Added more documentation. Changed cTracer::Trace to return a bool instead of an int because it was only returning 1 or 0 anyways.
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@ -131,12 +131,12 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
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int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
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bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance)
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{
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{
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if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
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if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
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{
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{
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LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
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LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y);
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return 0;
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return false;
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}
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}
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SetValues(a_Start, a_Direction);
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SetValues(a_Start, a_Direction);
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@ -157,7 +157,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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// check if first is occupied
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// check if first is occupied
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if (pos.Equals(end1))
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if (pos.Equals(end1))
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{
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{
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return 0;
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return false;
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}
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}
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bool reachedX = false, reachedY = false, reachedZ = false;
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bool reachedX = false, reachedY = false, reachedZ = false;
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@ -236,7 +236,7 @@ int cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
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return true;
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return true;
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}
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}
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}
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}
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return 0;
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return false;
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}
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}
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@ -13,8 +13,8 @@ public: // tolua_export
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cTracer( cWorld* a_World); // tolua_export
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cTracer( cWorld* a_World); // tolua_export
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~cTracer(); // tolua_export
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~cTracer(); // tolua_export
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/// Determines if a collision occures along a line.
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/// Determines if a collision occures along a line. Returns true if a collision occurs.
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int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export
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bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance); // tolua_export
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/// Contains the position of the block that caused the collision
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/// Contains the position of the block that caused the collision
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Vector3f BlockHitPosition; // tolua_export
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Vector3f BlockHitPosition; // tolua_export
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@ -26,13 +26,18 @@ public: // tolua_export
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Vector3f RealHit; // tolua_export
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Vector3f RealHit; // tolua_export
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private:
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private:
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/// Preps Tracer object for call of Trace function. Only used internally
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/// Preps Tracer object for call of Trace function. Only used internally.
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void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
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void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction );
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/// Calculates where on the block a collision occured, if it does occur
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/// Calculates where on the block a collision occured, if it does occur
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/// Returns 0 if no intersection occured
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/// Returns 1 if an intersection occured at a single point
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/// Returns 2 if the line segment lies in the plane being checked
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int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
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int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal );
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/// Determines which face on the block a collision occured, if it does occur
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/// Determines which face on the block a collision occured, if it does occur
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/// Returns 0 if the block is air, water or no collision occured
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/// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y
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int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
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int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos);
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float SigNum( float a_Num );
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float SigNum( float a_Num );
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