Apply tigerw's suggestion.

This commit is contained in:
KingCol13 2021-12-18 21:21:26 +01:00 committed by Alexander Harkness
parent a9e111678a
commit 2cd7e63e87

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@ -71,7 +71,6 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
if (m_Size != 1)
{
// Queue slimes to be spawned after death animation delay:
auto & Random = GetRandomProvider();
int SpawnAmount = Random.RandInt(2, 4);
@ -80,18 +79,18 @@ void cSlime::KilledBy(TakeDamageInfo & a_TDI)
double AddX = (i % 2 - 0.5) * m_Size / 4.0;
double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
Vector3d SpawnPos(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
double Yaw = Random.RandReal(360.0f);
int Size = m_Size/2;
auto lambda = [SpawnPos, Yaw, Size](cWorld &a_World)
// Queue slimes to be spawned after the 1 second death animation has finished playing:
m_World->ScheduleTask(cTickTime(20), [
Position = GetPosition() + Vector3d(AddX, 0.5, AddZ),
Yaw = Random.RandReal(360.0f),
Size = m_Size / 2
](cWorld & a_World)
{
auto NewSlime = std::make_unique<cSlime>(Size);
NewSlime->SetPosition(SpawnPos);
NewSlime->SetPosition(Position);
NewSlime->SetYaw(Yaw);
a_World.SpawnMobFinalize(std::move(NewSlime));
};
cTickTime DelayTime(20);
m_World->ScheduleTask(DelayTime, lambda);
});
}
}
Super::KilledBy(a_TDI);