Fixed Time of day
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156c9851b8
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@ -570,7 +570,7 @@ void cWorld::Start(void)
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
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int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode);
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int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
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int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
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Int64 TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
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m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
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if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
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if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
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{
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{
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