mirror of
https://github.com/S4mpsa/InfOS.git
synced 2025-08-03 18:06:04 -04:00
796 lines
27 KiB
Lua
796 lines
27 KiB
Lua
local component = require("component")
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local unicode = require("unicode")
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Computer = require("computer")
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--------------------------------------------------------------------------------
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local bufferWidth, bufferHeight
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local currentFrameBackgrounds,
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currentFrameForegrounds,
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currentFrameSymbols,
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newFrameBackgrounds,
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newFrameForegrounds,
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newFrameSymbols
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local drawLimitX1, drawLimitX2, drawLimitY1, drawLimitY2
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local GPUProxy,
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GPUProxyGetResolution,
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GPUProxySetResolution,
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GPUProxyBind,
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GPUProxySetBackground,
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GPUProxySetForeground,
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GPUProxySet
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local mathCeil, mathFloor, mathAbs = math.ceil, math.floor, math.abs
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local tableInsert, tableConcat = table.insert, table.concat
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local colorBlend
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if Computer.getArchitecture and Computer.getArchitecture() == "Lua 5.3" then
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colorBlend = load([[function(color1, color2, transparency)
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local invertedTransparency = 1 - transparency
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return ((color2 >> 16) * invertedTransparency + (color1 >> 16) * transparency) // 1 << 16 |
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((color2 >> 8 & 0xFF) * invertedTransparency + (color1 >> 8 & 0xFF) * transparency) // 1 << 8 |
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((color2 & 0xFF) * invertedTransparency + (color1 & 0xFF) * transparency) // 1
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end]])
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else
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colorBlend = load([[function(color1, color2, transparency)
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local invertedTransparency = 1 - transparency
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local r1 = color1 / 65536
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r1 = r1 - r1 % 1
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local g1 = (color1 - r1 * 65536) / 256
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g1 = g1 - g1 % 1
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local r2 = color2 / 65536
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r2 = r2 - r2 % 1
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local g2 = (color2 - r2 * 65536) / 256
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g2 = g2 - g2 % 1
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local r, g, b =
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r2 * invertedTransparency + r1 * transparency,
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g2 * invertedTransparency + g1 * transparency,
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(color2 - r2 * 65536 - g2 * 256) * invertedTransparency + (color1 - r1 * 65536 - g1 * 256) * transparency
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return (r - r % 1) * 65536 + (g - g % 1) * 256 + (b - b % 1)
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end]])
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end
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local unicodeLen, unicodeSub = unicode.len, unicode.sub
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--------------------------------------------------------------------------------
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local function getIndex(x, y)
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return bufferWidth * (y - 1) + x
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end
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local function getCurrentFrameTables()
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return currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols
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end
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local function getNewFrameTables()
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return newFrameBackgrounds, newFrameForegrounds, newFrameSymbols
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end
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--------------------------------------------------------------------------------
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local function setDrawLimit(x1, y1, x2, y2)
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drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 = x1, y1, x2, y2
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end
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local function resetDrawLimit()
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drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 = 1, 1, bufferWidth, bufferHeight
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end
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local function getDrawLimit()
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return drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2
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end
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--------------------------------------------------------------------------------
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local function flush(width, height)
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if not width or not height then
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width, height = GPUProxyGetResolution()
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end
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currentFrameBackgrounds,
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currentFrameForegrounds,
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currentFrameSymbols,
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newFrameBackgrounds,
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newFrameForegrounds,
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newFrameSymbols = {}, {}, {}, {}, {}, {}
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bufferWidth = width
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bufferHeight = height
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resetDrawLimit()
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for y = 1, bufferHeight do
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for x = 1, bufferWidth do
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tableInsert(currentFrameBackgrounds, 0x010101)
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tableInsert(currentFrameForegrounds, 0xFEFEFE)
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tableInsert(currentFrameSymbols, " ")
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tableInsert(newFrameBackgrounds, 0x010101)
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tableInsert(newFrameForegrounds, 0xFEFEFE)
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tableInsert(newFrameSymbols, " ")
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end
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end
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end
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local function setResolution(width, height)
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GPUProxySetResolution(width, height)
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flush(width, height)
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end
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local function getResolution()
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return bufferWidth, bufferHeight
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end
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local function getWidth()
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return bufferWidth
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end
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local function getHeight()
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return bufferHeight
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end
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local function bindScreen(...)
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GPUProxyBind(...)
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flush(GPUProxyGetResolution())
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end
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local function getGPUProxy()
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return GPUProxy
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end
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local function updateGPUProxyMethods()
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GPUProxyGet = GPUProxy.get
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GPUProxyGetResolution = GPUProxy.getResolution
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GPUProxyGetBackground = GPUProxy.getBackground
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GPUProxyGetForeground = GPUProxy.getForeground
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GPUProxySet = GPUProxy.set
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GPUProxySetResolution = GPUProxy.setResolution
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GPUProxySetBackground = GPUProxy.setBackground
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GPUProxySetForeground = GPUProxy.setForeground
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GPUProxyBind = GPUProxy.bind
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GPUProxyFill = GPUProxy.fill
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end
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local function bindGPU(address)
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GPUProxy = component.proxy(address)
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updateGPUProxyMethods()
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flush(GPUProxyGetResolution())
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end
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--------------------------------------------------------------------------------
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local function rawSet(index, background, foreground, symbol)
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, foreground, symbol
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end
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local function rawGet(index)
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return newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index]
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end
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local function get(x, y)
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if x >= 1 and y >= 1 and x <= bufferWidth and y <= bufferHeight then
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local index = bufferWidth * (y - 1) + x
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return newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index]
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else
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return 0x000000, 0x000000, " "
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end
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end
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local function set(x, y, background, foreground, symbol)
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if x >= drawLimitX1 and y >= drawLimitY1 and x <= drawLimitX2 and y <= drawLimitY2 then
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local index = bufferWidth * (y - 1) + x
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, foreground, symbol
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end
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end
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local function drawRectangle(x, y, width, height, background, foreground, symbol, transparency)
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local index, indexStepOnReachOfSquareWidth = bufferWidth * (y - 1) + x, bufferWidth - width
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for j = y, y + height - 1 do
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if j >= drawLimitY1 and j <= drawLimitY2 then
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for i = x, x + width - 1 do
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if i >= drawLimitX1 and i <= drawLimitX2 then
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if transparency then
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newFrameBackgrounds[index], newFrameForegrounds[index] =
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colorBlend(newFrameBackgrounds[index], background, transparency),
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colorBlend(newFrameForegrounds[index], background, transparency)
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else
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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background,
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foreground,
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symbol
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end
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end
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index = index + 1
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end
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index = index + indexStepOnReachOfSquareWidth
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else
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index = index + bufferWidth
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end
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end
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end
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local function clear(color, transparency)
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drawRectangle(1, 1, bufferWidth, bufferHeight, color or 0x0, 0x000000, " ", transparency)
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end
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local function copy(x, y, width, height)
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local copyArray, index = {width, height}
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for j = y, y + height - 1 do
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for i = x, x + width - 1 do
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if i >= 1 and j >= 1 and i <= bufferWidth and j <= bufferHeight then
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index = bufferWidth * (j - 1) + i
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tableInsert(copyArray, newFrameBackgrounds[index])
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tableInsert(copyArray, newFrameForegrounds[index])
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tableInsert(copyArray, newFrameSymbols[index])
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else
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tableInsert(copyArray, 0x0)
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tableInsert(copyArray, 0x0)
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tableInsert(copyArray, " ")
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end
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end
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end
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return copyArray
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end
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local function paste(startX, startY, picture)
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local imageWidth = picture[1]
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local bufferIndex, pictureIndex, bufferIndexStepOnReachOfImageWidth =
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bufferWidth * (startY - 1) + startX,
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3,
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bufferWidth - imageWidth
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for y = startY, startY + picture[2] - 1 do
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if y >= drawLimitY1 and y <= drawLimitY2 then
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for x = startX, startX + imageWidth - 1 do
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if x >= drawLimitX1 and x <= drawLimitX2 then
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newFrameBackgrounds[bufferIndex] = picture[pictureIndex]
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newFrameForegrounds[bufferIndex] = picture[pictureIndex + 1]
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newFrameSymbols[bufferIndex] = picture[pictureIndex + 2]
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end
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bufferIndex, pictureIndex = bufferIndex + 1, pictureIndex + 3
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end
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bufferIndex = bufferIndex + bufferIndexStepOnReachOfImageWidth
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else
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bufferIndex, pictureIndex = bufferIndex + bufferWidth, pictureIndex + imageWidth * 3
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end
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end
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end
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local function rasterizeLine(x1, y1, x2, y2, method)
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local inLoopValueFrom,
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inLoopValueTo,
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outLoopValueFrom,
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outLoopValueTo,
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isReversed,
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inLoopValueDelta,
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outLoopValueDelta = x1, x2, y1, y2, false, mathAbs(x2 - x1), mathAbs(y2 - y1)
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if inLoopValueDelta < outLoopValueDelta then
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inLoopValueFrom,
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inLoopValueTo,
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outLoopValueFrom,
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outLoopValueTo,
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isReversed,
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inLoopValueDelta,
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outLoopValueDelta = y1, y2, x1, x2, true, outLoopValueDelta, inLoopValueDelta
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end
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if outLoopValueFrom > outLoopValueTo then
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outLoopValueFrom, outLoopValueTo = outLoopValueTo, outLoopValueFrom
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inLoopValueFrom, inLoopValueTo = inLoopValueTo, inLoopValueFrom
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end
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local outLoopValue, outLoopValueCounter, outLoopValueTriggerIncrement =
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outLoopValueFrom,
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1,
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inLoopValueDelta / outLoopValueDelta
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local outLoopValueTrigger = outLoopValueTriggerIncrement
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for inLoopValue = inLoopValueFrom, inLoopValueTo, inLoopValueFrom < inLoopValueTo and 1 or -1 do
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if isReversed then
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method(outLoopValue, inLoopValue)
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else
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method(inLoopValue, outLoopValue)
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end
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outLoopValueCounter = outLoopValueCounter + 1
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if outLoopValueCounter > outLoopValueTrigger then
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outLoopValue, outLoopValueTrigger = outLoopValue + 1, outLoopValueTrigger + outLoopValueTriggerIncrement
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end
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end
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end
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local function rasterizeEllipse(centerX, centerY, radiusX, radiusY, method)
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local function rasterizeEllipsePoints(XP, YP)
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method(centerX + XP, centerY + YP)
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method(centerX - XP, centerY + YP)
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method(centerX - XP, centerY - YP)
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method(centerX + XP, centerY - YP)
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end
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local x, y, changeX, changeY, ellipseError, twoASquare, twoBSquare =
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radiusX,
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0,
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radiusY * radiusY * (1 - 2 * radiusX),
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radiusX * radiusX,
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0,
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2 * radiusX * radiusX,
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2 * radiusY * radiusY
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local stoppingX, stoppingY = twoBSquare * radiusX, 0
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while stoppingX >= stoppingY do
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rasterizeEllipsePoints(x, y)
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y, stoppingY, ellipseError = y + 1, stoppingY + twoASquare, ellipseError + changeY
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changeY = changeY + twoASquare
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if (2 * ellipseError + changeX) > 0 then
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x, stoppingX, ellipseError = x - 1, stoppingX - twoBSquare, ellipseError + changeX
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changeX = changeX + twoBSquare
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end
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end
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x, y, changeX, changeY, ellipseError, stoppingX, stoppingY =
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0,
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radiusY,
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radiusY * radiusY,
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radiusX * radiusX * (1 - 2 * radiusY),
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0,
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0,
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twoASquare * radiusY
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while stoppingX <= stoppingY do
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rasterizeEllipsePoints(x, y)
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x, stoppingX, ellipseError = x + 1, stoppingX + twoBSquare, ellipseError + changeX
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changeX = changeX + twoBSquare
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if (2 * ellipseError + changeY) > 0 then
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y, stoppingY, ellipseError = y - 1, stoppingY - twoASquare, ellipseError + changeY
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changeY = changeY + twoASquare
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end
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end
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end
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local function drawLine(x1, y1, x2, y2, background, foreground, symbol)
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rasterizeLine(
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x1,
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y1,
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x2,
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y2,
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function(x, y)
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set(x, y, background, foreground, symbol)
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end
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)
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end
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local function drawEllipse(centerX, centerY, radiusX, radiusY, background, foreground, symbol)
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rasterizeEllipse(
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centerX,
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centerY,
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radiusX,
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radiusY,
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function(x, y)
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set(x, y, background, foreground, symbol)
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end
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)
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end
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local function drawText(x, y, textColor, data, transparency)
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if y >= drawLimitY1 and y <= drawLimitY2 then
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local charIndex, bufferIndex = 1, bufferWidth * (y - 1) + x
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for charIndex = 1, unicodeLen(data) do
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if x >= drawLimitX1 and x <= drawLimitX2 then
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if transparency then
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newFrameForegrounds[bufferIndex] =
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colorBlend(newFrameBackgrounds[bufferIndex], textColor, transparency)
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else
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newFrameForegrounds[bufferIndex] = textColor
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end
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newFrameSymbols[bufferIndex] = unicodeSub(data, charIndex, charIndex)
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end
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x, bufferIndex = x + 1, bufferIndex + 1
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end
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end
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end
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local function drawImage(startX, startY, picture, blendForeground)
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local bufferIndex, pictureIndex, imageWidth, backgrounds, foregrounds, alphas, symbols =
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bufferWidth * (startY - 1) + startX,
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1,
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picture[1],
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picture[3],
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picture[4],
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picture[5],
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picture[6]
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local bufferIndexStepOnReachOfImageWidth = bufferWidth - imageWidth
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for y = startY, startY + picture[2] - 1 do
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if y >= drawLimitY1 and y <= drawLimitY2 then
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for x = startX, startX + imageWidth - 1 do
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if x >= drawLimitX1 and x <= drawLimitX2 then
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if alphas[pictureIndex] == 0 then
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newFrameBackgrounds[bufferIndex], newFrameForegrounds[bufferIndex] =
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backgrounds[pictureIndex],
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foregrounds[pictureIndex]
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elseif alphas[pictureIndex] > 0 and alphas[pictureIndex] < 1 then
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newFrameBackgrounds[bufferIndex] =
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colorBlend(
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newFrameBackgrounds[bufferIndex],
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backgrounds[pictureIndex],
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alphas[pictureIndex]
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)
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if blendForeground then
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newFrameForegrounds[bufferIndex] =
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colorBlend(
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newFrameForegrounds[bufferIndex],
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foregrounds[pictureIndex],
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alphas[pictureIndex]
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)
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else
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newFrameForegrounds[bufferIndex] = foregrounds[pictureIndex]
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end
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elseif alphas[pictureIndex] == 1 and symbols[pictureIndex] ~= " " then
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newFrameForegrounds[bufferIndex] = foregrounds[pictureIndex]
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end
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newFrameSymbols[bufferIndex] = symbols[pictureIndex]
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end
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bufferIndex, pictureIndex = bufferIndex + 1, pictureIndex + 1
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end
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bufferIndex = bufferIndex + bufferIndexStepOnReachOfImageWidth
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else
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bufferIndex, pictureIndex = bufferIndex + bufferWidth, pictureIndex + imageWidth
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end
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end
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end
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local function drawFrame(x, y, width, height, color)
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local stringUp, stringDown, x2 =
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"╭" .. string.rep("─", width - 2) .. "╮",
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"╰" .. string.rep("─", width - 2) .. "╯",
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x + width - 1
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drawText(x, y, color, stringUp)
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y = y + 1
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for i = 1, height - 2 do
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drawText(x, y, color, "│")
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drawText(x2, y, color, "│")
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y = y + 1
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end
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drawText(x, y, color, stringDown)
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end
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--------------------------------------------------------------------------------
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local function semiPixelRawSet(index, color, yPercentTwoEqualsZero)
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local upperPixel, lowerPixel, bothPixel = "▀", "▄", "█"
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local background, foreground, symbol =
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newFrameBackgrounds[index],
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newFrameForegrounds[index],
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newFrameSymbols[index]
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if yPercentTwoEqualsZero then
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if symbol == upperPixel then
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if color == foreground then
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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color,
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foreground,
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bothPixel
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else
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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color,
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foreground,
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symbol
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end
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elseif symbol == bothPixel then
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if color ~= background then
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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background,
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color,
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lowerPixel
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end
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else
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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background,
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color,
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lowerPixel
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end
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else
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if symbol == lowerPixel then
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if color == foreground then
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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color,
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foreground,
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bothPixel
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else
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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color,
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foreground,
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symbol
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end
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elseif symbol == bothPixel then
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if color ~= background then
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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background,
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color,
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upperPixel
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end
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else
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] =
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background,
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color,
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upperPixel
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end
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end
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end
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local function semiPixelSet(x, y, color)
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local yFixed = mathCeil(y / 2)
|
|
if x >= drawLimitX1 and yFixed >= drawLimitY1 and x <= drawLimitX2 and yFixed <= drawLimitY2 then
|
|
semiPixelRawSet(bufferWidth * (yFixed - 1) + x, color, y % 2 == 0)
|
|
end
|
|
end
|
|
|
|
local function drawSemiPixelRectangle(x, y, width, height, color)
|
|
local index, indexStepForward, indexStepBackward, jPercentTwoEqualsZero, jFixed =
|
|
bufferWidth * (mathCeil(y / 2) - 1) + x,
|
|
(bufferWidth - width),
|
|
width
|
|
for j = y, y + height - 1 do
|
|
jPercentTwoEqualsZero = j % 2 == 0
|
|
|
|
for i = x, x + width - 1 do
|
|
jFixed = mathCeil(j / 2)
|
|
semiPixelRawSet(index, color, jPercentTwoEqualsZero)
|
|
index = index + 1
|
|
end
|
|
|
|
if jPercentTwoEqualsZero then
|
|
index = index + indexStepForward
|
|
else
|
|
index = index - indexStepBackward
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawSemiPixelLine(x1, y1, x2, y2, color)
|
|
rasterizeLine(
|
|
x1,
|
|
y1,
|
|
x2,
|
|
y2,
|
|
function(x, y)
|
|
semiPixelSet(x, y, color)
|
|
end
|
|
)
|
|
end
|
|
|
|
local function drawSemiPixelEllipse(centerX, centerY, radiusX, radiusY, color)
|
|
rasterizeEllipse(
|
|
centerX,
|
|
centerY,
|
|
radiusX,
|
|
radiusY,
|
|
function(x, y)
|
|
semiPixelSet(x, y, color)
|
|
end
|
|
)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
local function getPointTimedPosition(firstPoint, secondPoint, time)
|
|
return {
|
|
x = firstPoint.x + (secondPoint.x - firstPoint.x) * time,
|
|
y = firstPoint.y + (secondPoint.y - firstPoint.y) * time
|
|
}
|
|
end
|
|
|
|
local function getConnectionPoints(points, time)
|
|
local connectionPoints = {}
|
|
for point = 1, #points - 1 do
|
|
tableInsert(connectionPoints, getPointTimedPosition(points[point], points[point + 1], time))
|
|
end
|
|
return connectionPoints
|
|
end
|
|
|
|
local function getMainPointPosition(points, time)
|
|
if #points > 1 then
|
|
return getMainPointPosition(getConnectionPoints(points, time), time)
|
|
else
|
|
return points[1]
|
|
end
|
|
end
|
|
|
|
local function drawSemiPixelCurve(points, color, precision)
|
|
local linePoints = {}
|
|
for time = 0, 1, precision or 0.01 do
|
|
tableInsert(linePoints, getMainPointPosition(points, time))
|
|
end
|
|
|
|
for point = 1, #linePoints - 1 do
|
|
drawSemiPixelLine(
|
|
mathFloor(linePoints[point].x),
|
|
mathFloor(linePoints[point].y),
|
|
mathFloor(linePoints[point + 1].x),
|
|
mathFloor(linePoints[point + 1].y),
|
|
color
|
|
)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
local function drawChanges(force)
|
|
local index, indexStepOnEveryLine, changes =
|
|
bufferWidth * (drawLimitY1 - 1) + drawLimitX1,
|
|
(bufferWidth - drawLimitX2 + drawLimitX1 - 1),
|
|
{}
|
|
local x, equalChars, equalCharsIndex, charX, charIndex, currentForeground
|
|
local currentFrameBackground,
|
|
currentFrameForeground,
|
|
currentFrameSymbol,
|
|
changesCurrentFrameBackground,
|
|
changesCurrentFrameBackgroundCurrentFrameForeground
|
|
|
|
local changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
|
|
for y = drawLimitY1, drawLimitY2 do
|
|
x = drawLimitX1
|
|
while x <= drawLimitX2 do
|
|
-- Determine if some pixel data was changed (or if <force> argument was passed)
|
|
if
|
|
currentFrameBackgrounds[index] ~= newFrameBackgrounds[index] or
|
|
currentFrameForegrounds[index] ~= newFrameForegrounds[index] or
|
|
currentFrameSymbols[index] ~= newFrameSymbols[index] or
|
|
force
|
|
then
|
|
-- Make pixel at both frames equal
|
|
currentFrameBackground, currentFrameForeground, currentFrameSymbol =
|
|
newFrameBackgrounds[index],
|
|
newFrameForegrounds[index],
|
|
newFrameSymbols[index]
|
|
currentFrameBackgrounds[index] = currentFrameBackground
|
|
currentFrameForegrounds[index] = currentFrameForeground
|
|
currentFrameSymbols[index] = currentFrameSymbol
|
|
|
|
-- Look for pixels with equal chars from right of current pixel
|
|
equalChars, equalCharsIndex, charX, charIndex = {currentFrameSymbol}, 2, x + 1, index + 1
|
|
while charX <= drawLimitX2 do
|
|
-- Pixels becomes equal only if they have same background and (whitespace char or same foreground)
|
|
if
|
|
currentFrameBackground == newFrameBackgrounds[charIndex] and
|
|
(newFrameSymbols[charIndex] == " " or
|
|
currentFrameForeground == newFrameForegrounds[charIndex])
|
|
then
|
|
-- Make pixel at both frames equal
|
|
currentFrameBackgrounds[charIndex] = newFrameBackgrounds[charIndex]
|
|
currentFrameForegrounds[charIndex] = newFrameForegrounds[charIndex]
|
|
currentFrameSymbols[charIndex] = newFrameSymbols[charIndex]
|
|
|
|
equalChars[equalCharsIndex], equalCharsIndex =
|
|
currentFrameSymbols[charIndex],
|
|
equalCharsIndex + 1
|
|
else
|
|
break
|
|
end
|
|
|
|
charX, charIndex = charX + 1, charIndex + 1
|
|
end
|
|
|
|
-- Group pixels that need to be drawn by background and foreground
|
|
changes[currentFrameBackground] = changes[currentFrameBackground] or {}
|
|
changesCurrentFrameBackground = changes[currentFrameBackground]
|
|
changesCurrentFrameBackground[currentFrameForeground] =
|
|
changesCurrentFrameBackground[currentFrameForeground] or {index = 1}
|
|
changesCurrentFrameBackgroundCurrentFrameForeground =
|
|
changesCurrentFrameBackground[currentFrameForeground]
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex =
|
|
changesCurrentFrameBackgroundCurrentFrameForeground.index
|
|
|
|
changesCurrentFrameBackgroundCurrentFrameForeground[
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
],
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex =
|
|
x,
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1
|
|
changesCurrentFrameBackgroundCurrentFrameForeground[
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
],
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex =
|
|
y,
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1
|
|
changesCurrentFrameBackgroundCurrentFrameForeground[
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
],
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex =
|
|
tableConcat(equalChars),
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1
|
|
|
|
x, index, changesCurrentFrameBackgroundCurrentFrameForeground.index =
|
|
x + equalCharsIndex - 2,
|
|
index + equalCharsIndex - 2,
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
end
|
|
|
|
x, index = x + 1, index + 1
|
|
end
|
|
|
|
index = index + indexStepOnEveryLine
|
|
end
|
|
|
|
-- Draw grouped pixels on screen
|
|
for background, foregrounds in pairs(changes) do
|
|
GPUProxySetBackground(background)
|
|
|
|
for foreground, pixels in pairs(foregrounds) do
|
|
if currentForeground ~= foreground then
|
|
GPUProxySetForeground(foreground)
|
|
currentForeground = foreground
|
|
end
|
|
|
|
for i = 1, #pixels, 3 do
|
|
GPUProxySet(pixels[i], pixels[i + 1], pixels[i + 2])
|
|
end
|
|
end
|
|
end
|
|
|
|
changes = nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
bindGPU(component.getPrimary("gpu").address)
|
|
|
|
return {
|
|
-- getCoordinates = getCoordinates,
|
|
getIndex = getIndex,
|
|
setDrawLimit = setDrawLimit,
|
|
resetDrawLimit = resetDrawLimit,
|
|
getDrawLimit = getDrawLimit,
|
|
flush = flush,
|
|
setResolution = setResolution,
|
|
bindScreen = bindScreen,
|
|
bindGPU = bindGPU,
|
|
getGPUProxy = getGPUProxy,
|
|
getResolution = getResolution,
|
|
getWidth = getWidth,
|
|
getHeight = getHeight,
|
|
getCurrentFrameTables = getCurrentFrameTables,
|
|
getNewFrameTables = getNewFrameTables,
|
|
rawSet = rawSet,
|
|
rawGet = rawGet,
|
|
get = get,
|
|
set = set,
|
|
clear = clear,
|
|
copy = copy,
|
|
paste = paste,
|
|
rasterizeLine = rasterizeLine,
|
|
rasterizeEllipse = rasterizeEllipse,
|
|
semiPixelRawSet = semiPixelRawSet,
|
|
semiPixelSet = semiPixelSet,
|
|
drawChanges = drawChanges,
|
|
drawRectangle = drawRectangle,
|
|
drawLine = drawLine,
|
|
drawEllipse = drawEllipse,
|
|
drawText = drawText,
|
|
drawImage = drawImage,
|
|
drawFrame = drawFrame,
|
|
drawSemiPixelRectangle = drawSemiPixelRectangle,
|
|
drawSemiPixelLine = drawSemiPixelLine,
|
|
drawSemiPixelEllipse = drawSemiPixelEllipse,
|
|
drawSemiPixelCurve = drawSemiPixelCurve
|
|
}
|