
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "ItemSeeds.h"
#include "../World.h"





class cItemFoodSeedsHandler final:
	public cItemSeedsHandler
{
	using Super = cItemSeedsHandler;

public:

	constexpr cItemFoodSeedsHandler(int a_ItemType, FoodInfo a_FoodInfo):
		Super(a_ItemType),
		m_FoodInfo(a_FoodInfo)
	{

	}


	virtual bool IsFood(void) const override
	{
		return true;
	}

	virtual FoodInfo GetFoodInfo(const cItem * a_Item) const override
	{
		UNUSED(a_Item);
		return m_FoodInfo;
	}

	virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) const override
	{
		if (!Super::EatItem(a_Player, a_Item))
		{
			return false;
		}

		if (!a_Player->IsGameModeCreative())
		{
			a_Player->GetInventory().RemoveOneEquippedItem();
		}

		return true;
	}

protected:
	FoodInfo m_FoodInfo;

};
