* adding build* to gitignore and tags for ctags
* Notation Changes
* Adding & Parser
* Avoid crash when & as first character
* Looking for @ in the rest of the project
* Formating style
* Modifying test to reflect new behaviours
* Adding a check for the first part
* fixup! Adding & Parser
style changes
* Update APIDesk.lua
* Update src/CompositeChat.cpp
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* explaination on the antishlash with ampersand
* adding old deprecated formating
* Update src/CompositeChat.cpp
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* Update src/CompositeChat.cpp
* Update src/CompositeChat.cpp
Co-authored-by: Debucquoy <debucqquoy.anthony@gmail.com>
Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
* Implement ranged attack for snow golemas. Fix failed assertion when stopping the server
* Decrease snowball speed
* Adjust accuracy for snow golems
* Use a getter instead of m_World
* Implement relative SendPlayerMoveLook
* Use relative teleport in cBlockFarmlandHandler::TurnToDirt
* Static cast to UInt8. Explicit float values
* Maybe explicit doubles, too
* Fix TurnToDirt for some edge cases
* Improve the height check in TurnToDirt
* Const is good, right?
* Const - the continuation
* Add DarkoGNU to CONTRIBUTORS
* HandleFarmlandTrampling function & its docs
* Fix decimal separators (, -> .)
* Fix style. Adjust thresholds. Make function non-virtual
* Adjust thresholds again. Prepare for fixing #5402
* Trying to fix falling through farmlands
* Another style fix
* Add FarmlandTramplingEnabled to world.ini
* Docs for IsFarmlandTramplingEnabled
* Style
* Farmland trampling - handling the random chance
* Trampling kinda works, very buggy
* Trying to fix clang-tidy
* Fix trampling
* Trying to fix the 'undocumented API symbol'
* Implement bearbin's suggestions
* Calculate volume properly
* Don't use std::pow for squaring
* Improved comments
* Really, should comments' style be checked?
+ Keep a list of spectators so that pointer clean-up can happen when the spectated is killed.
* Fix invalid game state when riding/spectating and then entering or leaving spectator mode.