
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Monster.h"
#include "../UUID.h"





class cPassiveMonster:
	public cMonster
{
	using Super = cMonster;

public:

	cPassiveMonster(
		const AString & a_ConfigName,
		eMonsterType a_MobType,
		const AString & a_SoundHurt,
		const AString & a_SoundDeath,
		const AString & a_SoundAmbient,
		float a_Width,
		float a_Height
	);

	virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	virtual void OnRightClicked(cPlayer & a_Player) override;

	/** When hit by someone, run away */
	virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
};
