Using recommendations (I think)
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@ -90,7 +90,7 @@ public:
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virtual bool OnPluginsLoaded (void) = 0;
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virtual bool OnPluginsLoaded (void) = 0;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) = 0;
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virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) = 0;
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virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
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virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
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@ -1108,7 +1108,7 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a
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bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos)
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bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos)
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{
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{
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cCSLock Lock(m_CriticalSection);
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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bool res = false;
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@ -113,7 +113,7 @@ public:
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virtual bool OnPluginsLoaded (void) override;
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virtual bool OnPluginsLoaded (void) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) override;
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virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos) override;
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virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
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virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
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virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
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virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
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@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
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bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos)
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bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos)
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{
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
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HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
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if (Plugins == m_Hooks.end())
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if (Plugins == m_Hooks.end())
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@ -206,7 +206,7 @@ public: // tolua_export
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bool CallHookPluginsLoaded (void);
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bool CallHookPluginsLoaded (void);
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bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos);
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bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, const Vector3i * a_BlockHitPos);
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bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
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bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
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bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
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bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
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bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
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bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
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@ -68,7 +68,8 @@ protected:
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if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
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if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
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{
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{
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Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
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Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
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if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &Intersection))
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const Vector3i BlockHitPos = Vector3i(Intersection);
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if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &BlockHitPos))
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{
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{
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return false;
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return false;
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}
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}
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