
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Entity.h"




// tolua_begin
class cTNTEntity:
	public cEntity
{

	// tolua_end

	using Super = cEntity;

public:  // tolua_export

	CLASS_PROTODEF(cTNTEntity)

	cTNTEntity(Vector3d a_Pos, unsigned a_FuseTicks = 80);

	// cEntity overrides:
	virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;

	// tolua_begin

	/** Explode the tnt */
	void Explode(void);

	/** Returns the fuse ticks until the tnt will explode */
	unsigned GetFuseTicks(void) const { return m_FuseTicks; }

	/** Set the fuse ticks until the tnt will explode */
	void SetFuseTicks(unsigned a_FuseTicks) { m_FuseTicks = a_FuseTicks; }

	// tolua_end

protected:
	unsigned m_FuseTicks;      ///< How much ticks is left, while the tnt will explode
};  // tolua_export
