
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

/*
https://minecraft.wiki/w/End_spike
https://minecraft.wiki/w/End_Crystal
https://minecraft.wiki/w/Ender_Dragon
*/

#include "FinishGen.h"

class cEnderDragonFightStructuresGen :
	public cFinishGen
{
public:
	cEnderDragonFightStructuresGen(int a_Seed);
	void Init(const AString & a_TowerProperties, int a_Radius);

protected:
	struct sTowerProperties
	{
		Vector3i m_Pos;
		int m_Height;
		int m_Radius;
		bool m_HasCage;
	};

	cNoise m_Noise;
	std::map<cChunkCoords, std::vector<sTowerProperties>> m_TowerPos;
	static const std::array<Vector3i, 48> m_CagePos;
	static const std::array<Vector3i, 26> m_CageAir;
	cBlockArea m_Fountain;

	int m_MinX = -1, m_MaxX = 1, m_MinZ = -1, m_MaxZ = 1;

	void GenFinish(cChunkDesc &a_ChunkDesc) override;
	void PlaceTower(cChunkDesc & a_ChunkDesc, const sTowerProperties & a_TowerProperties);
};
