LucidCube/tests/BoundingBox/BoundingBoxTest.cpp
Rebekah Rowe 6c4b2e9186
Implement GPL3+ and Apache2.0 Dual License.
Commit is being made to allow additions of GPL3+ code previously
un-addable. With these changes, contributions back to cuberite are
possible with the backporting exemtion, as well as adding stuff in
minetest with minetest code properly being read through and implimented
to upgrade it to GPL3 from GPL2.

project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
2023-03-20 11:49:56 -04:00

97 lines
2.6 KiB
C++

/*
* Copyright 2011-2022 Cuberite Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// ByteBufferTest.cpp
// Implements the main app entrypoint for the cByteBuffer class test
#include "Globals.h"
#include "BoundingBox.h"
/** Runs the tests, returns the number of failed tests. */
static int Test(void)
{
int NumFailed = 0;
Vector3d Min(1, 1, 1);
Vector3d Max(2, 2, 2);
Vector3d LineDefs[] =
{
Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
} ;
bool Results[] = {true, true, true, false, true, false};
double LineCoeffs[] = {2, 0.25, 0.5, 0, 0.25, 0};
for (size_t i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
{
double LineCoeff;
eBlockFace Face;
Vector3d Line1 = LineDefs[2 * i];
Vector3d Line2 = LineDefs[2 * i + 1];
bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
if (res != Results[i])
{
LOGERROR("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
);
NumFailed += 1;
}
if (res)
{
if (std::abs(LineCoeff - LineCoeffs[i]) > 0.0000001)
{
LOGERROR("LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
);
NumFailed += 1;
}
}
} // for i - LineDefs[]
return 0;
}
int main(int argc, char * argv[])
{
LOGD("Test started");
LOGD("Running test");
auto NumFailed = Test();
LOG("BoundingBox test finished, number of failed tests: %d", NumFailed);
return NumFailed;
}