Removed the obsolete SendWholeInventory(cInventory &) function.
This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this.
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e65ce13012
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88472b7ce6
@ -255,8 +255,8 @@ void cClientHandle::Authenticate(void)
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// Send time
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// Send time
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m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
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m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
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// Send inventory
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// Send contents of the inventory window
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m_Player->GetInventory().SendWholeInventory(*this);
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m_Protocol->SendWholeInventory(*m_Player->GetWindow());
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// Send health
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// Send health
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m_Player->SendHealth();
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m_Player->SendHealth();
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@ -2004,15 +2004,6 @@ void cClientHandle::SendWeather(eWeather a_Weather)
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void cClientHandle::SendWholeInventory(const cInventory & a_Inventory)
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{
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m_Protocol->SendWholeInventory(a_Inventory);
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}
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void cClientHandle::SendWholeInventory(const cWindow & a_Window)
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void cClientHandle::SendWholeInventory(const cWindow & a_Window)
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{
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{
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m_Protocol->SendWholeInventory(a_Window);
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m_Protocol->SendWholeInventory(a_Window);
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@ -134,7 +134,6 @@ public:
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ );
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void SendWeather (eWeather a_Weather);
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void SendWeather (eWeather a_Weather);
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void SendWholeInventory (const cInventory & a_Inventory);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWholeInventory (const cWindow & a_Window);
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void SendWindowClose (const cWindow & a_Window);
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void SendWindowClose (const cWindow & a_Window);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots);
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@ -393,15 +393,6 @@ void cInventory::CopyToItems(cItems & a_Items)
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void cInventory::SendWholeInventory(cClientHandle & a_Client)
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{
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a_Client.SendWholeInventory(*this);
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}
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void cInventory::SendSlot(int a_SlotNum)
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void cInventory::SendSlot(int a_SlotNum)
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{
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{
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cItem Item(GetSlot(a_SlotNum));
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cItem Item(GetSlot(a_SlotNum));
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@ -110,8 +110,6 @@ public:
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// tolua_end
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// tolua_end
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void SendWholeInventory(cClientHandle & a_Client);
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/// Returns the player associated with this inventory (const version)
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/// Returns the player associated with this inventory (const version)
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const cPlayer & GetOwner(void) const { return m_Owner; }
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const cPlayer & GetOwner(void) const { return m_Owner; }
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@ -99,7 +99,6 @@ public:
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0;
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virtual void SendWeather (eWeather a_Weather) = 0;
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virtual void SendWeather (eWeather a_Weather) = 0;
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virtual void SendWholeInventory (const cInventory & a_Inventory) = 0;
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virtual void SendWholeInventory (const cWindow & a_Window) = 0;
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virtual void SendWholeInventory (const cWindow & a_Window) = 0;
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virtual void SendWindowClose (const cWindow & a_Window) = 0;
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virtual void SendWindowClose (const cWindow & a_Window) = 0;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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@ -940,15 +940,6 @@ void cProtocol125::SendWeather(eWeather a_Weather)
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void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
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{
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SendWholeInventory(*(a_Inventory.GetOwner().GetWindow()));
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}
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void cProtocol125::SendWholeInventory(const cWindow & a_Window)
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void cProtocol125::SendWholeInventory(const cWindow & a_Window)
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{
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{
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cCSLock Lock(m_CSPacket);
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cCSLock Lock(m_CSPacket);
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@ -76,7 +76,6 @@ public:
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cInventory & a_Inventory) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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@ -85,7 +85,6 @@ public:
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cInventory & a_Inventory) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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@ -605,16 +605,6 @@ void cProtocolRecognizer::SendWeather(eWeather a_Weather)
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void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendWholeInventory(a_Inventory);
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}
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void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
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void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
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{
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{
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ASSERT(m_Protocol != NULL);
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ASSERT(m_Protocol != NULL);
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@ -111,7 +111,6 @@ public:
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWeather (eWeather a_Weather) override;
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virtual void SendWholeInventory (const cInventory & a_Inventory) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowClose (const cWindow & a_Window) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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