
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// VaporizeFluidSimulator.h

// Declares the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air
// Useful for water simulation in the Nether





#pragma once

#include "FluidSimulator.h"





class cVaporizeFluidSimulator:
	public cFluidSimulator
{
	using Super = cFluidSimulator;

public:

	using Super::Super;

private:

	virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
	virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
	virtual cFluidSimulatorData * CreateChunkData(void) override { return nullptr; }
} ;
