Fixed some formatting issues I accidentally introduced

This commit is contained in:
James Ravenscroft 2013-08-09 08:57:24 +01:00
parent ffce5d143f
commit 6963e8119c
2 changed files with 14 additions and 11 deletions

View File

@ -34,6 +34,8 @@
#define AddPistonDir(x, y, z, dir, amount) switch (dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }

View File

@ -1338,6 +1338,7 @@ void cPlayer::SetSwimState(cChunk & a_Chunk)
int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
int RelY = (int)floor(m_LastPosY + 0.1);
int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
// first we check if the player is swimming
// Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk