diff --git a/source/ChunkSender.cpp b/source/ChunkSender.cpp index cb4340f25..f73246c98 100644 --- a/source/ChunkSender.cpp +++ b/source/ChunkSender.cpp @@ -30,8 +30,7 @@ cChunkSender::cChunkSender(void) : cChunkSender::~cChunkSender() { - m_ShouldTerminate = true; - m_evtQueue.Set(); + Stop(); } @@ -48,6 +47,17 @@ bool cChunkSender::Start(cWorld * a_World) +void cChunkSender::Stop(void) +{ + m_ShouldTerminate = true; + m_evtQueue.Set(); + Wait(); +} + + + + + void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // This is probably never gonna be called twice for the same chunk, and if it is, we don't mind, so we don't check diff --git a/source/ChunkSender.h b/source/ChunkSender.h index 23cce039b..c5c6f7774 100644 --- a/source/ChunkSender.h +++ b/source/ChunkSender.h @@ -51,6 +51,8 @@ public: bool Start(cWorld * a_World); + void Stop(void); + /// Notifies that a chunk has become ready and it should be sent to all its clients void ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ); diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 1695a6427..62c952ba1 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -164,6 +164,7 @@ cWorld::~cWorld() delete m_RedstoneSimulator; m_Generator.Stop(); + m_ChunkSender.Stop(); UnloadUnusedChunks();