
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once





class cEntity;
class cWorld;




namespace Explodinator
{
	/** Creates an explosion of Power, centred at Position, with ability to set fires as provided.
	For maximum efficiency, Position should be in the centre of the entity or block that exploded.
	The entity pointer is used to trigger OnBreak for the destroyed blocks.
	Kaboom indeed, you drunken wretch. */
	void Kaboom(cWorld & World, Vector3f Position, int Power, bool Fiery, const cEntity * a_ExplodingEntity);
}
