Graphics = require("graphics.graphics") Event = require("event") local uc = require("unicode") Component = require("component") GPU = Component.gpu Colors = require("colors") local gui, quit, editing = {}, false, false local currentWindows = Graphics.currentWindows local activeWindow local keyInput, mouseInput, drag, inContextMenu function gui.checkCollision(x, y) for window, params in pairs(currentWindows) do if x >= params.x and x <= params.x + params.w - 1 then if y >= params.y and y <= params.y + math.ceil(params.h / 2) - 1 then return window end end end return nil end local contextMenus = 0 function gui.contextMenu (GPU, x, y, data) local function filterClicks(event) return event == "touch" end inContextMenu = true contextMenus = contextMenus + 1 local longestData = 0 for i, data in pairs(data) do if #data > longestData then longestData = #data end end local contextWindow = gui.createWindow(GPU, longestData, #data * 2, "ContextMenu" .. contextMenus) GPU.setActiveBuffer(contextWindow) Graphics.rectangle(GPU, 1, 1, longestData, #data * 2, Colors.lightGray) for i = 1, #data do Graphics.text(GPU, 1, 1 + i * 2 - 2, Colors.cyan, data[i]) end currentWindows["ContextMenu" .. contextMenus].x = x currentWindows["ContextMenu" .. contextMenus].y = y GPU.setActiveBuffer(0) end function gui.keyboardListener () local function processKey(event, address, key, code, player) local value = uc.char(key) if value == "." then quit = true end if value == "e" then if editing then editing = false else editing = true end end end return Event.listen("key_up", processKey) end function gui.processCommand(GPU, window, option) local pageNumber = currentWindows[window].page if currentWindows["ColorBox"] == nil then Graphics.createWindow(GPU, 10, 10, "ColorBox") currentWindows["ColorBox"].x = 10 currentWindows["ColorBox"].y = 10 end GPU.setActiveBuffer(currentWindows["ColorBox"].page) if option == 1 then Graphics.rectangle(GPU, 1, 1, 10, 10, Colors.red) end if option == 2 then Graphics.rectangle(GPU, 1, 1, 10, 10, Colors.blue) end if option == 3 then Graphics.rectangle(GPU, 1, 1, 10, 10, Colors.green) end GPU.setActiveBuffer(0) end local i, xOffset, yOffset = 1, 0, 0 function gui.mouseListener() local function processClick(event, address, x, y, key, player) activeWindow = gui.checkCollision(x, y) Graphics.text(GPU, 1, 1, Colors.cyan, "Active window: " .. activeWindow) if key == 1.0 and editing then if inContextMenu then contextMenus = 0 end gui.contextMenu(GPU, x, y, {[1] = "Red", [2] = "Blue", [3] = "Green"}) else if inContextMenu then local cont = currentWindows["ContextMenu1"] if x >= cont.x and x < cont.x + cont.w and y >= cont.y and y < cont.y + math.ceil(cont.h / 2) then gui.processCommand(GPU, activeWindow, y - cont.y + 1) else inContextMenu = false for j = 1, contextMenus do currentWindows["ContextMenu" .. j] = nil end contextMenus = 0 end else if activeWindow ~= "None " then end xOffset = x - currentWindows[activeWindow].x yOffset = y - currentWindows[activeWindow].y end end end return Event.listen("touch", processClick) end function gui.dragListener() local function processDrag(event, address, x, y, key, player) if editing and inContextMenu == false then local window = currentWindows[activeWindow] currentWindows[activeWindow].x = x - xOffset currentWindows[activeWindow].y = y - yOffset end end return Event.listen("drag", processDrag) end function gui.dropListener() local function processDrop(event, address, x, y, key, player) end return Event.listen("drop", processDrop) end function gui.compose(GPU) local stateBuffer = currentWindows["State"].page GPU.setActiveBuffer(stateBuffer) if editing then Graphics.copyWindow(GPU, 1, 1, currentWindows["Black"].page) end for window, params in pairs(currentWindows) do if params.w > 0 then Graphics.copyWindow(GPU, params.x, params.y, params.page, stateBuffer) end end if inContextMenu then local cont = currentWindows["ContextMenu1"] Graphics.copyWindow(GPU, cont.x, cont.y, cont.page) end GPU.setActiveBuffer(0) end GPU.freeAllBuffers() keyInput, mouseInput, drag = gui.keyboardListener(), gui.mouseListener(), gui.dragListener() Graphics.createWindow(GPU, 160, 100, "Black") GPU.setActiveBuffer(currentWindows["Black"].page) Graphics.rectangle(GPU, 1, 1, 160, 100, 0x000000) currentWindows["Black"].w = 0 currentWindows["Black"].h = 0 GPU.setActiveBuffer(0) Graphics.createWindow(GPU, 160, 100, "State") GPU.setActiveBuffer(currentWindows["State"].page) Graphics.rectangle(GPU, 1, 1, 160, 100, 0x000000) currentWindows["State"].w = 0 currentWindows["State"].h = 0 GPU.setActiveBuffer(0) Graphics.copyWindow(GPU, 1, 1, currentWindows["Black"].page) while true do if quit then Event.cancel(keyInput) break end gui.compose(GPU) os.sleep(0.1) end return gui