
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "../RedstoneSimulator.h"





class cIncrementalRedstoneSimulator final :
	public cRedstoneSimulator
{
	using Super = cRedstoneSimulator;

public:

	using Super::Super;

private:

	/** Returns if a redstone device is always ticked due to influence by its environment */
	static bool IsAlwaysTicked(BLOCKTYPE a_Block);

	/** Returns if a block is any sort of redstone device */
	static bool IsRedstone(BLOCKTYPE a_Block);

	void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);

	virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
	virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
	virtual cRedstoneSimulatorChunkData * CreateChunkData() override;
	virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
	virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) override;
} ;
