
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// FlowerPotEntity.cpp

// Implements the cFlowerPotEntity class representing a single flower pot in the world

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
#include "FlowerPotEntity.h"
#include "../Entities/Player.h"
#include "../ClientHandle.h"
#include "../Item.h"





cFlowerPotEntity::cFlowerPotEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
	Super(a_BlockType, a_BlockMeta, a_Pos, a_World)
{
	ASSERT(a_BlockType == E_BLOCK_FLOWER_POT);
}





cItems cFlowerPotEntity::ConvertToPickups() const
{
	return cItem(m_Item);
}





void cFlowerPotEntity::CopyFrom(const cBlockEntity & a_Src)
{
	Super::CopyFrom(a_Src);
	auto & src = static_cast<const cFlowerPotEntity &>(a_Src);
	m_Item = src.m_Item;
}





bool cFlowerPotEntity::UsedBy(cPlayer * a_Player)
{
	if (IsItemInPot())
	{
		return false;
	}

	a_Player->GetStatistics().Custom[CustomStatistic::PotFlower]++;

	cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
	if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
	{
		m_Item = SelectedItem.CopyOne();
		if (!a_Player->IsGameModeCreative())
		{
			a_Player->GetInventory().RemoveOneEquippedItem();
		}
		m_World->BroadcastBlockEntity(GetPos(), a_Player->GetClientHandle());
	}
	return true;
}





void cFlowerPotEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateBlockEntity(*this);
}





bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
{
	switch (m_ItemType)
	{
		case E_BLOCK_DANDELION:
		case E_BLOCK_FLOWER:
		case E_BLOCK_CACTUS:
		case E_BLOCK_BROWN_MUSHROOM:
		case E_BLOCK_RED_MUSHROOM:
		case E_BLOCK_SAPLING:
		case E_BLOCK_DEAD_BUSH:
		{
			return true;
		}
		case E_BLOCK_TALL_GRASS:
		{
			return (m_ItemData == static_cast<short>(2));
		}
		default:
		{
			return false;
		}
	}
}
