cedeel@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							92c59963f8 
							
						 
					 
					
						
						
							
							Attempt to bring sanity to newlines across systems.  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@606  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-06-14 13:06:06 +00:00 
						 
				 
			
				
					
						
							
							
								cedeel@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							2295c1d7cb 
							
						 
					 
					
						
						
							
							Configurable classic composition generator  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@575  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-06-08 01:56:44 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							1cca9b13b3 
							
						 
					 
					
						
						
							
							Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@561  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-06-06 20:18:50 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							1a0bfd8d28 
							
						 
					 
					
						
						
							
							Chests and Furnaces are now saved properly into Anvil scheme.  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@516  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-05-28 16:47:57 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							9cb8872851 
							
						 
					 
					
						
						
							
							Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@475  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-04-23 21:20:32 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							b69ac328c0 
							
						 
					 
					
						
						
							
							Reverted the previous commit - it is useless, since entities still depend heavily on cWorld  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@428  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-03-24 11:14:34 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							be31652c40 
							
						 
					 
					
						
						
							
							Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@427  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-03-23 21:12:48 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							0b24efeb00 
							
						 
					 
					
						
						
							
							Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@411  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-03-14 20:56:09 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							423f49d175 
							
						 
					 
					
						
						
							
							Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@273  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-02-16 13:42:35 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							1aebcea095 
							
						 
					 
					
						
						
							
							Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@263  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-02-15 14:22:44 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							4f17362aeb 
							
						 
					 
					
						
						
							
							Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@251  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-02-13 21:47:03 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							51dc47bc70 
							
						 
					 
					
						
						
							
							More cFile cleanup; removed old format writing for block entities  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@193  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-01-30 16:01:45 +00:00 
						 
				 
			
				
					
						
							
							
								madmaxoft@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							89afb970d8 
							
						 
					 
					
						
						
							
							VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@188  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2012-01-29 19:28:19 +00:00 
						 
				 
			
				
					
						
							
							
								mtilden@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							c4f4ae5c71 
							
						 
					 
					
						
						
							
							- Chests open and close on clients when opened/closed  
						
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						- Beginnings of "Double Chest". All that's needed is detection when 2 chests get put next to each other, block other chests from then touching them on any side, load/save with the m_JoinedChest seeing each other and adding and making sure the left side is always the top rows.
I'm not sure exactly at this moment how to do all of the detection and saving/loading of the double chest stuff so if you've any ideas feel free to point out some areas in the server code or implement it yourself.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@154  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2011-12-29 13:16:23 +00:00 
						 
				 
			
				
					
						
							
							
								lapayo94@gmail.com 
							
						 
					 
					
						
						
						
						
							
						
						
							d0a7f9a57d 
							
						 
					 
					
						
						
							
							Code improvements  
						
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						Fixed authentication (Can be activated now)
Added MersenneTwister.h
Thanks to mtilden
( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428  and http://forum.mc-server.org/showthread.php?tid=183&pid=1418#pid1418  )
git-svn-id: http://mc-server.googlecode.com/svn/trunk@106  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2011-12-25 13:44:22 +00:00 
						 
				 
			
				
					
						
							
							
								faketruth 
							
						 
					 
					
						
						
						
						
							
						
						
							c2b43f33da 
							
						 
					 
					
						
						
							
							Player data is saved and loaded as human readable JSON now.  
						
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						cFileFormatUpdate will loop through old files and convert them to new files (should replace legacy old format loading code)
cItem has two new functions to load from Json and output Json, this will keep the items in Json standard
ChestEntity and FurnaceEntity use the new functions in cItem
git-svn-id: http://mc-server.googlecode.com/svn/trunk@35  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2011-10-31 21:30:14 +00:00 
						 
				 
			
				
					
						
							
							
								faketruth 
							
						 
					 
					
						
						
						
						
							
						
						
							e2f1cf51c7 
							
						 
					 
					
						
						
							
							Prepared some parts of the code for multi world support, I created lots of TODO's  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@29  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2011-10-31 00:52:20 +00:00 
						 
				 
			
				
					
						
							
							
								faketruth 
							
						 
					 
					
						
						
						
						
							
						
						
							386d58b586 
							
						 
					 
					
						
						
							
							MCServer c++ source files  
						
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						git-svn-id: http://mc-server.googlecode.com/svn/trunk@3  0a769ca7-a7f5-676a-18bf-c427514a06d6 
						
						
					 
					
						2011-10-03 18:41:19 +00:00