Merge branch 'master' into WorldLoader
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commit
2832685c02
@ -576,7 +576,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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// Send the spawn position:
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// Send the spawn position:
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{
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{
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cPacketizer Pkt(*this, 0x05); // Spawn Position packet
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cPacketizer Pkt(*this, 0x05); // Spawn Position packet
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Pkt.WritePosition(a_World.GetSpawnX(), a_World.GetSpawnY(), a_World.GetSpawnZ());
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Pkt.WritePosition((int)a_World.GetSpawnX(), (int)a_World.GetSpawnY(), (int)a_World.GetSpawnZ());
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}
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}
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// Send the server difficulty:
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// Send the server difficulty:
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@ -633,7 +633,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting)
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cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
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cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
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Pkt.WriteVarInt(a_Painting.GetUniqueID());
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Pkt.WriteVarInt(a_Painting.GetUniqueID());
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Pkt.WriteString(a_Painting.GetName().c_str());
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Pkt.WriteString(a_Painting.GetName().c_str());
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Pkt.WritePosition(PosX, PosY, PosZ);
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Pkt.WritePosition((int)PosX, (int)PosY, (int)PosZ);
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Pkt.WriteChar(a_Painting.GetDirection());
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Pkt.WriteChar(a_Painting.GetDirection());
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}
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}
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@ -2493,19 +2493,19 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
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LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
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int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
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int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
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if (SittingIdx > 0)
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if ((SittingIdx > 0) && (a_NBT.GetType(SittingIdx) == TAG_Byte))
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{
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{
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bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
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bool Sitting = ((a_NBT.GetByte(SittingIdx) == 1) ? true : false);
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Monster->SetIsSitting(Sitting);
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Monster->SetIsSitting(Sitting);
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}
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}
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int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
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int AngryIdx = a_NBT.FindChildByName(a_TagIdx, "Angry");
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if (AngryIdx > 0)
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if ((AngryIdx > 0) && (a_NBT.GetType(AngryIdx) == TAG_Byte))
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{
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{
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bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
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bool Angry = ((a_NBT.GetByte(AngryIdx) == 1) ? true : false);
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Monster->SetIsAngry(Angry);
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Monster->SetIsAngry(Angry);
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}
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}
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int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
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int CollarColorIdx = a_NBT.FindChildByName(a_TagIdx, "CollarColor");
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if (CollarColorIdx > 0)
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if ((CollarColorIdx > 0) && (a_NBT.GetType(CollarColorIdx) == TAG_Int))
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{
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{
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int CollarColor = a_NBT.GetInt(CollarColorIdx);
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int CollarColor = a_NBT.GetInt(CollarColorIdx);
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Monster->SetCollarColor(CollarColor);
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Monster->SetCollarColor(CollarColor);
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