Changed the AddEntityEffect() params for easier calls.

This commit is contained in:
madmaxoft 2014-06-13 11:04:16 +02:00 committed by archshift
parent 22761bb6ad
commit e289fe4dd7
7 changed files with 52 additions and 50 deletions

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@ -3,7 +3,8 @@
class cPawn; class cPawn;
// tolua_begin // tolua_begin
class cEntityEffect { class cEntityEffect
{
public: public:
/** All types of entity effects (numbers correspond to IDs) */ /** All types of entity effects (numbers correspond to IDs) */
@ -52,25 +53,21 @@ public:
void SetDuration(int a_Duration) { m_Duration = a_Duration; } void SetDuration(int a_Duration) { m_Duration = a_Duration; }
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; } void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
void SetUser(cPawn *a_User) { m_User = a_User; } void SetUser(cPawn * a_User) { m_User = a_User; }
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; } void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
/** /** Creates an empty entity effect */
* An empty entity effect cEntityEffect(void);
*/
cEntityEffect();
/** /** Creates an entity effect of the specified type
* An entity effect @param a_Duration How long this effect will last, in ticks
* @param a_Duration How long this effect will last @param a_Intensity How strong the effect will be applied
* @param a_Intensity How strong the effect will be applied @param a_User The pawn that used this entity effect
* @param a_User The pawn that used this entity effect @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
* @param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_User, double a_DistanceModifier = 1);
*/
cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_User, double a_DistanceModifier = 1);
private: private:
/** How long this effect will last */ /** How long this effect will last, in ticks */
int m_Duration; int m_Duration;
/** How strong the effect will be applied */ /** How strong the effect will be applied */

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@ -8,9 +8,9 @@
cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height):
: cEntity(a_EntityType, 0, 0, 0, a_Width, a_Height) super(a_EntityType, 0, 0, 0, a_Width, a_Height),
, m_EntityEffects(tEffectMap()) m_EntityEffects(tEffectMap())
{ {
} }
@ -24,22 +24,22 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();) for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
{ {
// Copies values to prevent pesky wrong accesses and erasures // Copies values to prevent pesky wrong accesses and erasures
cEntityEffect::eType effect_type = iter->first; cEntityEffect::eType EffectType = iter->first;
cEntityEffect &effect_values = iter->second; cEntityEffect & EffectValues = iter->second;
// Apply entity effect // Apply entity effect
HandleEntityEffect(effect_type, effect_values); HandleEntityEffect(EffectType, EffectValues);
// Increase the effect's tick counter // Reduce the effect's duration
effect_values.m_Ticks++; EffectValues.m_Ticks++;
// Iterates (must be called before any possible erasure) // Iterates (must be called before any possible erasure)
++iter; ++iter;
// Remove effect if duration has elapsed // Remove effect if duration has elapsed
if (effect_values.GetDuration() - effect_values.m_Ticks <= 0) if (EffectValues.GetDuration() - EffectValues.m_Ticks <= 0)
{ {
RemoveEntityEffect(effect_type); RemoveEntityEffect(EffectType);
} }
// TODO: Check for discrepancies between client and server effect values // TODO: Check for discrepancies between client and server effect values
@ -52,7 +52,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
void cPawn::KilledBy(cEntity *a_Killer) void cPawn::KilledBy(cEntity * a_Killer)
{ {
ClearEntityEffects(); ClearEntityEffects();
} }
@ -61,16 +61,15 @@ void cPawn::KilledBy(cEntity *a_Killer)
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier)
{ {
if (a_EffectType == cEntityEffect::effNoEffect) if (a_EffectType == cEntityEffect::effNoEffect)
{ {
return; return;
} }
a_Effect.SetDuration(a_Effect.GetDuration() * a_Effect.GetDistanceModifier()); m_EntityEffects[a_EffectType] = cEntityEffect(a_EffectDurationTicks, a_EffectIntensity, this, a_DistanceModifier);
m_EntityEffects[a_EffectType] = a_Effect; m_World->BroadcastEntityEffect(*this, a_EffectType, a_EffectIntensity, (short)(a_EffectDurationTicks * a_DistanceModifier));
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Effect.GetIntensity(), a_Effect.GetDuration());
} }
@ -93,13 +92,13 @@ void cPawn::ClearEntityEffects()
for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();) for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();)
{ {
// Copy values to prevent pesky wrong erasures // Copy values to prevent pesky wrong erasures
cEntityEffect::eType effect_type = iter->first; cEntityEffect::eType EffectType = iter->first;
// Iterates (must be called before any possible erasure) // Iterates (must be called before any possible erasure)
++iter; ++iter;
// Remove effect // Remove effect
RemoveEntityEffect(effect_type); RemoveEntityEffect(EffectType);
} }
} }

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@ -24,19 +24,21 @@ public:
virtual void KilledBy(cEntity * a_Killer) override; virtual void KilledBy(cEntity * a_Killer) override;
// tolua_begin // tolua_begin
/** Applies an entity effect /** Applies an entity effect
* @param a_EffectType The entity effect to apply @param a_EffectType The entity effect to apply
* @param a_Effect The parameters of the effect @param a_Effect The parameters of the effect
*/ */
void AddEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect); void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
/** Removes a currently applied entity effect /** Removes a currently applied entity effect
* @param a_EffectType The entity effect to remove @param a_EffectType The entity effect to remove
*/ */
void RemoveEntityEffect(cEntityEffect::eType a_EffectType); void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
/** Removes all currently applied entity effects (used when drinking milk) */ /** Removes all currently applied entity effects (used when drinking milk) */
void ClearEntityEffects(); void ClearEntityEffects(void);
// tolua_end // tolua_end
protected: protected:

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@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::FoodPoison(int a_NumTicks) void cPlayer::FoodPoison(int a_NumTicks)
{ {
AddEntityEffect(cEntityEffect::effHunger, cEntityEffect(a_NumTicks, 0, NULL)); AddEntityEffect(cEntityEffect::effHunger, a_NumTicks, 0);
} }

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@ -67,20 +67,25 @@ cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d
bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity) bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
{ {
double distance_splash = (a_Entity->GetPosition() - m_HitPos).Length(); double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
if (distance_splash < 20) if (SplashDistance < 20)
{ {
// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
// TODO: better equation // TODO: better equation
double reduction = -0.25 * distance_splash + 1.0; double Reduction = -0.25 * SplashDistance + 1.0;
if (reduction < 0) reduction = 0; if (Reduction < 0)
{
m_EntityEffect.SetDistanceModifier(reduction); Reduction = 0;
}
if (a_Entity->IsPawn()) if (a_Entity->IsPawn())
{ {
((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect); ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), Reduction);
} }
} }
return false; return false;
} }

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@ -146,8 +146,7 @@ public:
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{ {
// Called when potion is a drinkable potion // Called when potion is a drinkable potion
short potion_damage = a_Item->m_ItemDamage; a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
a_Player->AddEntityEffect(GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player));
a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
return true; return true;

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@ -34,7 +34,7 @@ void cCaveSpider::Attack(float a_Dt)
if (m_Target->IsPawn()) if (m_Target->IsPawn())
{ {
// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, cEntityEffect(140, 0, this)); ((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
} }
} }