Renamed m_SetViewDistance to m_RequestedViewDistance
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@ -66,7 +66,7 @@ int cClientHandle::s_ClientCount = 0;
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cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
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m_UsedViewDistance(a_ViewDistance),
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m_UsedViewDistance(a_ViewDistance),
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m_SetViewDistance(a_ViewDistance),
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m_RequestedViewDistance(a_ViewDistance),
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m_IPString(a_Socket->GetIPString()),
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m_IPString(a_Socket->GetIPString()),
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m_OutgoingData(64 KiB),
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m_OutgoingData(64 KiB),
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m_Player(nullptr),
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m_Player(nullptr),
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@ -2850,9 +2850,9 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
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{
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{
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ASSERT(m_Player->GetWorld() == NULL);
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ASSERT(m_Player->GetWorld() == NULL);
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m_SetViewDistance = a_ViewDistance;
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m_RequestedViewDistance = a_ViewDistance;
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m_UsedViewDistance = Clamp(m_SetViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance());
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m_UsedViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance());
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LOGD("Setted view distance from %s to %i!", GetUsername().c_str(), m_UsedViewDistance);
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LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_UsedViewDistance);
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}
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}
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@ -224,7 +224,7 @@ public:
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int GetViewDistance(void) const { return m_UsedViewDistance; }
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int GetViewDistance(void) const { return m_UsedViewDistance; }
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/** Returns the view distance that the player request, not the used view distance. */
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/** Returns the view distance that the player request, not the used view distance. */
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int GetRequestedViewDistance(void) const { return m_SetViewDistance; }
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int GetRequestedViewDistance(void) const { return m_RequestedViewDistance; }
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void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
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void SetLocale(AString & a_Locale) { m_Locale = a_Locale; }
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AString GetLocale(void) const { return m_Locale; }
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AString GetLocale(void) const { return m_Locale; }
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@ -342,8 +342,8 @@ private:
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/** Number of chunks the player can see in each direction */
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/** Number of chunks the player can see in each direction */
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int m_UsedViewDistance;
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int m_UsedViewDistance;
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/** The original view distance from the player. It isn't clamped with 1 and the max view distance of the world. */
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/** The requested view distance from the player. It isn't clamped with 1 and the max view distance of the world. */
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int m_SetViewDistance;
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int m_RequestedViewDistance;
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AString m_IPString;
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AString m_IPString;
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