LucidCube/CMake/GroupSources.cmake
Rebekah Rowe 1457b3df5b
Removal of Lua and systems that use Lua
I am removing lua specifically because I am not intending on supporting
it on any way. I will manage everything manually in c++, the base is
already there since the entire codebase is built for lua, it can be used
the same way in c++.
This does alienate the type of people that can contribute, this is
intended more as a personal project to attempt matching vanilla
minecraft. Im not intending on running some kind of massive server so
this does just fine.
Lua wasnt even that intertwined with cuberite, but I still want to rid
it for ease of development. Sorry for any hurt feelings.
2023-03-20 17:00:07 -04:00

41 lines
847 B
CMake

function(group_sources)
# Enable the support for solution folders in MSVC
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Put projects into solution folders in MSVC:
set_target_properties(
event_core_static
event_extra_static
expat
fmt
jsoncpp_static
libdeflate
mbedcrypto
mbedtls
mbedx509
sqlite3
SQLiteCpp
PROPERTIES FOLDER Libraries
)
# luaproxy not generated on anything else
if(WIN32)
set_target_properties(
luaproxy
PROPERTIES FOLDER Support
)
endif()
if(${BUILD_TOOLS})
set_target_properties(
MCADefrag
ProtoProxy
PROPERTIES FOLDER Tools
)
endif()
# Put all files into one project, separate by the folders:
get_property(TARGET_SOURCE_FILES TARGET ${CMAKE_PROJECT_NAME} PROPERTY SOURCES)
source_group(TREE "${PROJECT_SOURCE_DIR}/src" FILES ${TARGET_SOURCE_FILES})
endfunction()