
/*
 * Copyright 2011-2022 Cuberite Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "RedstoneSimulatorChunkData.h"





class ForEachSourceCallback
{
public:

	ForEachSourceCallback(const cChunk & Chunk, Vector3i Position, BLOCKTYPE CurrentBlock);

	/** Callback invoked for each potential source position of the redstone component. */
	void operator()(Vector3i Location);

	/** Callback invoked for blocks supporting quasiconnectivity. */
	void CheckIndirectPower();

	// The maximum power level of all source locations.
	PowerLevel Power;

private:

	/** Asks redstone handlers adjacent to a solid block how much power they will deliver to the querying position, via the solid block.
	Both QueryPosition and SolidBlockPosition are relative to Chunk. */
	static PowerLevel QueryLinkedPower(const cChunk & Chunk, Vector3i QueryPosition, BLOCKTYPE QueryBlock, Vector3i SolidBlockPosition);

	const cChunk & m_Chunk;
	const Vector3i m_Position;
	const BLOCKTYPE m_CurrentBlock;
};
