Fix WriteXZYPosition64 and add tests
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@ -788,7 +788,7 @@ bool cByteBuffer::WriteXZYPosition64(Int32 a_BlockX, Int32 a_BlockY, Int32 a_Blo
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CheckValid();
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return WriteBEInt64(
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(static_cast<Int64>(a_BlockX & 0x3FFFFFF) << 38) |
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(static_cast<Int64>(a_BlockZ & 0x3FFFFFF) << 26) |
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(static_cast<Int64>(a_BlockZ & 0x3FFFFFF) << 12) |
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(static_cast<Int64>(a_BlockY & 0xFFF))
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);
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}
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@ -70,8 +70,40 @@ static void TestWrap(void)
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static void TestXYZPositionRoundtrip(void)
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{
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cByteBuffer buf(50);
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buf.WriteXYZPosition64(-33554432, -2048, -33554432); // Testing the minimun values
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int x, y, z;
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TEST_TRUE(buf.ReadXYZPosition64(x, y, z));
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TEST_EQUAL(x, -33554432);
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TEST_EQUAL(y, -2048);
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TEST_EQUAL(z, -33554432);
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}
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static void TestXZYPositionRoundtrip(void)
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{
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cByteBuffer buf(50);
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buf.WriteXZYPosition64(-33554432, -2048, -33554432); // Testing the minimun values
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int x, y, z;
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TEST_TRUE(buf.ReadXZYPosition64(x, y, z));
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TEST_EQUAL(x, -33554432);
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TEST_EQUAL(y, -2048);
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TEST_EQUAL(z, -33554432);
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}
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IMPLEMENT_TEST_MAIN("ByteBuffer",
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TestRead();
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TestWrite();
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TestWrap();
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TestXYZPositionRoundtrip();
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TestXZYPositionRoundtrip();
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)
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