Reorganized client code to be ready for isometrics
Preparing the namespacing for multi-dementional/isometric renderers and the like. Just some fancy formatting for the moment.
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639e867fd4
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@ -222,7 +222,7 @@ enum CardinalDirections {
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kDown*/
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};
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class FalseChunk {
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class FalseChunk { // TODO, Hurry and figure out how to render a 3x3 of chunks, then move it around to a different area. Get the whole "Treadmilling" correct! we need to hurry to deprecate this or at least figure out its purpose with the server/client code interactions.
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public:
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// "typedefs" or templates go here lol
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static constexpr std::size_t _chunk_array_size = cChunkDef::Width * cChunkDef::Width;
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@ -502,7 +502,7 @@ public:
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BlockType GetVoxelType(std::size_t v) const {
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return raw_chunk_data[v];
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}
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class AxisIterator {
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class AxisIterator { // missing the y axis
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bool end_flagged = false;
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ChunkVecType cur;
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@ -598,7 +598,7 @@ public:
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glez::color::black // bedrock
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};
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static constexpr bool gfx_mesher_debuglog = false;
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std::vector<ChunkMeshedQuad> MeshChunk(MesherComplexity cmplxity) const {
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std::vector<ChunkMeshedQuad> MeshSingleDepthLayerOfChunk(MesherComplexity cmplxity, int depth = 0) const { // Only good for the TOP/BOTTOM face of the bottom row. Doesnt check if air is in front of the face.
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bool is_chunk_only_air = this->IsEmpty();
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if (is_chunk_only_air)
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return {}; // Your fault you didnt check it first...
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@ -780,14 +780,14 @@ public:
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}
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};
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} // namespace qubel
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namespace test {
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class QubelMeshingTestWindow : public CBaseWindow {
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class WindowSettings : public CBaseWindow {
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public:
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CCheckbox* activate;
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CCheckbox* wireframe;
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CDropdown* dropdown;
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QubelMeshingTestWindow(IWidget* parent)
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WindowSettings(IWidget* parent)
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: CBaseWindow(parent, "qubelmesh_test_settings") {
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this->always_visible = false;
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this->hover = false;
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@ -819,69 +819,8 @@ public:
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this->Add<CCheckbox>("binary_meshing", false);
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}
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};
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using namespace qubel;
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class QubelMeshingTestRenderingWindow : public CBaseWindow {
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public:
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const CTitleBar* titlebar;
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const QubelMeshingTestWindow* settings;
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FalseChunk world_slice;
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class ChunkRenderer : public CBaseWidget {
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public:
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static constexpr std::pair<int, int> min_size = { 856, 480 };
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const FalseChunk* world_slice;
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const QubelMeshingTestWindow* settings;
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ChunkRenderer(IWidget* parent, QubelMeshingTestWindow* settings, FalseChunk* world_slice)
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: CBaseWidget("qubelmesh_test_renderer_sceneoutput", parent)
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, world_slice(world_slice)
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, settings(settings) {
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assert(settings && world_slice);
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settings->dropdown->SetCallback([&](CDropdown*, int value) {
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current_render_quads.clear();
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});
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this->SetSize(ChunkRenderer::min_size.first, ChunkRenderer::min_size.second);
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}
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std::vector<FalseChunk::ChunkMeshedQuad> current_render_quads;
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virtual void Draw(ICanvas* the_drawing_machine) override {
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this->CBaseWidget::Draw(the_drawing_machine);
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const auto ConvertGLMVecToSTDPairVec = [](const geo::Vec2& vec_in) -> std::pair<int, int> {
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return std::pair<int, int>(vec_in.x, vec_in.y);
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};
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const auto ConvertGLMQuadToSTDPairQuad = [&](const geo::Box<geo::Vec2>& box_in) -> Canvas::TranslationMatrix {
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return Canvas::TranslationMatrix(ConvertGLMVecToSTDPairVec(box_in.origin), ConvertGLMVecToSTDPairVec(box_in.GetSize()));
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};
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads)
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the_drawing_machine->Rect(ConvertGLMQuadToSTDPairQuad(kinda_a_vert.quad), kinda_a_vert.clr);
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if (this->settings->wireframe->Value()) {
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads) {
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the_drawing_machine->Rect({ ConvertGLMQuadToSTDPairQuad(kinda_a_vert.quad) }, glez::color::black, Canvas::RectType::Outline);
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the_drawing_machine->Line({ ConvertGLMQuadToSTDPairQuad(kinda_a_vert.quad) }, glez::color::black);
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}
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}
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}
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virtual void Update() override {
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this->CBaseWidget::Update();
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if (current_render_quads.empty()) {
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if (world_slice->IsEmpty())
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return;
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current_render_quads = world_slice->MeshChunk(FalseChunk::MesherComplexity(settings->dropdown->Value()));
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if (FalseChunk::gfx_mesher_debuglog) {
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std::pair<int, int> found_size;
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads) {
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const auto max_coord = kinda_a_vert.quad.GetMax();
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if (max_coord.x > found_size.first)
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found_size.first = max_coord.x;
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if (max_coord.y > found_size.second)
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found_size.second = max_coord.y;
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}
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std::cout << "Created mesh with pixel size: " << found_size.first << ", " << found_size.second << std::endl;
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}
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}
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}
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};
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ChunkRenderer* render_scene;
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} // namespace test
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namespace two_d {
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class SkyRenderer : public CBaseWidget {
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static constexpr bool debug_log = false;
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@ -1005,10 +944,159 @@ public:
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return air_color;
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}
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};
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SkyRenderer* skybox;
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} // namespace two_d
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namespace topdown {
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class ChunkRenderer : public CBaseWidget {
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public:
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static constexpr std::pair<int, int> min_size = { 856, 480 };
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const FalseChunk* world_slice;
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const test::WindowSettings* settings;
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ChunkRenderer(IWidget* parent, test::WindowSettings* settings, FalseChunk* world_slice)
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: CBaseWidget("qubelmesh_test_renderer_sceneoutput", parent)
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, world_slice(world_slice)
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, settings(settings) {
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assert(settings && world_slice);
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settings->dropdown->SetCallback([&](CDropdown*, int value) {
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current_render_quads.clear();
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});
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this->SetSize(ChunkRenderer::min_size.first, ChunkRenderer::min_size.second);
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}
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std::vector<FalseChunk::ChunkMeshedQuad> current_render_quads;
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virtual void Draw(ICanvas* the_drawing_machine) override {
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this->CBaseWidget::Draw(the_drawing_machine);
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const auto ConvertGLMVecToSTDPairVec = [](const geo::Vec2& vec_in) -> std::pair<int, int> {
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return std::pair<int, int>(vec_in.x, vec_in.y);
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};
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const auto ConvertGLMQuadToSTDPairQuad = [&](const geo::Box<geo::Vec2>& box_in) -> Canvas::TranslationMatrix {
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return Canvas::TranslationMatrix(ConvertGLMVecToSTDPairVec(box_in.origin), ConvertGLMVecToSTDPairVec(box_in.GetSize()));
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};
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads)
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the_drawing_machine->Rect(ConvertGLMQuadToSTDPairQuad(kinda_a_vert.quad), kinda_a_vert.clr);
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if (this->settings->wireframe->Value()) {
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads) {
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the_drawing_machine->Rect({ ConvertGLMQuadToSTDPairQuad(kinda_a_vert.quad) }, glez::color::black, Canvas::RectType::Outline);
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the_drawing_machine->Line({ ConvertGLMQuadToSTDPairQuad(kinda_a_vert.quad) }, glez::color::black);
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}
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}
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}
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virtual void Update() override {
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this->CBaseWidget::Update();
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if (current_render_quads.empty()) {
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if (world_slice->IsEmpty())
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return;
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current_render_quads = world_slice->MeshSingleDepthLayerOfChunk(FalseChunk::MesherComplexity(settings->dropdown->Value()));
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if (FalseChunk::gfx_mesher_debuglog) {
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std::pair<int, int> found_size;
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads) {
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const auto max_coord = kinda_a_vert.quad.GetMax();
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if (max_coord.x > found_size.first)
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found_size.first = max_coord.x;
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if (max_coord.y > found_size.second)
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found_size.second = max_coord.y;
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}
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std::cout << "Created mesh with pixel size: " << found_size.first << ", " << found_size.second << std::endl;
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}
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}
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}
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};
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class RenderingWindow : public CBaseWindow {
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public:
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const CTitleBar* titlebar;
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const test::WindowSettings* settings;
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FalseChunk world_slice;
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two_d::SkyRenderer* skybox;
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public:
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QubelMeshingTestRenderingWindow(IWidget* parent, QubelMeshingTestWindow* settings)
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RenderingWindow(IWidget* parent, test::WindowSettings* settings)
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: CBaseWindow(parent, "qubelmesh_test_renderer_frame")
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, settings(settings) {
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assert(settings);
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this->always_visible = false;
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this->hover = false;
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this->SetPositionMode(PositionMode::FLOATING);
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this->SetMaxSize(1270, 1000);
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this->zindex = -999;
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titlebar = this->Add<CTitleBar>("QubelWorld Mesh Test uwu~");
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/*render_scene =*/this->Add<ChunkRenderer>(settings, &world_slice);
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skybox = this->Add<two_d::SkyRenderer>();
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}
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~RenderingWindow() { }
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virtual bool AlwaysVisible() const override {
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return this->settings->activate->Value();
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}
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virtual bool IsVisible() const override {
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return this->settings->activate->Value() && this->CBaseWindow::IsVisible();
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}
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};
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} // namespace topdown
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// Isometric needs some extra stuff to make it work at all. We need a way to render block textures to a isometric block represented as a texture.
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// Once we have textures with these isoblocks, it should be a matter of positioning the texture in the correct spot for each block..
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// We will require this eventually for the block selector as well as a potential isometric renderer should we want to impliment it.
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/*namespace isometric {
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class RenderingWindow : public CBaseWindow {
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public:
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const CTitleBar* titlebar;
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const test::WindowSettings* settings;
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class IsometricBlockRenderer : public CBaseWidget {
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public:
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static constexpr std::pair<int, int> min_size = { 856, 480 };
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const QubelTestWindowSettings* settings;
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glez::texture texture;
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IsometricBlockRenderer(IWidget* parent, QubelTestWindowSettings* settings)
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: CBaseWidget("qubelmesh_test_renderer_isometric_block_test", parent)
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, settings(settings) {
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assert(settings && world_slice);
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this->texture = glez::texture::loadFromMemory(embeded_logo_png_rgba.data.begin, embeded_logo_png_rgba.data.size, embeded_logo_png_rgba.width, embeded_logo_png_rgba.height);
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this->SetSize(500, 500);
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}
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virtual void Draw(ICanvas* the_drawing_machine) override {
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this->CBaseWidget::Draw(the_drawing_machine);
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o
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TranslationMatrix
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Offset(TranslationMatrix tm) {
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return { this->offset + tm.first, tm.second };
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// virtual void Rect(TranslationMatrix tm, glez::rgba color, glez::texture& tx) override {
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this->parent->Rect({ tm->GetOffset() + tm.first, tm.second }, color, tx);
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}
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}
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virtual void Update() override {
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this->CBaseWidget::Update();
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if (current_render_quads.empty()) {
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if (world_slice->IsEmpty())
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return;
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current_render_quads = world_slice->MeshChunk(FalseChunk::MesherComplexity(settings->dropdown->Value()));
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if (FalseChunk::gfx_mesher_debuglog) {
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std::pair<int, int> found_size;
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for (const FalseChunk::ChunkMeshedQuad& kinda_a_vert : current_render_quads) {
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const auto max_coord = kinda_a_vert.quad.GetMax();
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if (max_coord.x > found_size.first)
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found_size.first = max_coord.x;
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if (max_coord.y > found_size.second)
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found_size.second = max_coord.y;
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}
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std::cout << "Created mesh with pixel size: " << found_size.first << ", " << found_size.second << std::endl;
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}
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}
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}
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};
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IsometricBlockRenderer* renderer_isometric_block;
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SkyRenderer* renderer_skybox;
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public:
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MeshingTestRenderingWindow(IWidget* parent, QubelMeshingTestWindow* settings)
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: CBaseWindow(parent, "qubelmesh_test_renderer_frame")
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, settings(settings) {
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assert(settings);
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@ -1029,10 +1117,10 @@ public:
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virtual bool IsVisible() const override {
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return this->settings->activate->Value() && this->CBaseWindow::IsVisible();
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}
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public:
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// std::chrono::time_point<std::chrono::system_clock> last_update;
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};
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} // namespace isometric*/
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} // namespace qubel
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int start_nyqubel_client() {
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auto client_rendering_thread = std::thread([&]() {
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@ -1057,13 +1145,13 @@ int start_nyqubel_client() {
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canvas->Add<ncc::Logo>()->SetOffset(500, 525);
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auto mesh_test_settings_window = canvas->Add<QubelMeshingTestWindow>();
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auto mesh_test_rendering_window = canvas->Add<QubelMeshingTestRenderingWindow>(mesh_test_settings_window);
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mesh_test_settings_window->SetOffset(2000, 400);
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mesh_test_rendering_window->SetOffset(3000, 800);
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auto test_settings_window = canvas->Add<qubel::test::WindowSettings>();
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auto rendering_window = canvas->Add<qubel::topdown::RenderingWindow>(test_settings_window);
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test_settings_window->SetOffset(2000, 400);
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rendering_window->SetOffset(3000, 800);
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bool client_exiting = false;
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mesh_test_settings_window->Add<CBaseButton>("exit_button", "Press to Quit-rite", [&](CBaseButton*) {
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test_settings_window->Add<CBaseButton>("exit_button", "Press to Quit-rite", [&](CBaseButton*) {
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client_exiting = true;
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std::cout << "User Requested Client quit." << std::endl;
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});
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