Fixed formatting in LuaScript.*
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@ -1,4 +1,8 @@
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// LuaScript.cpp
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// Implements the cLuaScript class that loads a Lua script file to produce a web template out of it
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "LuaScript.h"
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#include "LuaScript.h"
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@ -186,10 +190,14 @@ bool cLuaScript::CallFunction( const char* a_Function, AString& ReturnedString )
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// Push the desired function on the stack
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// Push the desired function on the stack
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if (!LuaPushFunction(a_Function))
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if (!LuaPushFunction(a_Function))
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{
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return false;
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return false;
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}
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if (!LuaCallFunction(0, 1, a_Function))
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if (!LuaCallFunction(0, 1, a_Function))
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{
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return false;
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return false;
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}
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if (lua_isstring(m_LuaState, -1))
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if (lua_isstring(m_LuaState, -1))
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{
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{
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@ -211,12 +219,16 @@ bool cLuaScript::CallFunction( const char* a_Function, const sLuaUsertype& a_Use
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// Push the desired function on the stack
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// Push the desired function on the stack
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if (!LuaPushFunction(a_Function))
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if (!LuaPushFunction(a_Function))
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{
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return false;
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return false;
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}
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tolua_pushusertype(m_LuaState, a_UserType.Object, a_UserType.ClassName);
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tolua_pushusertype(m_LuaState, a_UserType.Object, a_UserType.ClassName);
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if (!LuaCallFunction(1, 1, a_Function))
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if (!LuaCallFunction(1, 1, a_Function))
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{
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return false;
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return false;
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}
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if (lua_isstring(m_LuaState, -1))
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if (lua_isstring(m_LuaState, -1))
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{
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{
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@ -238,13 +250,17 @@ bool cLuaScript::CallFunction( const char* a_Function, const sLuaUsertype& a_Use
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// Push the desired function on the stack
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// Push the desired function on the stack
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if (!LuaPushFunction(a_Function))
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if (!LuaPushFunction(a_Function))
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{
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return false;
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return false;
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}
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tolua_pushusertype(m_LuaState, a_UserType1.Object, a_UserType1.ClassName);
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tolua_pushusertype(m_LuaState, a_UserType1.Object, a_UserType1.ClassName);
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tolua_pushusertype(m_LuaState, a_UserType2.Object, a_UserType2.ClassName);
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tolua_pushusertype(m_LuaState, a_UserType2.Object, a_UserType2.ClassName);
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if (!LuaCallFunction(2, 1, a_Function))
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if (!LuaCallFunction(2, 1, a_Function))
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{
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return false;
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return false;
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}
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if (lua_isstring(m_LuaState, -1))
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if (lua_isstring(m_LuaState, -1))
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{
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{
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@ -1,14 +1,31 @@
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// LuaScript.h
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// Declares the cLuaScript class that loads a Lua script file to produce a web template out of it
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#pragma once
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#pragma once
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struct lua_State;
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struct lua_State;
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struct sLuaUsertype
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struct sLuaUsertype
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{
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{
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sLuaUsertype(void* a_pObject, const char* a_pClassName) : Object(a_pObject), ClassName(a_pClassName) {}
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sLuaUsertype(void* a_pObject, const char* a_pClassName) : Object(a_pObject), ClassName(a_pClassName) {}
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//
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//
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void* Object;
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void* Object;
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const char* ClassName;
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const char* ClassName;
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};
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} ;
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class cLuaScript
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class cLuaScript
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{
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{
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@ -39,4 +56,8 @@ protected:
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bool LuaCallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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bool LuaCallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else
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private:
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private:
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lua_State* m_LuaState;
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lua_State* m_LuaState;
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};
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} ;
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