
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// EnderChestWindow.h

// Representing the UI window for the enderchest block





#pragma once

#include "Window.h"
#include "../BlockEntities/EnderChestEntity.h"





class cEnderChestWindow:
	public cWindow
{
	using Super = cWindow;

public:

	cEnderChestWindow(cEnderChestEntity * a_EnderChest);

	virtual ~cEnderChestWindow() override;

	virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;

protected:
	cWorld * m_World;
	Vector3i m_BlockPos;  // Position of the enderchest, for the window-close packet
};




