Fixed compilation errors.

This commit is contained in:
madmaxoft 2013-10-16 15:15:51 +02:00
parent dbd925a7a4
commit 6a1149cf46

View File

@ -2,6 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Cow.h" #include "Cow.h"
#include "../Entities/Player.h"
@ -24,6 +25,10 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); AddRandomDropItem(a_Drops, 1, 3, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
} }
void cCow::OnRightClicked(cPlayer & a_Player) void cCow::OnRightClicked(cPlayer & a_Player)
{ {
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
@ -31,9 +36,8 @@ void cCow::OnRightClicked(cPlayer & a_Player)
if (!a_Player.IsGameModeCreative()) if (!a_Player.IsGameModeCreative())
{ {
a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().RemoveOneEquippedItem();
a_Player.GetInventory().AddItem(E_ITEM_MILK) a_Player.GetInventory().AddItem(E_ITEM_MILK);
} }
} }
} }