* Handle newlines during read and write in cIniFile
When reading the ini file, replace \n with newline. When writing,
replace the newline with \n.
* Use ReplaceString instead of regex in IniFile
* Update cIniFile description
* Removed duplicate variable
* Revert "Removed duplicate variable"
This reverts commit de11bac047d871dfbffec28b72f72a2935bd339e.
* Removed duplicate variable
Now without plugin changes
---------
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* adding build* to gitignore and tags for ctags
* Notation Changes
* Adding & Parser
* Avoid crash when & as first character
* Looking for @ in the rest of the project
* Formating style
* Modifying test to reflect new behaviours
* Adding a check for the first part
* fixup! Adding & Parser
style changes
* Update APIDesk.lua
* Update src/CompositeChat.cpp
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* explaination on the antishlash with ampersand
* adding old deprecated formating
* Update src/CompositeChat.cpp
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* Update src/CompositeChat.cpp
* Update src/CompositeChat.cpp
Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* Update player list gamemode on world change
* Fix invisibility for spectators, use entity metadata
* Populate m_World for cPlayers on load
- Remove SendPlayerMaxSpeed, a duplicate of SendEntityProperties
* Added magma block contact damage
* Fireproof entities do not take damage from magma
* Fire resistance prevents magma damage
* No magma damage when hovering over magma block
* fixed network
fixed explosion
fixed ticking
added network broadcast to Setter method
added nullptr protection
using macros in 1.10 Protocol_1_10.cpp
revealed functions to LUA API
small fixups, typos, less functions used
fixed more doc
readded info that saving is done only if the beam is displayed
made the constructor transfer all needed members
fixed wrong commit
removed default parameters on SpawnEnderCrystal
fixed wrong metadata
moved call to destroy in the right place
fixed some typos
Fixed Ender Crystal
* fixed documentation
* fixed doc and added proper error message
* Parameters, arrows
* Parameters
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* added breaking, spawning, animation
* checkstyle
* added undocumented API symbols
* added changes suggested by @peterbell10
* added natural ore like generation
* fixed spawning two silverfishes
* fixed clang
* fixed clang try 2
* updated comment
unified offset
* final clang fix
* added spawning for more silverfishes if one was damaged
* fixed spawning on one hit kill
* fixed spawning on one hit kill
fixed spawning by potion damage
* fixed clang
* fixed broken build
* fixed broken build
* I should read the error message properly
fixed build now?
* added small changes suggested by @peterbell10
Co-authored-by: 12xx12 <12xx12100@gmail.com>
* made snow golems not crashing the server anymore
* changed damage type to environment
* updated damage in API dopcumentation and changed enderman damage type
* removed incidental d in the code
Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Adding Emeralds to generation
* fixed crash
* fixed documentation and changed function name to match others
* forgot to change the name in the doc
* removed debug output - sorry build servers
Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>