Fixed dispender direction bug
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daf5127b28
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@ -203,7 +203,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY,
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Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
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Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
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{
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{
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switch (a_Meta)
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switch (a_Meta & 0x7)
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{
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{
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case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
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case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
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case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
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case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);
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