Exported cServer:ShouldAuthenticate to Lua API.
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@ -2172,10 +2172,11 @@ end
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{
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{
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GetDescription = { Return = "string", Notes = "Returns the server description set in the settings.ini." },
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GetDescription = { Return = "string", Notes = "Returns the server description set in the settings.ini." },
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GetMaxPlayers = { Return = "number", Notes = "Returns the max amount of players who can join the server." },
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GetMaxPlayers = { Return = "number", Notes = "Returns the max amount of players who can join the server." },
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SetMaxPlayers = { Params = "number", Notes = "Sets the max amount of players who can join." },
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GetNumPlayers = { Return = "number", Notes = "Returns the amount of players online." },
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GetNumPlayers = { Return = "number", Notes = "Returns the amount of players online." },
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GetServerID = { Return = "string", Notes = "Returns the ID of the server?" },
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GetServerID = { Return = "string", Notes = "Returns the ID of the server?" },
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IsHardcore = { Params = "", Return = "bool", Notes = "Returns true if the server is hardcore (players get banned on death)." },
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IsHardcore = { Params = "", Return = "bool", Notes = "Returns true if the server is hardcore (players get banned on death)." },
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SetMaxPlayers = { Params = "number", Notes = "Sets the max amount of players who can join." },
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ShouldAuthenticate = { Params = "", Return = "bool", Notes = "Returns true iff the server is set to authenticate players (\"online mode\")." },
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},
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},
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}, -- cServer
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}, -- cServer
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@ -120,7 +120,7 @@ public: // tolua_export
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const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
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const AString & GetPublicKeyDER(void) const { return m_PublicKeyDER; }
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/** Returns true if authentication has been turned on in server settings. */
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/** Returns true if authentication has been turned on in server settings. */
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bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; }
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bool ShouldAuthenticate(void) const { return m_ShouldAuthenticate; } // tolua_export
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/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
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/** Returns true if offline UUIDs should be used to load data for players whose normal UUIDs cannot be found.
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Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
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Loaded from the settings.ini [PlayerData].LoadOfflinePlayerData setting. */
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