added cProtocol function to pass xp to client
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af17faac45
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1b2e6e7473
@ -841,7 +841,7 @@ end
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function HandleAddExperience(a_Split, a_Player)
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function HandleAddExperience(a_Split, a_Player)
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a_Player->AddExperience(200);
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a_Player:AddExperience(200);
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return true;
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return true;
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end
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end
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/14/13 17:13:46.
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** Generated automatically by tolua++-1.0.92 on 11/15/13 18:43:44.
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*/
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*/
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#ifndef __cplusplus
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#ifndef __cplusplus
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@ -7708,7 +7708,7 @@ static int tolua_AllToLua_cPlayer_SetExperience00(lua_State* tolua_S)
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#endif
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#endif
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{
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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int a_XpTotal = ((int) tolua_tonumber(tolua_S,2,0));
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short a_XpTotal = ((short) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetExperience'", NULL);
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#endif
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#endif
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@ -7742,12 +7742,12 @@ static int tolua_AllToLua_cPlayer_AddExperience00(lua_State* tolua_S)
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#endif
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#endif
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{
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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int a_Xp_delta = ((int) tolua_tonumber(tolua_S,2,0));
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short a_Xp_delta = ((short) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddExperience'", NULL);
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#endif
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#endif
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{
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{
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int tolua_ret = (int) self->AddExperience(a_Xp_delta);
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short tolua_ret = (short) self->AddExperience(a_Xp_delta);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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}
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}
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@ -7779,7 +7779,7 @@ static int tolua_AllToLua_cPlayer_XpGetTotal00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetTotal'", NULL);
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#endif
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#endif
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{
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{
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int tolua_ret = (int) self->XpGetTotal();
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short tolua_ret = (short) self->XpGetTotal();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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}
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}
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@ -7811,7 +7811,7 @@ static int tolua_AllToLua_cPlayer_XpGetLevel00(lua_State* tolua_S)
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL);
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'XpGetLevel'", NULL);
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#endif
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#endif
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{
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{
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int tolua_ret = (int) self->XpGetLevel();
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short tolua_ret = (short) self->XpGetLevel();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 11/14/13 17:13:47.
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** Generated automatically by tolua++-1.0.92 on 11/15/13 18:43:45.
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*/
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*/
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/* Exported function */
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/* Exported function */
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@ -1873,6 +1873,15 @@ void cClientHandle::SendRespawn(void)
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void cClientHandle::SendSetExperience(void)
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{
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m_Protocol->SendSetExperience();
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}
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void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
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void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
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{
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{
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m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
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m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
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@ -120,6 +120,7 @@ public:
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void SendPlayerPosition (void);
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void SendPlayerPosition (void);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendRespawn (void);
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void SendRespawn (void);
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void SendSetExperience (void);
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void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
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void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
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void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
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@ -262,7 +262,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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int cPlayer::CalcLevelFromXp(int a_XpTotal)
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short cPlayer::CalcLevelFromXp(short a_XpTotal)
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{
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{
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//level 0 to 15
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//level 0 to 15
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if(a_XpTotal <= XP_TO_LEVEL15)
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if(a_XpTotal <= XP_TO_LEVEL15)
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@ -273,18 +273,18 @@ int cPlayer::CalcLevelFromXp(int a_XpTotal)
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//level 30+
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//level 30+
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if(a_XpTotal > XP_TO_LEVEL30)
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if(a_XpTotal > XP_TO_LEVEL30)
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{
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{
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return (int) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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}
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}
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//level 16 to 30
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//level 16 to 30
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return (int) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
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return (short) ( 29.5 + sqrt( 870.25 - (6 * ( 360 - a_XpTotal )))) / 3;
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}
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}
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int cPlayer::XpForLevel(int a_Level)
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short cPlayer::XpForLevel(short a_Level)
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{
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{
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//level 0 to 15
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//level 0 to 15
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if(a_Level <= 15)
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if(a_Level <= 15)
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@ -295,18 +295,18 @@ int cPlayer::XpForLevel(int a_Level)
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//level 30+
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//level 30+
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if(a_Level >= 31)
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if(a_Level >= 31)
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{
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{
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return (int) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
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return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
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}
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}
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//level 16 to 30
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//level 16 to 30
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return (int) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
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return (short) ( (1.5 * a_Level * a_Level) - (29.5 * a_Level) + 360 );
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}
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}
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int cPlayer::XpGetLevel()
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short cPlayer::XpGetLevel()
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{
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{
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return CalcLevelFromXp(m_XpTotal);
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return CalcLevelFromXp(m_XpTotal);
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}
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}
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@ -317,8 +317,8 @@ int cPlayer::XpGetLevel()
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float cPlayer::XpGetPercentage()
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float cPlayer::XpGetPercentage()
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{
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{
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int currentLevel = CalcLevelFromXp(m_XpTotal);
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short int currentLevel = CalcLevelFromXp(m_XpTotal);
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int currentLevel_XpBase = XpForLevel(currentLevel);
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short int currentLevel_XpBase = XpForLevel(currentLevel);
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return (float)(m_XpTotal - currentLevel_XpBase) /
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return (float)(m_XpTotal - currentLevel_XpBase) /
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(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
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@ -328,9 +328,9 @@ float cPlayer::XpGetPercentage()
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bool cPlayer::SetExperience(int a_XpTotal)
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bool cPlayer::SetExperience(short int a_XpTotal)
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{
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{
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if(!(a_XpTotal >= 0) || (a_XpTotal > (INT_MAX - m_XpTotal)))
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if(!(a_XpTotal >= 0) || (a_XpTotal > (SHRT_MAX - m_XpTotal)))
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{
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_XpTotal);
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return false; //oops, they gave us a dodgey number
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return false; //oops, they gave us a dodgey number
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@ -338,6 +338,9 @@ bool cPlayer::SetExperience(int a_XpTotal)
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m_XpTotal = a_XpTotal;
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m_XpTotal = a_XpTotal;
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//send details to client
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m_ClientHandle->SendSetExperience();
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return true;
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return true;
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}
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}
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@ -345,7 +348,7 @@ bool cPlayer::SetExperience(int a_XpTotal)
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int cPlayer::AddExperience(int a_Xp_delta)
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short cPlayer::AddExperience(short a_Xp_delta)
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{
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{
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if(a_Xp_delta < 0)
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if(a_Xp_delta < 0)
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{
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{
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@ -359,6 +362,9 @@ int cPlayer::AddExperience(int a_Xp_delta)
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m_XpTotal += a_Xp_delta;
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m_XpTotal += a_Xp_delta;
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//send details to client
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m_ClientHandle->SendSetExperience();
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return m_XpTotal;
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return m_XpTotal;
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}
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}
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@ -1420,7 +1426,7 @@ bool cPlayer::LoadFromDisk()
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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m_FoodTickTimer = root.get("foodTickTimer", 0).asInt();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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m_FoodExhaustionLevel = root.get("foodExhaustion", 0).asDouble();
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SetExperience(root.get("experience", 0).asInt());
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//SetExperience(root.get("experience", 0).asInt());
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m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
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m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
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@ -71,18 +71,18 @@ public:
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Returns true on success
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Returns true on success
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"should" really only be called at init or player death, plugins excepted
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"should" really only be called at init or player death, plugins excepted
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*/
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*/
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bool SetExperience(int a_XpTotal);
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bool SetExperience(short a_XpTotal);
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/* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating
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/* Adds Xp, "should" not inc more than MAX_EXPERIENCE_ORB_SIZE unless you're a plugin being funny, *cough* cheating
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Returns the new total experience, -1 on error
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Returns the new total experience, -1 on error
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*/
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*/
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int AddExperience(int a_Xp_delta);
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short AddExperience(short a_Xp_delta);
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/// Gets the experience total - XpTotal
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/// Gets the experience total - XpTotal
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inline int XpGetTotal(void) { return m_XpTotal; }
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inline short XpGetTotal(void) { return m_XpTotal; }
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/// Gets the current level - XpLevel
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/// Gets the current level - XpLevel
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int XpGetLevel(void);
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short XpGetLevel(void);
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/// Gets the experience bar percentage - XpP
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/// Gets the experience bar percentage - XpP
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float XpGetPercentage(void);
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float XpGetPercentage(void);
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@ -413,13 +413,13 @@ protected:
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Int64 m_EatingFinishTick;
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Int64 m_EatingFinishTick;
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/// Player Xp level
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/// Player Xp level
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int m_XpTotal;
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short int m_XpTotal;
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/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
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/// Caculates the Xp needed for a given level, ref: http://minecraft.gamepedia.com/XP
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static int XpForLevel(int a_Level);
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static short XpForLevel(short int a_Level);
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/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
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/// inverse of XpAtLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations
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static int CalcLevelFromXp(int a_XpTotal);
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static short CalcLevelFromXp(short int a_XpTotal);
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bool m_IsChargingBow;
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bool m_IsChargingBow;
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int m_BowCharge;
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int m_BowCharge;
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