Removed debugging log from entity physics handling.
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@ -371,13 +371,14 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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SetYawFromSpeed();
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SetYawFromSpeed();
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SetPitchFromSpeed();
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SetPitchFromSpeed();
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// DEBUG:
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/*
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LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
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LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}",
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m_UniqueID,
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m_UniqueID,
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GetPosX(), GetPosY(), GetPosZ(),
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GetPosX(), GetPosY(), GetPosZ(),
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GetSpeedX(), GetSpeedY(), GetSpeedZ(),
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GetSpeedX(), GetSpeedY(), GetSpeedZ(),
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GetYaw(), GetPitch()
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GetYaw(), GetPitch()
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);
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);
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*/
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}
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}
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