-- Import section MultiBlock = require("data.datasource.multi-block") SingleBlock = require("data.datasource.single-block") EnergyProvider = require("data.datasource.energy-provider") Colors = require("graphics.colors") Unicode = require("unicode") Graphics = require("graphics.graphics") DoubleBuffer = require("graphics.doubleBuffering") local cleanroomAddresses = require("config.addresses.cleanroom") local multiBlockAddresses = require("config.addresses.multi-blocks") local energyBufferAddresses = require("config.addresses.energy-buffers") local protectCleanroomRecipes = require("domain.cleanroom.protect-recipes-usecase") local getMultiblockStatuses = require("domain.multiblock.get-multiblock-status-usecase") local getEnergyStatus = require("domain.energy.get-energy-status-usecase") local listMiners = require("domain.miner.list-miners-usecase") local getMinersStatuses = require("domain.miner.get-miner-status-usecase") local GPU = Component.gpu -- --[[ local cleanroomMachines = {} for name, address in pairs(cleanroomAddresses) do table.insert(cleanroomMachines, SingleBlock:new(address, name)) end local multiblocks = {} for name, address in pairs(multiBlockAddresses) do table.insert(multiblocks, MultiBlock:new(address, name)) end local batteryBuffers = {} for name, address in pairs(energyBufferAddresses) do table.insert(batteryBuffers, EnergyProvider:new(address, name)) end local multiblocksStatuses = {} for i = 1, 100 do print(i) protectCleanroomRecipes(multiblocks[1], cleanroomMachines) multiblocksStatuses = getMultiblockStatuses(multiblocks) -- local energyStatus = getEnergyStatus(batteryBuffers[1]) local minersList = listMiners() local minersStatuses = getMinersStatuses(minersList) os.sleep(0) i = i + 1 end for multiblockName, status in pairs(multiblocksStatuses) do print( multiblockName .. ":", "\n problems: " .. status.problems, "\n efficiency: " .. status.efficiencyPercentage, "\n probably uses: " .. status.probablyUses ) end require("api.sound.zelda-secret")() --]] local component = { name = "Machine", working = true, leftInfo = "ON", middleInfo = "something", rightInfo = "16 / 32 s", progress = 0, maxProgress = 1000 } local width = 40 local height = 10 local function drawTitle(title) local x = width local y = 0 local scale = 3 DoubleBuffer.drawRectangle( x + 1, y + 1, width * scale - 1, height - 1, Colors.machineBackground, Colors.machineBackground, "█" ) DoubleBuffer.drawFrame(x + 1, y + 1, width * scale - 1, height - 1, Colors.labelColor) DoubleBuffer.drawLine(x + 3, y + 6, x + width * scale - 3, y + 6, Colors.machineBackground, Colors.textColor, "─") DoubleBuffer.drawText(x + (width * scale - Unicode.len(title)) / 2, y + 5, Colors.mainColor, title) end local function drawProgress(x, y, width, height, progress, maxProgress, color) progress = math.floor(progress * (width + height - 2) / maxProgress) local lengths = { first = progress > 5 and 5 or progress, second = progress > height - 2 + 5 and height - 2 or progress - (5), third = progress > width - 6 + height - 2 + 5 and width - 6 or progress - (height - 2 + 5) } DoubleBuffer.drawRectangle(x + 6 - lengths.first, y + 1, lengths.first, 1, color, color, "█") DoubleBuffer.drawRectangle(x + 1, y + 2, 1, lengths.second, color, color, "█") DoubleBuffer.drawRectangle(x + 1, y + height, lengths.third, 1, color, color, "█") DoubleBuffer.drawRectangle(x + width - 4, y + height, lengths.first, 1, color, color, "█") DoubleBuffer.drawRectangle(x + width, y + height - lengths.second, 1, lengths.second, color, color, "█") DoubleBuffer.drawRectangle(x + 1 + width - lengths.third, y + 1, lengths.third, 1, color, color, "█") end local function drawWidget(index, component, scale) scale = scale or 1 local x = width + width * ((index - 1) % 3) local y = height * math.ceil((index) / 3) DoubleBuffer.drawRectangle( x + 1, y + 1, width * scale - 1, height - 1, Colors.machineBackground, Colors.machineBackground, "█" ) drawProgress(x, y, width * scale - 1, height - 1, 1, 1, Colors.progressBackground) drawProgress(x, y, width * scale - 1, height - 1, component.progress, component.maxProgress, Colors.barColor) DoubleBuffer.drawLine(x + 3, y + 5, x + width * scale - 3, y + 5, Colors.machineBackground, Colors.textColor, "─") DoubleBuffer.drawText(x + 3, y + 3, Colors.labelColor, component.name) DoubleBuffer.drawText( x + 3, y + 7, component.working and Colors.workingColor or Colors.errorColor, component.leftInfo ) if component.middleInfo then DoubleBuffer.drawText( x + 3 + 3 + Unicode.len(component.leftInfo), y + height - 3, Colors.textColor, component.middleInfo ) end if component.rightInfo then DoubleBuffer.drawText( x + width * scale - Unicode.len(tostring(component.rightInfo)) - 3, y + height - 3, Colors.accentA, tostring(component.rightInfo) ) end end drawTitle("Overview") while true do component.progress = component.progress + 1 component.rightInfo = component.progress .. " / " .. component.maxProgress .. " s" if component.progress >= component.maxProgress then os.sleep(0.5) component.progress = 0 end for index = 1, 10 do if index < 10 then drawWidget(index, component, 1) elseif index == 10 then drawWidget(index, component, 2) end end DoubleBuffer.drawChanges() os.sleep(0) end --[[ Page = require("api.gui.page") Notifications = {} local components = {} local function getComponents() local multiBlockAddresses = require("config.addresses.multi-blocks") local energyBufferAddresses = require("config.addresses.energy-buffers") local multiblocks = {} for name, address in pairs(multiBlockAddresses) do table.insert(multiblocks, MultiBlock:new(address, name)) end local batteryBuffers = {} for name, address in pairs(energyBufferAddresses) do table.insert(batteryBuffers, EnergyProvider:new(address, name)) end return {table.unpack(multiblocks), batteryBuffers} end local function setup() components = getComponents() Page.overview.setup() end local function loop() while true do for index, component in ipairs(components) do local updated, notification = component:update() if updated then Page:draw(component, index) end if notification then table.insert(Notifications, 1, {notification, os.time()}) end end Page:render() end end setup() loop() --]]