<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug profiled|Win32">
      <Configuration>Debug profiled</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug_LuaStatic|Win32">
      <Configuration>Debug_LuaStatic</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release profiled|Win32">
      <Configuration>Release profiled</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{082E8185-7B3A-4945-8C82-9132341A329D}</ProjectGuid>
    <RootNamespace>Lua</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
    <IntDir>$(Configuration)\Lua\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
    <IntDir>$(Configuration)\Lua\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
    <IntDir>$(Configuration)\Lua\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
    <IntDir>$(Configuration)\Lua\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
    <OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
    <IntDir>$(Configuration)\Lua\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
    <Link>
      <OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
    <Link>
      <OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader />
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\lib\lua\src\lapi.c" />
    <ClCompile Include="..\lib\lua\src\lauxlib.c" />
    <ClCompile Include="..\lib\lua\src\lbaselib.c" />
    <ClCompile Include="..\lib\lua\src\lcode.c" />
    <ClCompile Include="..\lib\lua\src\ldblib.c" />
    <ClCompile Include="..\lib\lua\src\ldebug.c" />
    <ClCompile Include="..\lib\lua\src\ldo.c" />
    <ClCompile Include="..\lib\lua\src\ldump.c" />
    <ClCompile Include="..\lib\lua\src\lfunc.c" />
    <ClCompile Include="..\lib\lua\src\lgc.c" />
    <ClCompile Include="..\lib\lua\src\linit.c" />
    <ClCompile Include="..\lib\lua\src\liolib.c" />
    <ClCompile Include="..\lib\lua\src\llex.c" />
    <ClCompile Include="..\lib\lua\src\lmathlib.c" />
    <ClCompile Include="..\lib\lua\src\lmem.c" />
    <ClCompile Include="..\lib\lua\src\loadlib.c" />
    <ClCompile Include="..\lib\lua\src\lobject.c" />
    <ClCompile Include="..\lib\lua\src\lopcodes.c" />
    <ClCompile Include="..\lib\lua\src\loslib.c" />
    <ClCompile Include="..\lib\lua\src\lparser.c" />
    <ClCompile Include="..\lib\lua\src\lstate.c" />
    <ClCompile Include="..\lib\lua\src\lstring.c" />
    <ClCompile Include="..\lib\lua\src\lstrlib.c" />
    <ClCompile Include="..\lib\lua\src\ltable.c" />
    <ClCompile Include="..\lib\lua\src\ltablib.c" />
    <ClCompile Include="..\lib\lua\src\ltm.c" />
    <ClCompile Include="..\lib\lua\src\luac.c" />
    <ClCompile Include="..\lib\lua\src\lundump.c" />
    <ClCompile Include="..\lib\lua\src\lvm.c" />
    <ClCompile Include="..\lib\lua\src\lzio.c" />
    <ClCompile Include="..\lib\lua\src\print.c" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\lib\lua\src\lapi.h" />
    <ClInclude Include="..\lib\lua\src\lauxlib.h" />
    <ClInclude Include="..\lib\lua\src\lcode.h" />
    <ClInclude Include="..\lib\lua\src\ldebug.h" />
    <ClInclude Include="..\lib\lua\src\ldo.h" />
    <ClInclude Include="..\lib\lua\src\lfunc.h" />
    <ClInclude Include="..\lib\lua\src\lgc.h" />
    <ClInclude Include="..\lib\lua\src\llex.h" />
    <ClInclude Include="..\lib\lua\src\llimits.h" />
    <ClInclude Include="..\lib\lua\src\lmem.h" />
    <ClInclude Include="..\lib\lua\src\lobject.h" />
    <ClInclude Include="..\lib\lua\src\lopcodes.h" />
    <ClInclude Include="..\lib\lua\src\lparser.h" />
    <ClInclude Include="..\lib\lua\src\lstate.h" />
    <ClInclude Include="..\lib\lua\src\lstring.h" />
    <ClInclude Include="..\lib\lua\src\ltable.h" />
    <ClInclude Include="..\lib\lua\src\ltm.h" />
    <ClInclude Include="..\lib\lua\src\lua.h" />
    <ClInclude Include="..\lib\lua\src\luaconf.h" />
    <ClInclude Include="..\lib\lua\src\lualib.h" />
    <ClInclude Include="..\lib\lua\src\lundump.h" />
    <ClInclude Include="..\lib\lua\src\lvm.h" />
    <ClInclude Include="..\lib\lua\src\lzio.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>