Curly brackets
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79aa082b04
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@ -1,4 +1,3 @@
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#pragma once
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#pragma once
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#include "ItemHandler.h"
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#include "ItemHandler.h"
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@ -36,7 +35,9 @@ public:
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LILY_PAD, 0);
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if (!a_Player->IsGameModeCreative())
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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return true;
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}
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}
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@ -93,7 +94,9 @@ public:
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{
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{
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a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
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a_World->SetBlock(Callbacks.m_Pos.x, Callbacks.m_Pos.y, Callbacks.m_Pos.z, E_BLOCK_LILY_PAD, 0);
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if (!a_Player->IsGameModeCreative())
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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return true;
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return true;
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}
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}
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