APIDump: Documented HOOK_TICK.
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@ -3075,6 +3075,28 @@ end;
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]],
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]],
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}, -- HOOK_TAKE_DAMAGE
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}, -- HOOK_TAKE_DAMAGE
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HOOK_TICK =
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{
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CalledWhen = "Every server tick (approximately 20 times per second)",
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DefaultFnName = "OnTick", -- also used as pagename
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Desc = [[
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This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
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the interval is larger, which is indicated by the TimeDelta parameter.</p>
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<p>
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This hook is called in the context of the server-tick thread, that is, the thread that takes care of
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{{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
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processing console commands.
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]],
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Params =
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{
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{ Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
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},
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Returns = [[
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If the function returns false or no value, other plugins' callbacks are called. If the function
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returns true, no other callbacks are called. There is no overridable behavior.
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]],
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}, -- HOOK_TICK
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HOOK_UPDATING_SIGN =
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HOOK_UPDATING_SIGN =
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{
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{
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CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
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CalledWhen = "Before the sign text is updated. Plugin may modify the text / refuse.",
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