Added sound to the vaporize simulator. FS #315

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1505 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
nielsbreu@gmail.com 2013-05-25 10:38:58 +00:00
parent 90e0656c75
commit 717ad90700

View File

@ -27,7 +27,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
return; return;
} }
int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
if ( if (
(BlockType == m_FluidBlock) || (BlockType == m_FluidBlock) ||
@ -35,6 +35,7 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
) )
{ {
a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0);
a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f);
} }
} }