
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "HangingEntity.h"





// tolua_begin
class cPainting :
	public cHangingEntity
{
	// tolua_end

	using Super = cHangingEntity;

public:  // tolua_export

	CLASS_PROTODEF(cPainting)

	cPainting(const AString & a_Name, eBlockFace a_Direction, Vector3d a_Pos);

	/** Returns the protocol name of the painting */
	const AString & GetName(void) const { return m_Name; }  // tolua_export

private:

	virtual void SpawnOn(cClientHandle & a_Client) override;
	virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
	virtual void KilledBy(TakeDamageInfo & a_TDI) override;

	AString m_Name;

};  // tolua_export




