comp=require("component");screen=require("term");computer=require("computer");event=require("event"); thread = require("thread") get=require("easy"); ARG=require("ARGraphics") config = require("config") local ARWidgets = {} local firstRead, lastRead, counter, currentIO = 0, 0, 1, 1 local euUpdateInterval = 120 local readings = {} local function updateEU(LSC) batteryBuffer = batteryBuffer or false if counter == 1 then firstRead = computer.uptime() end if counter < euUpdateInterval then readings[counter] = string.gsub(LSC.getSensorInformation()[2], "([^0-9]+)", "") + 0 counter = counter + 1 end if counter == euUpdateInterval then lastRead = computer.uptime() ticks = math.ceil((lastRead-firstRead)*20) currentIO = math.floor((readings[euUpdateInterval-1]-readings[1])/ticks) counter = 1 end end local currentEU, maxEU, percentage, fillTime, fillTimeString = 1, 1, 1, 1, 1 local initializePowerDisplay = true local maxEnergyObj, currentEnergyObj, currentFillrateObj, percentageObj, timeObj function ARWidgets.powerDisplay(glasses, data, x, y, w, h) updateEU(data) currentEU =math.floor(string.gsub(data.getSensorInformation()[2], "([^0-9]+)", "") + 0) maxEU = math.floor(string.gsub(data.getSensorInformation()[3], "([^0-9]+)", "") + 0) percentage = currentEU/maxEU if initializePowerDisplay then ARG.hudRectangle(glasses, x, y, w, h, hudColour) ARG.hudRectangle(glasses, x, y+h, w, 12, hudColour, 0.6) ARG.hudTriangle(glasses, {x+2, y+3}, {x+2, y+3+h-6}, {x+2+h-6, y+3+h-6}, hudColour) ARG.hudTriangle(glasses, {x+2+w-4, y+3}, {x+2+w-4-(h-6), y+3}, {x+2+w-4, y+3+h-6}, hudColour) ARG.hudRectangle(glasses, x, y+h, 25, 12, hudColour) ARG.hudTriangle(glasses, {x+25, y+h}, {x+25, y+h+12}, {x+37, y+h+12}, hudColour) ARG.hudRectangle(glasses, x+w-25, y+h, 25, 12, hudColour) ARG.hudTriangle(glasses, {x+w-37, y+h}, {x+w-25, y+h+12}, {x+w-25, y+h}, hudColour) powerFill = ARG.hudQuad(glasses, {x+2, y+3}, {x+2+h-6, y+3+h-6}, {math.min(x+2+w-5, (w-4)*percentage), y+3+(h-6)}, {math.min(x+2+w-5-(h-6), (w-4)*percentage-(h-6)), y+3}, workingColour) powerEmpty = ARG.hudQuad(glasses, {math.min(x+2+w-5-(h-6), (w-4)*percentage-(h-6)), y+3}, {math.min(x+2+w-5, (w-4)*percentage), y+3+(h-6)}, {x+2+w-5, y+3+h-6}, {x+2+w-5-(h-6), y+3}, machineBackground) maxEnergyObj = ARG.hudText(glasses, "", x+w-88, y-8, idleColour) currentEnergyObj = ARG.hudText(glasses, "", x+2, y-8, workingColour) currentFillrateObj = ARG.hudText(glasses, "", x+w/2-20, y+h+1, 0xFFFFFF) percentageObj = ARG.hudText(glasses, "", x+w/2-5, y-8, labelColour) timeObj = ARG.hudText(glasses, "", x+35, y+h+1, labelColour) initializePowerDisplay = false end if currentIO >= 0 then fillTime = math.floor((maxEU-currentEU)/(currentIO*20)) fillTimeString = "Full: " .. get.time(math.abs(fillTime)) else fillTime = math.floor((currentEU)/(currentIO*20)) fillTimeString = "Empty: " .. get.time(math.abs(fillTime)) end powerFill.setVertex(1, x+2, y+3) powerFill.setVertex(2, x+2+h-6, y+3+h-6) powerFill.setVertex(3, math.min(x+2+w-5, (w-4)*percentage), y+3+(h-6)) powerFill.setVertex(4, math.min(x+2+w-5-(h-6), (w-4)*percentage-(h-6)), y+3) powerEmpty.setVertex(1, math.min(x+2+w-5-(h-6), (w-4)*percentage-(h-6)), y+3) powerEmpty.setVertex(2, math.min(x+2+w-5, (w-4)*percentage), y+3+(h-6)) powerEmpty.setVertex(3, x+2+w-5, y+3+h-6) powerEmpty.setVertex(4, x+2+w-5-(h-6), y+3) maxEnergyObj.setText(get.splitNumber(maxEU).." EU") if percentage > 0.995 then currentEnergyObj.setText(get.splitNumber(maxEU).." EU") percentageObj.setText(get.getPercent(1.0)) else currentEnergyObj.setText(get.splitNumber(currentEU).." EU") percentageObj.setText(get.getPercent(percentage)) end if currentIO >= 0 then currentFillrateObj.setText("+"..get.splitNumber(currentIO).." EU/t") currentFillrateObj.setColor(0, 1, 0) else currentFillrateObj.setColor(1, 0, 0) currentFillrateObj.setText(get.splitNumber(currentIO).." EU/t") end if percentage < 0.985 then timeObj.setText(fillTimeString) else timeObj.setText("") end end function ARWidgets.minimapOverlay(glasses) --Minimap Borders ARG.hudRectangle(glasses, 728, 10, 123, 3, hudColour); ARG.hudRectangle(glasses, 728, 130, 123, 3,hudColour); ARG.hudRectangle(glasses, 728, 10, 3, 123,hudColour); ARG.hudRectangle(glasses, 848, 10, 3, 123, hudColour); --Coordinate Borders ARG.hudTriangle(glasses, {743, 133}, {728, 133}, {743, 143}, hudColour) ARG.hudRectangle(glasses, 743, 133, 8, 10, hudColour); ARG.hudRectangle(glasses, 751, 140, 170, 3, hudColour); --Biome Borders ARG.hudTriangle(glasses, {768, 143}, {753, 143}, {768, 153}, hudColour) ARG.hudRectangle(glasses, 768, 150, 170, 3, hudColour); ARG.hudRectangle(glasses, 829, 133, 50, 7, 0, 0.8) ARG.hudRectangle(glasses, 811, 143, 50, 7, 0, 0.8) --FPS Borders ARG.hudRectangle(glasses, 728, 0, 150, 2, hudColour) ARG.hudRectangle(glasses, 728, 0, 22, 12, hudColour) ARG.hudRectangle(glasses, 750, 2, 28, 8, 0, 0.8) ARG.hudTriangle(glasses, {758, 2}, {750, 2}, {750, 10}, hudColour) ARG.hudRectangle(glasses, 801, 2, 70, 8, 0, 0.8) ARG.hudRectangle(glasses, 851, 10, 5, 123, 0, 0.8) end function ARWidgets.hudOverlayBase(glasses, x, y) local hotbarSplitter = ARG.hudRectangle(glasses, x, y, 183, 2, hudColour) local expSplitter = ARG.hudRectangle(glasses, x, y-6, 183, 2, hudColour) local expOverlay = ARG.hudRectangle(glasses, x, y-4, 183, 4, workingColour, 0.5) local leftBorder = ARG.hudRectangle(glasses, x-1, y-13, 3, 38, hudColour) local rightBorder = ARG.hudRectangle(glasses, x+182, y-5, 3, 30, hudColour) local armorBox = ARG.hudRectangle(glasses, x, y-27, 90, 15, hudColour, 0.0) local hpBox = ARG.hudRectangle(glasses, x+1, y-15, 94, 10, hudColour, 0.7) local hpStopper = ARG.hudQuad(glasses, {x+88, y-16}, {x+77, y-5},{x+108, y-5}, {x+97, y-16}, hudColour) local topBorder = ARG.hudRectangle(glasses, x+4, y-18, 178, 3, hudColour) local topWedge = ARG.hudTriangle(glasses, {x+4, y-18}, {x-1, y-13}, {x+4, y-13}, hudColour) local connector = ARG.hudTriangle(glasses, {x+182, y-18}, {x+182, y}, {x+200, y}, hudColour) local topStrip = ARG.hudRectangle(glasses, x+4, y-17, 178, 1, workingColour) local expWedge1 = ARG.hudTriangle(glasses, {x+179, y-4}, {x+183, y}, {x+183, y-4}, hudColour) local expWedge2 = ARG.hudTriangle(glasses, {x+2, y-5}, {x+2, y}, {x+6, y}, hudColour) --CPU Monitor local base = ARG.hudRectangle(glasses, x+185, y, 28, 24, hudColour) local cpuStrip = ARG.hudRectangle(glasses, x+185, y, 500, 3, hudColour) local itemBorder1 = ARG.hudRectangle(glasses, x+28+185, y+3, 1, 21, workingColour, 0.8) local itemBorder2 = ARG.hudRectangle(glasses, x+28+185, y+3, 61, 1, workingColour, 0.8) local itemBorder3 = ARG.hudRectangle(glasses, x+88+185, y+3, 1, 21, workingColour, 0.8) local itemBorder4 = ARG.hudRectangle(glasses, x+28+185, y+23, 61, 1, workingColour, 0.8) local cpuBase1 = ARG.hudRectangle(glasses, x+89+185, y, 5, 24, hudColour) local connectorStrip = ARG.hudQuad(glasses, {x+182, y-17}, {x+182, y-16},{x+213, y+15}, {x+213, y+14}, workingColour) end function popupText(glasses, text, x, y, color) local substringLength = 1 local width = #text * 5 local steps = math.ceil(#text / substringLength) local stepLength = substringLength * 5 local i = 1 local background = ARG.hudQuad(glasses, {x-5, y}, {x-5, y+9}, {x-5+1, y+9}, {x-5+1, y}, machineBackground, 0.5) local top = ARG.hudQuad(glasses, {x-5, y-1}, {x-5, y}, {x-5+1, y}, {x-5+1, y-1}, machineBackground) local bottom = ARG.hudQuad(glasses, {x-5, y+9}, {x-5, y+10}, {x-5+1, y+10}, {x-5+1, y+9}, machineBackground) local hudText = ARG.hudText(glasses, "", x+1, y+1, color) local wedge = ARG.hudQuad(glasses, {x-5-10, y-1}, {x-5, y-1}, {x-5, y+10}, {x-5+11, y+10}, machineBackground) local direction = 1 local function advance() background.setVertex(3, math.min(width + 10, x + stepLength * i + 10), y+9) background.setVertex(4, math.min(width, x + stepLength * i), y) top.setVertex(3, math.min(width, x + stepLength * i), y) top.setVertex(4, math.min(width, x + stepLength * i), y-1) bottom.setVertex(3, math.min(width + 10, x + stepLength * i + 10), y+10) bottom.setVertex(4, math.min(width + 10, x + stepLength * i + 10), y+9) wedge.setVertex(1, math.min(width-1, x + stepLength * i-1), y-1) wedge.setVertex(2, math.min(width + 10, x + stepLength * i + 10), y+10) wedge.setVertex(3, math.min(width + 11, x + stepLength * i + 11), y+10) wedge.setVertex(4, math.min(width + 1, x + stepLength * i + 1), y-1) hudText.setText(string.sub(text, 1, substringLength * i)) i = i + direction if i < 0 then glasses.removeObject(background.getID()) glasses.removeObject(top.getID()) glasses.removeObject(bottom.getID()) glasses.removeObject(hudText.getID()) glasses.removeObject(wedge.getID()) end end local function retract() direction = -1 event.timer(0.03, advance, steps+2) end event.timer(0.03, advance, steps) return retract end local initFluidMap = true local fillLevels = {} local lastRefresh = computer.uptime() - 30 function ARWidgets.fluidMonitor(glasses, x, y, fluidMap) local w = 60 local h = 9 local entries = 0 local fluids = comp.me_interface.getFluidsInNetwork() if initFluidMap then for i = 0, #fluidMap, 1 do local background = ARG.hudQuad(glasses, {x-8, y + i * h},{x-8, y+8 + i * h},{x+w, y+8 + i * h},{x+w, y + i * h}, hudColour, 0.5) local top = ARG.hudQuad(glasses, {x-10, y-1 + i * h},{x-10, y + i * h},{x+w, y + i * h},{x+w, y-1 + i * h}, hudColour) local bottom = ARG.hudQuad(glasses, {x-7, y+8 + i * h},{x-8, y+9 + i * h},{x+w, y+9 + i * h},{x+w, y+8 + i * h}, hudColour) local fill = ARG.hudQuad(glasses, {x+w, y + i * h},{x+w, y+8 + i * h},{x+w, y+8 + i * h},{x+w, y + i * h}, fluidMap[i].color, 0.7) local text = ARG.hudText(glasses, fluidMap[i].displayName, x, y + i * h, 0x777777, 0.75) text.setPosition(x*1.33333 + 4, (y + i * h)*1.33333 + 2) fillLevels[fluidMap[i].label] = fill if i % 2 == 0 then local wedge = ARG.hudQuad(glasses, {x-10, y + i * h},{x-10, y+9 + i * h},{x-6, y+9 + i * h},{x+3, y + i * h}, hudColour) else local wedge = ARG.hudQuad(glasses, {x-10, y + i * h},{x-10, y+9 + i * h},{x+3, y+9 + i * h},{x-6, y + i * h}, hudColour) end entries = i end entries = entries + 1 local finish = ARG.hudQuad(glasses,{x-10, y + entries * h},{x-2, y+8 + entries * h},{x+w, y+8 + entries * h},{x+w, y + entries * h}, hudColour) local verticalStrip = ARG.hudQuad(glasses,{x-8, y},{x-8, y - 2 + entries * h},{x-7, y - 2 + entries * h},{x-7, y}, workingColour) local diagonalStrip = ARG.hudQuad(glasses,{x-8, y-2 + entries * h},{x, y+6 + entries * h},{x, y + 5 + entries * h},{x-7, y - 2 + entries * h}, workingColour) local horizontalStrip = ARG.hudQuad(glasses,{x, y + 5 + entries * h},{x, y+6 + entries * h},{x+w, y+6 + entries * h},{x+w, y + 5 + entries * h}, workingColour) initFluidMap = false elseif computer.uptime() - lastRefresh > 30 then for i = 0, #fluidMap, 1 do local fillQuad = fillLevels[fluidMap[i].label] local currentLevel = 0 for f = 1, #fluids, 1 do if fluids[f].label == fluidMap[i].label then currentLevel = fluids[f].amount end end local fillPercentage = math.min(currentLevel / (fluidMap[i].max * 1000000.0), 1) fillQuad.setVertex(1, x + w - fillPercentage * (w + 8), y + i * h) fillQuad.setVertex(2, x + w - fillPercentage * (w + 8), y+8 + i * h) end lastRefresh = computer.uptime() end end local function refreshDatabase(itemList) local filteredList = {} for i = 1, #itemList, 1 do if i % 200 == 0 then os.sleep() end if itemList[i].size >= 100 then filteredList[itemList[i].label] = itemList[i].size end itemList[i] = nil end return filteredList end local rollingTextObjects = {} local function rollingText(glasses, text, start, stop, y, color) local textObject = ARG.hudText(glasses, "", start, y, color) textObject.setAlpha(0.8) local backgroundEndWedge = ARG.hudTriangle(glasses, {stop, y-2},{stop, y+10},{stop+12, y+10}, hudColour) local backgroundStartWedge = ARG.hudTriangle(glasses, {start-12, y-2},{start, y+10},{start+12, y-2}, hudColour) local startWedge = ARG.hudQuad(glasses, {start, y-2},{start, y+8},{start+30, y+8}, {start+30, y-2}, hudColour) rollingTextObjects[#rollingTextObjects+1] = {t = textObject, bew = backgroundEndWedge, bsw = backgroundStartWedge, sw = startWedge} local stepSize = 1 local steps = start - stop / stepSize local step = 0 local textLength = #text*5 local textRemaining = #text local textToRemove = #text local function truncate() textObject.setText(string.sub(text, #text - textToRemove, #text)) textToRemove = textToRemove - 1 if textToRemove == 0 then glasses.removeObject(backgroundEndWedge.getID()) glasses.removeObject(backgroundStartWedge.getID()) glasses.removeObject(startWedge.getID()) glasses.removeObject(textObject.getID()) end end local function roll() textObject.setPosition(start - (step * stepSize), y) step = step + 1 if step > steps then event.timer(0.07, truncate, #text + 3) end end local function generate() textObject.setText(string.sub(text, 0, #text - textRemaining)) textRemaining = textRemaining - 1 end event.timer(0.10, generate, #text + 1) event.timer(0.02, roll, steps + 1) end local function clearTicker(glasses) for i = 1, #rollingTextObjects do if rollingTextObjects[i].t ~= nil then glasses.removeObject(rollingTextObjects[i].t.getID()) end if rollingTextObjects[i].bew ~= nil then glasses.removeObject(rollingTextObjects[i].bew.getID()) end if rollingTextObjects[i].bsw ~= nil then glasses.removeObject(rollingTextObjects[i].bsw.getID()) end if rollingTextObjects[i].sw ~= nil then glasses.removeObject(rollingTextObjects[i].sw.getID()) end end rollingTextObjects = {} end local cachedAmounts = refreshDatabase(comp.me_interface.getItemsInNetwork()) function difference(new) local differenceArray = {} for label, amount in pairs(cachedAmounts) do if new[label] ~= nil then if new[label] - amount > 64 or new[label] - amount < -64 then differenceArray[#differenceArray+1] = {label, new[label] - amount} end end end cachedAmounts = new return differenceArray end local initializeTicker = true local allItems, itemsInNetwork, craftables local lastUpdate = computer.uptime() - 60 function ARWidgets.itemTicker(glasses, x, y, w) local function formatMillions(number) local millions = number / 1000000 if millions >= 10 then return string.sub(millions, 1, 5).."M" else return string.sub(millions, 1, 4).."M" end end local function getTotalItemCount(items) local sum = 0 for i = 1, #items, 1 do if i % 200 == 0 then os.sleep() end sum = sum + items[i].size end return sum end if initializeTicker then local background = ARG.hudQuad(glasses, {x, y+2},{x, y+14},{x+w, y+14},{x+w, y+2}, machineBackground, 0.5) local top = ARG.hudQuad(glasses, {x, y},{x, y+2},{x+w, y+2},{x+w, y}, hudColour) local bottom = ARG.hudQuad(glasses, {x, y+14},{x, y+20},{x+w, y+20},{x+w, y+14}, hudColour) local bottomStripe = ARG.hudQuad(glasses, {x, y+17},{x, y+18},{x+w, y+18},{x+w, y+17}, workingColour) local wedge = ARG.hudTriangle(glasses, {x-20, y},{x, y+20},{x, y}, hudColour) local backgroundEndWedge = ARG.hudTriangle(glasses, {x, y+2},{x, y+14},{x+12, y+14}, hudColour) local backgroundStartWedge = ARG.hudTriangle(glasses, {x+w-12, y+2},{x+w, y+14},{x+w+12, y+2}, hudColour) local diagonalStripe = ARG.hudQuad(glasses, {x-16, y+2},{x, y+18},{x, y+17},{x-15, y+2}, workingColour) local bottomBorder = ARG.hudRectangle(glasses, x+w - 170, y + 28, 170, 4, hudColour) local dataBorder = ARG.hudRectangle(glasses, x+w - 170, 20, 170, 12, hudColour, 0.5) local endWedge = ARG.hudTriangle(glasses,{x+w-182, y+20},{x+w-170, y+32},{x+w-170, y+20}, hudColour) local divisor1 = ARG.hudRectangle(glasses, x+w - 118, y+20, 2, 12, hudColour) local divisor2 = ARG.hudRectangle(glasses, x+w - 64, y+20, 2, 12, hudColour) local bottomDataStripe = ARG.hudRectangle(glasses, x+w - 168, y+30, 168, 1, workingColour) uniqueItems = ARG.hudText(glasses, "", x, y, workingColour, 0.75) totalItems = ARG.hudText(glasses, "", x, y, workingColour, 0.75) patterns = ARG.hudText(glasses, "", x, y, workingColour, 0.75) uniqueItems.setPosition((x+w-114)*1.33333, (y+22)*1.33333) totalItems.setPosition((x+w-168)*1.33333, (y+22)*1.33333) patterns.setPosition((x+w-60)*1.33333, (y+22)*1.33333) initializeTicker = false end local function showTicker(name, amount) rollingText(glasses, name, x+w, x, y+4, 0xAAAAAA) local function showChange() if amount > 0 then rollingText(glasses, "+"..amount, x+w, x, y+4, positiveEUColour) else rollingText(glasses, ""..amount, x+w, x, y+4, negativeEUColour) end end event.timer(#name * 0.12, showChange, 1) end local changedItems = {} local i = 1 local function processQueue() showTicker(changedItems[i][1], changedItems[i][2]) i = i + 1 end if computer.uptime() - lastUpdate > 60 then lastUpdate = computer.uptime() allItems = comp.me_interface.getItemsInNetwork() itemsInNetwork = #allItems craftables = #comp.me_interface.getCraftables() totalItems.setText("Total: "..formatMillions(getTotalItemCount(allItems))) patterns.setText("Patterns: "..craftables) uniqueItems.setText("Unique: "..itemsInNetwork) changedItems = difference(refreshDatabase(allItems)) i = 1 clearTicker(glasses) event.timer(5, processQueue, #changedItems) end end function ARWidgets.crossHair(glasses, x, y) local horizontal = ARG.hudRectangle(glasses, x, y+5, 4, 1, workingColour, 0.5) local vertical = ARG.hudRectangle(glasses, x+5, y, 1, 4, workingColour, 0.5) local horizontal2 = ARG.hudRectangle(glasses, x+7, y+5, 4, 1, workingColour, 0.5) local vertical2 = ARG.hudRectangle(glasses, x+5, y+7, 1, 4, workingColour, 0.5) local middle = ARG.hudRectangle(glasses, x+4, y+4, 3, 3, hudColour, 0.0) local center = ARG.hudRectangle(glasses, x+5, y+5, 1, 1, hudColour, 0.7) end local initializeCpuMonitor = true local cpuLights = {} function ARWidgets.cpuMonitor(glasses, x, y) if initializeCpuMonitor then local cpuBase2 = ARG.hudRectangle(glasses, x+94, y+12, 8, 12, hudColour) local cpuSplitter = ARG.hudRectangle(glasses, x+89, y+9, 400, 3, hudColour) local cpuSplitter2 = ARG.hudRectangle(glasses, x+102, y+18, 380, 6, hudColour) local function createCpuIndicator(cpuX, cpuY) local status = ARG.hudQuad(glasses, {cpuX, cpuY}, {cpuX+6, cpuY+6}, {cpuX+16, cpuY+6}, {cpuX+10, cpuY}, hudColour, 1.0) local leftTriangle = ARG.hudTriangle(glasses, {cpuX, cpuY}, {cpuX, cpuY+6}, {cpuX+6, cpuY+6}, hudColour) local rightTriangle = ARG.hudQuad(glasses, {cpuX+10, cpuY}, {cpuX+16, cpuY+6}, {cpuX+18, cpuY+6}, {cpuX+18, cpuY}, hudColour) return status end local i = 0 local j = 0 local cpuNumber = 1 while i+j < 24 do if (i+j) % 2 == 1 then cpuLights[cpuNumber] = createCpuIndicator(x+102+j*17, y+12) j = j + 1 else cpuLights[cpuNumber] = createCpuIndicator(x+94+i*17, y+3) i = i + 1 end cpuNumber = cpuNumber + 1 end local rowStop1 = ARG.hudRectangle(glasses, x+94+i*17, y+3, 300, 6, hudColour) local rowStop2 = ARG.hudRectangle(glasses, x+102+j*17, y+12, 300, 6, hudColour) local horizontalStrip = ARG.hudRectangle(glasses, x+100, y+22, 210, 1, workingColour) local diagonalStrip = ARG.hudQuad(glasses, {x+89, y+11}, {x+89, y+12}, {x+100, y+23}, {x+100, y+22}, workingColour) initializeCpuMonitor = false end local cpus = comp.me_interface.getCpus() for i = 1, #cpus, 1 do if cpus[i].busy then cpuLights[i].setColor(ARG.hexToRGB(positiveEUColour)) else cpuLights[i].setAlpha(0.7) cpuLights[i].setColor(ARG.hexToRGB(workingColour)) end end end local TPSText local initializeTPS = true function ARWidgets.displayTPS(glasses, x, y) if initializeTPS then initializeTPS = false local background = ARG.hudQuad(glasses, {x+40, y+4}, {x+40, y+15}, {x+93, y+15}, {x+105, y+4}, hudColour, 0.6) local startBlock = ARG.hudRectangle(glasses, x, y, 40, 23, hudColour) local top = ARG.hudRectangle(glasses, x+40, y, 65, 4, hudColour) local bottom = ARG.hudRectangle(glasses, x+40, y+14, 50, 5, hudColour) local wedge1 = ARG.hudQuad(glasses, {x+40, y+19}, {x+40, y+23}, {x+42, y+23}, {x+46, y+19}, hudColour) local wedge2 = ARG.hudQuad(glasses, {x+105, y}, {x+86, y+19}, {x+93, y+19}, {x+112, y}, hudColour) local stripe1 = ARG.hudRectangle(glasses, x+2, y+20, 39, 1, workingColour) local stripe2 = ARG.hudRectangle(glasses, x+45, y+16, 48, 1, workingColour) local stripe3 = ARG.hudQuad(glasses, {x+41, y+20}, {x+41, y+21}, {x+45, y+17}, {x+45, y+16}, workingColour) local stripe4 = ARG.hudRectangle(glasses, x+1, y+2, 1, 19, workingColour) TPSText = ARG.hudText(glasses, "", x+42, y+6, workingColour, 1) end local tps = math.min(20.00, get.tps()) if tps > 15 then TPSText.setText("TPS: "..string.sub(tps, 1, 5)) TPSText.setColor(ARG.hexToRGB(positiveEUColour)) elseif tps >= 10 then TPSText.setText("TPS: "..string.sub(tps, 1, 5)) TPSText.setColor(ARG.hexToRGB(workingColour)) else TPSText.setText("TPS: "..string.sub(tps, 1, 4)) TPSText.setColor(ARG.hexToRGB(negativeEUColour)) end end function ARWidgets.clear() initializePowerDisplay = true initializeTicker = true initFluidMap = true initializeCpuMonitor = true initializeTPS = true fillLevels = {} lastRefresh = computer.uptime() - 30 lastUpdate = computer.uptime() - 60 end return ARWidgets