mirror of
https://github.com/S4mpsa/InfOS.git
synced 2025-09-08 06:38:57 -04:00
Refactoring pages widget logic to be on widget file
Moving page logic to be on page file
This commit is contained in:
parent
2166eaf156
commit
e083b3f2ad
7
Programs/monitor-system/api/gui/page/help.lua
Normal file
7
Programs/monitor-system/api/gui/page/help.lua
Normal file
@ -0,0 +1,7 @@
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--[[
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|gla| help |
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|wid|ev ti|ev ti|
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|ove|ev ti|ev ti|
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|sto|ev ti|ev ti|
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|not| power |b|f|
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--]]
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@ -1,54 +1,98 @@
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-- Import section
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-- Import section
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local doubleBuffer = require("graphics.doubleBuffering")
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DoubleBuffer = require("graphics.doubleBuffering")
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Colors = require("graphics.colors")
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Colors = require("graphics.colors")
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Unicode = require("unicode")
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Unicode = require("unicode")
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Widget = require("api.gui.widget")
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--
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--
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-- GPU resolution should be 160 x 50.
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-- Screen should be 16 blocks by 10 blocks. (Could also be 8 x 5).
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-- That way, each block should have a resolution of 10 x 10
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-- Organizing the page:
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---- Title on top of the page (title)
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---- Side panel on the left With a width of 20 pixels (panel)
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---- Two buttons for page navigation (b, f)
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------- Each with a width of 10 pixels
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---- 1 Power widget on the bottom, with a width of 40 pixels (power)
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---- 9 Regular widgets on the right, in a 3 x 3 grid (w)
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------ Each one with a width of 20 pixels
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--[[
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| p | title |
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| a | w | w | w |
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| n | w | w | w |
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| e | w | w | w |
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| l | power |b|f|
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--]]
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local page = {}
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local pages = {
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local pages = {
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overview = require("Overview"),
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overview = require("api.gui.page.overview"),
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notifications = require("notifications"),
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notifications = require("api.gui.page.notifications"),
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stock = require("stock"),
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stock = require("api.gui.page.stock"),
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help = require("help"),
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help = require("api.gui.page.help"),
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widgets = require("widgets"),
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widgets = require("api.gui.page.widgets"),
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glasses = require("glasses")
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glasses = require("api.gui.page.glasses")
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}
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}
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function pages:draw(component, index)
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local widgets = {}
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if index < 10 then
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local x = 40 + 40 * ((index - 1) % 3)
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Event.listen(
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local y = 10 * math.ceil((index) / 3)
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"touch",
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doubleBuffer.drawRectangle(x + 1, y + 1, 38, 8, Colors.machineBackground, Colors.machineBackground, "█")
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function(_, _, x, y)
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doubleBuffer.drawFrame(x + 1, y + 1, 38, 8, Colors.labelColor)
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local index =
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doubleBuffer.drawLine(x + 4, y + 4, x + 16, y + 4, Colors.machineBackground, Colors.mainColor, "_")
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1 +
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doubleBuffer.drawText(x + 1, y + 1, Colors.labelColor, component.name)
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(math.floor(
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doubleBuffer.drawText(
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2 *
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x + 4,
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((x - Widget.baseWidth) / Widget.baseWidth +
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y + 4,
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3 * math.floor((y - Widget.baseHeight) / Widget.baseHeight))
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component.working and Colors.workingColor or Colors.errorColor,
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)) /
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component.leftInfo
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2
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)
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local widget = widgets[index] or widgets[index - 0.5]
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if component.middleInfo then
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doubleBuffer.drawText(
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widget:onClick()
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x + 20 - Unicode.len(component.middleInfo),
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y + 5,
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Colors.accentB,
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component.middleInfo
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)
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end
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if component.rightInfo then
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doubleBuffer.drawText(
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x + 20 - Unicode.len(component.rightInfo) - 4,
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y + 5,
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Colors.accentA,
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component.rightInfo
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)
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end
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elseif index == 10 then
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end
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end
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return
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)
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local function drawTitle(title)
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local x = Widget.baseWidth
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local y = 0
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local scale = 3
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local width = Widget.baseWidth * scale
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local height = Widget.baseHeight
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DoubleBuffer.drawRectangle(
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x + 1,
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y + 1,
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width - 1,
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height - 1,
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Colors.machineBackground,
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Colors.machineBackground,
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"█"
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)
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DoubleBuffer.drawFrame(x + 1, y + 1, width - 1, height - 1, Colors.labelColor)
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DoubleBuffer.drawLine(x + 3, y + 6, x + width - 3, y + 6, Colors.machineBackground, Colors.textColor, "─")
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DoubleBuffer.drawText(x + (width - Unicode.len(title)) / 2, y + 5, Colors.mainColor, title)
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end
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end
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function pages:render()
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function page.create(page)
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drawTitle(page.title)
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end
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end
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return pages
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function page.fake()
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for i = 1, 9 do
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table.insert(widgets, Widget.machineWidget.fake())
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end
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table.insert(widgets, Widget.powerWidget.fake())
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widgets[11] = widgets[10]
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page.create(pages.overview)
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end
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function page.update()
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for index, widget in ipairs(widgets) do
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widget:update()
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widget:draw(index)
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end
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DoubleBuffer.drawChanges()
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end
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return page
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@ -5,3 +5,7 @@
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|sto| w | w | w |
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|sto| w | w | w |
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|not| power |b|f|
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|not| power |b|f|
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--]]
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--]]
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return {
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title = "Overview"
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}
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7
Programs/monitor-system/api/gui/page/stock.lua
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7
Programs/monitor-system/api/gui/page/stock.lua
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@ -0,0 +1,7 @@
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--[[
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|gla| stock |
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|wid|ev ti|ev ti|
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|hel|ev ti|ev ti|
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|ove|ev ti|ev ti|
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|not| power |b|f|
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--]]
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@ -1,46 +1,191 @@
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Component = require("component")
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Component = require("component")
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GPU = Component.gpu
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Unicode = require("unicode")
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Screen = Component.screen
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Colors = require("graphics.colors")
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DoubleBuffer = require("graphics.doubleBuffering")
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-- GPU resolution should be 160 x 50.
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-- Screen should be 16 blocks by 10 blocks. (Could also be 8 x 5).
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-- That way, each block should have a resolution of 10 x 10
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-- Organizing the page:
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---- Title on top of the page (title)
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---- Side panel on the left With a width of 20 pixels (panel)
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---- Two buttons for page navigation (b, f)
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------- Each with a width of 10 pixels
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---- 1 Power widget on the bottom, with a width of 40 pixels (power)
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---- 9 Regular widgets on the right, in a 3 x 3 grid (w)
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------ Each one with a width of 20 pixels
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--[[
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| p | title |
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| a | w | w | w |
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| n | w | w | w |
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| e | w | w | w |
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| l | power |b|f|
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--]]
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local page = {
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title = {},
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panel = {},
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back = {},
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forwards = {}
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}
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local widget = {
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local widget = {
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name = "",
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baseHeight = 10,
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leftString = "",
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baseWidth = 40
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middleString = "",
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rightString = "",
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height = 10,
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width = 20,
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}
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}
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function widget.create(name, leftString, middleString, rightString, screenIndex)
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-- function widget.create(name, leftString, middleString, rightString, screenIndex)
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widget.name = name or "Unused"
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-- widget.name = name or "Unused"
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widget.leftString = leftString or ""
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-- widget.leftString = leftString or ""
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widget.middleString = middleString or ""
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-- widget.middleString = middleString or ""
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widget.rightString = rightString or ""
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-- widget.rightString = rightString or ""
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-- end
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local states = {
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{name = "ON", color = Colors.workingColor},
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{name = "IDLE", color = Colors.idleColor},
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{name = "OFF", color = Colors.offColor},
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{name = "BROKEN", color = Colors.errorColor}
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}
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local function drawProgress(x, y, width, height, progress, maxProgress, color)
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progress = math.floor(progress * (width + height - 2) / (maxProgress ~= 0 and maxProgress or 1))
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local lengths = {
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first = progress > 5 and 5 or progress,
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second = progress > height - 2 + 5 and height - 2 or progress - (5),
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third = progress > width - 7 + height - 2 + 5 and width - 7 or progress - (height - 2 + 5)
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}
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DoubleBuffer.drawSemiPixelRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1, y + 2, 1, lengths.second, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1, y + height, lengths.third, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + width - 4, y + height, lengths.first, 1, color)
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DoubleBuffer.drawSemiPixelRectangle(x + width, y + height - lengths.second, 1, lengths.second, color)
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DoubleBuffer.drawSemiPixelRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color)
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end
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end
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local function draw(self, index)
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if index > 10 then
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return
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end
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local scale = self.scale or 1
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local x = widget.baseWidth + widget.baseWidth * ((index - 1) % 3)
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local width = widget.baseWidth * scale
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local height = widget.baseHeight
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local y = height * math.ceil((index) / 3)
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DoubleBuffer.drawRectangle(
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x + 1,
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y + 1,
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width - 1,
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height - 1,
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Colors.machineBackground,
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Colors.machineBackground,
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"█"
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)
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drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.progressBackground)
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DoubleBuffer.drawLine(x + 3, y + 5, x + width - 3, y + 5, Colors.machineBackground, Colors.textColor, "─")
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DoubleBuffer.drawText(x + 3, y + 3, Colors.labelColor, self.name)
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drawProgress(x, 2 * y, width - 1, 2 * (height - 1), self.progress, self.maxProgress, Colors.barColor)
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DoubleBuffer.drawText(x + 3, y + 7, self.state.color, self.state.name)
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if self.state == states[4] then
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drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.errorColor)
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else
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local middleInfo = self:getMiddleString()
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if middleInfo then
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DoubleBuffer.drawText(x + 3 + 3 + Unicode.len("IDLE"), y + height - 3, Colors.textColor, middleInfo)
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end
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DoubleBuffer.drawText(
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x + width - Unicode.len(self.progress .. "/" .. self.maxProgress .. " s") - 3,
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y + height - 3,
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Colors.accentA,
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self.progress .. "/" .. self.maxProgress .. " s"
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)
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end
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end
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local fakeNames = {
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"Cleanroom",
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"Electric Blast Furnace",
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"Miner",
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"Vacuum Freezer",
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"Multi Smelter",
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"Sifter",
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"Large Chemical Reactor",
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"Distillery",
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"Oil Cracking Unit",
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"Implosion Compressor"
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}
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widget.machineWidget = {}
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function widget.machineWidget:update()
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local breakWidget = math.random(10000) > 9999
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if breakWidget and self.state ~= states[3] then
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self.state = states[4]
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end
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if self.state == states[1] then
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self.progress = self.progress + 1
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if self.progress >= self.maxProgress then
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self.progress = 0
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self.maxProgress = 0
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self.state = states[2]
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end
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elseif self.state == states[2] then
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if math.random(1000) > 999 then
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self.state = states[1]
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self.maxProgress = math.random(500)
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end
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elseif self.state == states[3] then
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self.progress = self.progress + 1
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if self.progress >= self.maxProgress then
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self.progress = 0
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self.maxProgress = 0
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end
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end
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end
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function widget.machineWidget:onClick()
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if self.state == states[1] or self.state == states[2] then
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self.state = states[3]
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elseif self.state == states[3] then
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if self.progress < self.maxProgress then
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self.state = states[1]
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else
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self.progress = 0
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self.maxProgress = 0
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self.state = states[2]
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end
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elseif self.state == states[4] then
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self.progress = 0
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self.maxProgress = 0
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self.state = states[2]
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end
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end
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function widget.machineWidget:getMiddleString()
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end
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function widget.machineWidget.fake()
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local state = states[math.random(4)]
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return {
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name = fakeNames[math.random(10)] .. " " .. math.floor(math.random(3)),
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state = state,
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progress = 0,
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maxProgress = state ~= states[3] and state ~= states[4] and math.random(500) or 0,
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type = "machine",
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update = widget.machineWidget.update,
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onClick = widget.machineWidget.onClick,
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getMiddleString = widget.machineWidget.getMiddleString,
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draw = draw
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}
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end
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widget.powerWidget = {}
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function widget.powerWidget:update()
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self.progress = self.progress + self.dProgress
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end
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function widget.powerWidget:onClick()
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self.dProgress = -self.dProgress
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end
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function widget.powerWidget:getMiddleString()
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local remaining = self.dProgress > 0 and self.maxProgress - self.progress or -self.progress
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return (self.dProgress > 0 and "+" or "") ..
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self.dProgress .. "EU/s. " .. (self.dProgress > 0 and "Full in: " or "Empty in: ") .. remaining / self.dProgress
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end
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function widget.powerWidget.fake()
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return {
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name = "Power",
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state = states[1],
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progress = math.random(16000000),
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maxProgress = 16000000,
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scale = 2,
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type = "power",
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dProgress = 1,
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update = widget.powerWidget.update,
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onClick = widget.powerWidget.onClick,
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getMiddleString = widget.powerWidget.getMiddleString,
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draw = draw
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}
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end
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return widget
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@ -1,8 +1,8 @@
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-- Import section
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-- Import section
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Colors = require("graphics.colors")
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Unicode = require("unicode")
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DoubleBuffer = require("graphics.doubleBuffering")
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Event = require("event")
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Event = require("event")
|
||||||
|
Colors = require("graphics.colors")
|
||||||
|
Widget = require("api.gui.widget")
|
||||||
|
Page = require("api.gui.page")
|
||||||
-- Graphics = require("graphics.graphics")
|
-- Graphics = require("graphics.graphics")
|
||||||
-- MultiBlock = require("data.datasource.multi-block")
|
-- MultiBlock = require("data.datasource.multi-block")
|
||||||
-- SingleBlock = require("data.datasource.single-block")
|
-- SingleBlock = require("data.datasource.single-block")
|
||||||
@ -64,228 +64,14 @@ end
|
|||||||
|
|
||||||
require("api.sound.zelda-secret")()
|
require("api.sound.zelda-secret")()
|
||||||
--]]
|
--]]
|
||||||
local baseWidth = 40
|
|
||||||
local baseHeight = 10
|
|
||||||
|
|
||||||
local states = {
|
Page.fake()
|
||||||
{name = "ON", color = Colors.workingColor},
|
|
||||||
{name = "IDLE", color = Colors.idleColor},
|
|
||||||
{name = "OFF", color = Colors.offColor},
|
|
||||||
{name = "BROKEN", color = Colors.errorColor}
|
|
||||||
}
|
|
||||||
|
|
||||||
local fakeNames = {
|
|
||||||
"Cleanroom",
|
|
||||||
"Electric Blast Furnace",
|
|
||||||
"Miner",
|
|
||||||
"Vacuum Freezer",
|
|
||||||
"Multi Smelter",
|
|
||||||
"Sifter",
|
|
||||||
"Large Chemical Reactor",
|
|
||||||
"Distillery",
|
|
||||||
"Oil Cracking Unit",
|
|
||||||
"Implosion Compressor"
|
|
||||||
}
|
|
||||||
|
|
||||||
local machineWidget = {}
|
|
||||||
|
|
||||||
function machineWidget:update()
|
|
||||||
local breakWidget = math.random(10000) > 9999
|
|
||||||
if breakWidget and self.state ~= states[3] then
|
|
||||||
self.state = states[4]
|
|
||||||
end
|
|
||||||
if self.state == states[1] then
|
|
||||||
self.progress = self.progress + 1
|
|
||||||
if self.progress >= self.maxProgress then
|
|
||||||
self.progress = 0
|
|
||||||
self.maxProgress = 0
|
|
||||||
self.state = states[2]
|
|
||||||
end
|
|
||||||
elseif self.state == states[2] then
|
|
||||||
if math.random(1000) > 999 then
|
|
||||||
self.state = states[1]
|
|
||||||
self.maxProgress = math.random(500)
|
|
||||||
end
|
|
||||||
elseif self.state == states[3] then
|
|
||||||
self.progress = self.progress + 1
|
|
||||||
if self.progress >= self.maxProgress then
|
|
||||||
self.progress = 0
|
|
||||||
self.maxProgress = 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function machineWidget:onClick()
|
|
||||||
if self.state == states[1] or self.state == states[2] then
|
|
||||||
self.state = states[3]
|
|
||||||
elseif self.state == states[3] then
|
|
||||||
if self.progress < self.maxProgress then
|
|
||||||
self.state = states[1]
|
|
||||||
else
|
|
||||||
self.progress = 0
|
|
||||||
self.maxProgress = 0
|
|
||||||
self.state = states[2]
|
|
||||||
end
|
|
||||||
elseif self.state == states[4] then
|
|
||||||
self.progress = 0
|
|
||||||
self.maxProgress = 0
|
|
||||||
self.state = states[2]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function machineWidget:getMiddleString()
|
|
||||||
end
|
|
||||||
|
|
||||||
function machineWidget.fake()
|
|
||||||
local state = states[math.random(4)]
|
|
||||||
return {
|
|
||||||
name = fakeNames[math.random(10)] .. " " .. math.floor(math.random(3)),
|
|
||||||
state = state,
|
|
||||||
progress = 0,
|
|
||||||
maxProgress = state ~= states[3] and state ~= states[4] and math.random(500) or 0,
|
|
||||||
type = "machine",
|
|
||||||
update = machineWidget.update,
|
|
||||||
onClick = machineWidget.onClick,
|
|
||||||
getMiddleString = machineWidget.getMiddleString
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local powerWidget = {}
|
|
||||||
|
|
||||||
function powerWidget:update()
|
|
||||||
self.progress = self.progress + self.dProgress
|
|
||||||
end
|
|
||||||
|
|
||||||
function powerWidget:onClick()
|
|
||||||
self.dProgress = -self.dProgress
|
|
||||||
end
|
|
||||||
|
|
||||||
function powerWidget:getMiddleString()
|
|
||||||
local remaining = self.dProgress > 0 and self.maxProgress - self.progress or -self.progress
|
|
||||||
return (self.dProgress > 0 and "+" or "") ..
|
|
||||||
self.dProgress .. "EU/s. " .. (self.dProgress > 0 and "Full in: " or "Empty in: ") .. remaining / self.dProgress
|
|
||||||
end
|
|
||||||
|
|
||||||
function powerWidget.fake()
|
|
||||||
return {
|
|
||||||
name = "Power",
|
|
||||||
state = states[1],
|
|
||||||
progress = math.random(16000000),
|
|
||||||
maxProgress = 16000000,
|
|
||||||
scale = 2,
|
|
||||||
type = "power",
|
|
||||||
dProgress = 1,
|
|
||||||
update = powerWidget.update,
|
|
||||||
onClick = powerWidget.onClick,
|
|
||||||
getMiddleString = powerWidget.getMiddleString
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local widgets = {}
|
|
||||||
|
|
||||||
for i = 1, 9 do
|
|
||||||
table.insert(widgets, machineWidget.fake())
|
|
||||||
end
|
|
||||||
table.insert(widgets, powerWidget.fake())
|
|
||||||
widgets[11] = widgets[10]
|
|
||||||
|
|
||||||
Event.listen(
|
|
||||||
"touch",
|
|
||||||
function(_, _, x, y)
|
|
||||||
local index =
|
|
||||||
1 + (math.floor(2 * ((x - baseWidth) / baseWidth + 3 * math.floor((y - baseHeight) / baseHeight)))) / 2
|
|
||||||
local widget = widgets[index] or widgets[index - 0.5]
|
|
||||||
|
|
||||||
widget:onClick()
|
|
||||||
end
|
|
||||||
)
|
|
||||||
|
|
||||||
local function drawTitle(title)
|
|
||||||
local x = baseWidth
|
|
||||||
local y = 0
|
|
||||||
local scale = 3
|
|
||||||
local width = baseWidth * scale
|
|
||||||
local height = baseHeight
|
|
||||||
DoubleBuffer.drawRectangle(
|
|
||||||
x + 1,
|
|
||||||
y + 1,
|
|
||||||
width - 1,
|
|
||||||
height - 1,
|
|
||||||
Colors.machineBackground,
|
|
||||||
Colors.machineBackground,
|
|
||||||
"█"
|
|
||||||
)
|
|
||||||
DoubleBuffer.drawFrame(x + 1, y + 1, width - 1, height - 1, Colors.labelColor)
|
|
||||||
DoubleBuffer.drawLine(x + 3, y + 6, x + width - 3, y + 6, Colors.machineBackground, Colors.textColor, "─")
|
|
||||||
DoubleBuffer.drawText(x + (width - Unicode.len(title)) / 2, y + 5, Colors.mainColor, title)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function drawProgress(x, y, width, height, progress, maxProgress, color)
|
|
||||||
progress = math.floor(progress * (width + height - 2) / (maxProgress ~= 0 and maxProgress or 1))
|
|
||||||
|
|
||||||
local lengths = {
|
|
||||||
first = progress > 5 and 5 or progress,
|
|
||||||
second = progress > height - 2 + 5 and height - 2 or progress - (5),
|
|
||||||
third = progress > width - 7 + height - 2 + 5 and width - 7 or progress - (height - 2 + 5)
|
|
||||||
}
|
|
||||||
DoubleBuffer.drawSemiPixelRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color)
|
|
||||||
DoubleBuffer.drawSemiPixelRectangle(x + 1, y + 2, 1, lengths.second, color)
|
|
||||||
DoubleBuffer.drawSemiPixelRectangle(x + 1, y + height, lengths.third, 1, color)
|
|
||||||
DoubleBuffer.drawSemiPixelRectangle(x + width - 4, y + height, lengths.first, 1, color)
|
|
||||||
DoubleBuffer.drawSemiPixelRectangle(x + width, y + height - lengths.second, 1, lengths.second, color)
|
|
||||||
DoubleBuffer.drawSemiPixelRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function drawWidget(index, widget)
|
|
||||||
if index > 10 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local scale = widget.scale or 1
|
|
||||||
local x = baseWidth + baseWidth * ((index - 1) % 3)
|
|
||||||
local width = baseWidth * scale
|
|
||||||
local height = baseHeight
|
|
||||||
local y = height * math.ceil((index) / 3)
|
|
||||||
DoubleBuffer.drawRectangle(
|
|
||||||
x + 1,
|
|
||||||
y + 1,
|
|
||||||
width - 1,
|
|
||||||
height - 1,
|
|
||||||
Colors.machineBackground,
|
|
||||||
Colors.machineBackground,
|
|
||||||
"█"
|
|
||||||
)
|
|
||||||
|
|
||||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.progressBackground)
|
|
||||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), widget.progress, widget.maxProgress, Colors.barColor)
|
|
||||||
|
|
||||||
DoubleBuffer.drawLine(x + 3, y + 5, x + width - 3, y + 5, Colors.machineBackground, Colors.textColor, "─")
|
|
||||||
DoubleBuffer.drawText(x + 3, y + 3, Colors.labelColor, widget.name)
|
|
||||||
DoubleBuffer.drawText(x + 3, y + 7, widget.state.color, widget.state.name)
|
|
||||||
if widget.state == states[4] then
|
|
||||||
drawProgress(x, 2 * y, width - 1, 2 * (height - 1), 1, 1, Colors.errorColor)
|
|
||||||
else
|
|
||||||
local middleInfo = widget:getMiddleString()
|
|
||||||
if middleInfo then
|
|
||||||
DoubleBuffer.drawText(x + 3 + 3 + Unicode.len("IDLE"), y + height - 3, Colors.textColor, middleInfo)
|
|
||||||
end
|
|
||||||
DoubleBuffer.drawText(
|
|
||||||
x + width - Unicode.len(widget.progress .. "/" .. widget.maxProgress .. " s") - 3,
|
|
||||||
y + height - 3,
|
|
||||||
Colors.accentA,
|
|
||||||
widget.progress .. "/" .. widget.maxProgress .. " s"
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
drawTitle("Overview")
|
|
||||||
while true do
|
while true do
|
||||||
for index, widget in ipairs(widgets) do
|
Page.update()
|
||||||
widget:update()
|
|
||||||
drawWidget(index, widget)
|
|
||||||
end
|
|
||||||
DoubleBuffer.drawChanges()
|
|
||||||
os.sleep(0)
|
os.sleep(0)
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
Page = require("api.gui.page")
|
Page = require("api.gui.page")
|
||||||
Notifications = {}
|
Notifications = {}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user