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Add GUI related stuff to graphics.lua Implement autostocker code First prototype of fetching files from github
168 lines
5.7 KiB
Lua
168 lines
5.7 KiB
Lua
local draw = require("graphics"); local event = require("event"); local thread = require("thread"); local uc = require("unicode")
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local comp = require("component"); GPU = comp.proxy(comp.get("f26678f4"))
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local gui, quit, editing = {}, false, false
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local currentWindows = {}
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local activeWindow
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local keyInput, mouseInput, drag, inContextMenu
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function checkCollision(x, y)
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for window, params in pairs(currentWindows) do
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if x >= params.x and x <= params.x+params.w-1 then
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if y >= params.y and y <= params.y+math.ceil(params.h/2)-1 then
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return window
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end
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end
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end
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return nil
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end
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local contextMenus = 0
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function contextMenu(GPU, x, y, data)
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function filterClicks(event) return event == "touch" end
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inContextMenu = true
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contextMenus = contextMenus + 1
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local longestData = 0
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for i, data in pairs(data) do
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if #data > longestData then longestData = #data end
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end
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local contextWindow = createWindow(GPU, longestData, #data*2, "ContextMenu"..contextMenus)
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GPU.setActiveBuffer(contextWindow)
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draw.rect(GPU, 1, 1, longestData, #data*2, color.lightGray)
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for i = 1, #data do
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draw.text(GPU, 1, 1+i*2-2, color.cyan, data[i])
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end
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currentWindows["ContextMenu"..contextMenus].x = x
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currentWindows["ContextMenu"..contextMenus].y = y
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GPU.setActiveBuffer(0)
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end
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function keyboardListener()
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function processKey(event, address, key, code, player)
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local value = uc.char(key)
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if value == "." then quit = true end
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if value == "e" then
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if editing then
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editing = false
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else
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editing = true end
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end
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end
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return event.listen("key_up", processKey)
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end
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function processCommand(GPU, window, option)
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local pageNumber = currentWindows[window].page
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if currentWindows["ColorBox"] == nil then
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createWindow(GPU, 10, 10, "ColorBox")
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currentWindows["ColorBox"].x = 10
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currentWindows["ColorBox"].y = 10
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end
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GPU.setActiveBuffer(currentWindows["ColorBox"].page)
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if option == 1 then draw.rect(GPU, 1, 1, 10, 10, color.red) end
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if option == 2 then draw.rect(GPU, 1, 1, 10, 10, color.blue) end
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if option == 3 then draw.rect(GPU, 1, 1, 10, 10, color.green) end
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GPU.setActiveBuffer(0)
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end
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local i, xOffset, yOffset = 1, 0, 0
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function mouseListener()
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function processClick(event, address, x, y, key, player)
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activeWindow = checkCollision(x, y)
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draw.text(GPU, 1, 1, color.cyan, "Active window: "..activeWindow)
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if key == 1.0 and editing then
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if inContextMenu then contextMenus = 0 end
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contextMenu(GPU, x, y, {[1]="Red", [2]="Blue", [3]="Green"})
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else
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if inContextMenu then
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local cont = currentWindows["ContextMenu1"]
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if x >= cont.x and x < cont.x+cont.w and y >= cont.y and y < cont.y+math.ceil(cont.h/2) then
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processCommand(GPU, activeWindow, y-cont.y+1)
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else
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inContextMenu = false
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for j = 1, contextMenus do
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currentWindows["ContextMenu"..j] = nil
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end
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contextMenus = 0
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end
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else
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if activeWindow ~= "None " then end
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xOffset = x - currentWindows[activeWindow].x
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yOffset = y - currentWindows[activeWindow].y
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end
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end
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end
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return event.listen("touch", processClick)
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end
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function dragListener()
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function processDrag(event, address, x, y, key, player)
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if editing and inContextMenu == false then
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local window = currentWindows[activeWindow]
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currentWindows[activeWindow].x = x - xOffset
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currentWindows[activeWindow].y = y - yOffset
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end
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end
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return event.listen("drag", processDrag)
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end
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function dropListener()
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function processDrop(event, address, x, y, key, player)
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end
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return event.listen("drop", processDrop)
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end
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function createWindow(GPU, width, height, name)
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local pageNumber = GPU.allocateBuffer(width, math.ceil(height/2))
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currentWindows[name] = {page=pageNumber, x=1, y=1, w=width, h=height}
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return pageNumber
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end
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function compose(GPU)
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local stateBuffer = currentWindows["State"].page
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GPU.setActiveBuffer(stateBuffer)
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if editing then copyWindow(GPU, 1, 1, currentWindows["Black"].page) end
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for window, params in pairs(currentWindows) do
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if params.w > 0 then
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copyWindow(GPU, params.x, params.y, params.page, stateBuffer)
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end
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end
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if inContextMenu then
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local cont = currentWindows["ContextMenu1"]
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copyWindow(GPU, cont.x, cont.y, cont.page) end
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GPU.setActiveBuffer(0)
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end
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function copyWindow(GPU, x, y, page, destination)
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destination = 0 or destination
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GPU.bitblt(destination, x, y, 160, 50, page, 1, 1)
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end
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--return gui
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GPU = comp.proxy(comp.get("de837fec")); screen = comp.get("48ce2988"); GPU.bind(screen);
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GPU.freeAllBuffers()
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keyInput, mouseInput, drag = keyboardListener(), mouseListener(), dragListener()
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createWindow(GPU, 160, 100, "Black")
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GPU.setActiveBuffer(currentWindows["Black"].page)
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draw.rect(GPU, 1, 1, 160, 100, 0x000000)
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currentWindows["Black"].w = 0
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currentWindows["Black"].h = 0
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GPU.setActiveBuffer(0)
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createWindow(GPU, 160, 100, "State")
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GPU.setActiveBuffer(currentWindows["State"].page)
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draw.rect(GPU, 1, 1, 160, 100, 0x000000)
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currentWindows["State"].w = 0
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currentWindows["State"].h = 0
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GPU.setActiveBuffer(0)
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copyWindow(GPU, 1, 1, currentWindows["Black"].page)
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while true do
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if quit then event.cancel(keyInput); break end
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compose(GPU)
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os.sleep(0.1)
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end |