
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// SetChunkData.h

// Defines the SetChunkData struct that contains the data for a loaded / generated chunk, ready to be set

#pragma once

#include "ChunkData.h"
#include "BlockEntities/BlockEntity.h"





/** Contains the data for a loaded / generated chunk, ready to be set into a cWorld. */
struct SetChunkData
{
	/** Initialise the structure with chunk coordinates.
	The caller is responsible for initialising the remaining members. */
	SetChunkData(const cChunkCoords a_Chunk) :
		Chunk(a_Chunk)
	{
	}

	cChunkCoords Chunk;

	ChunkBlockData BlockData;
	ChunkLightData LightData;

	cChunkDef::BiomeMap BiomeMap;
	cChunkDef::HeightMap HeightMap;

	cEntityList Entities;
	cBlockEntities BlockEntities;

	bool IsLightValid;


	/** Recalculates the HeightMap based on BlockData contents. */
	void UpdateHeightMap();
};
