Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			127 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "LuaCommandBinder.h"
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#include "Player.h"
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#include "Plugin.h"
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#include "tolua++.h"
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bool report_errors(lua_State* lua, int status)
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{
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	if ( status!=0 )
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	{
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		std::string s = lua_tostring(lua, -1);
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		LOGERROR("-- %s", s.c_str() );
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		lua_pop(lua, 1);
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		return true;
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	}
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	return false;
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}
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cLuaCommandBinder::cLuaCommandBinder()
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{
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}
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cLuaCommandBinder::~cLuaCommandBinder()
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{
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}
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void cLuaCommandBinder::ClearBindings()
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{
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	m_BoundCommands.clear();
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}
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void cLuaCommandBinder::RemoveBindingsForPlugin( cPlugin* a_Plugin )
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{
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	for( CommandMap::iterator itr = m_BoundCommands.begin(); itr != m_BoundCommands.end(); )
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	{
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		if( itr->second.Plugin == a_Plugin )
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		{
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			LOGINFO("Unbinding %s ", itr->first.c_str( ) );
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			luaL_unref( itr->second.LuaState, LUA_REGISTRYINDEX, itr->second.Reference ); // unreference
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			CommandMap::iterator eraseme = itr;
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			++itr;
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			m_BoundCommands.erase( eraseme );
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			continue;
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		}
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		++itr;
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	}
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}
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bool cLuaCommandBinder::BindCommand( const std::string & a_Command, const std::string & a_Permission, cPlugin* a_Plugin, lua_State * a_LuaState, int a_FunctionReference )
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{
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	if( !a_Plugin->CanBindCommands() )
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	{
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		LOGERROR("ERROR: Trying to bind command \"%s\" to a plugin that is not initialized.", a_Command.c_str() );
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		return false;
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	}
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	if( m_BoundCommands.find( a_Command ) != m_BoundCommands.end() )
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	{
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		LOGERROR("ERROR: Trying to bind command \"%s\" that has already been bound.", a_Command.c_str() );
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		return false;
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	}
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	LOGINFO("Binding %s (%s)", a_Command.c_str(), a_Permission.c_str() );
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	m_BoundCommands[ a_Command ] = BoundFunction( a_Plugin, a_LuaState, a_FunctionReference, a_Permission );
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	return true;
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}
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bool cLuaCommandBinder::HandleCommand( const std::string & a_Command, cPlayer* a_Player )
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{
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	AStringVector Split = StringSplit(a_Command, " ");
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	if (Split.size() == 0)
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	{
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		return false;
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	}
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	CommandMap::iterator FoundCommand = m_BoundCommands.find( Split[0] );
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	if( FoundCommand != m_BoundCommands.end() )
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	{
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		const BoundFunction & func = FoundCommand->second;
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		if( func.Permission.size() > 0 )
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		{
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			if( !a_Player->HasPermission( func.Permission.c_str() ) )
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			{
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				return false;
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			}
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		}
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		LOGD("1. Stack size: %i", lua_gettop(func.LuaState) );
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		lua_rawgeti( func.LuaState, LUA_REGISTRYINDEX, func.Reference); // same as lua_getref()
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		// Push the split
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		LOGD("2. Stack size: %i", lua_gettop(func.LuaState) );
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		lua_createtable(func.LuaState, Split.size(), 0);
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		int newTable = lua_gettop(func.LuaState);
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		int index = 1;
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		std::vector<std::string>::const_iterator iter = Split.begin();
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		while(iter != Split.end()) {
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			tolua_pushstring( func.LuaState, (*iter).c_str() );
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			lua_rawseti(func.LuaState, newTable, index);
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			++iter;
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			++index;
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		}
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		LOGD("3. Stack size: %i", lua_gettop(func.LuaState) );
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		// Push player
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		tolua_pushusertype( func.LuaState, a_Player, "cPlayer" );
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		LOGD("Calling bound function! :D");
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		int s = lua_pcall(func.LuaState, 2, 1, 0);
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		if( report_errors( func.LuaState, s ) )
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		{
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			LOGERROR("error. Stack size: %i", lua_gettop(func.LuaState) );
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			return false;
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		}
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		bool RetVal = (tolua_toboolean(func.LuaState, -1, 0) > 0);
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		lua_pop(func.LuaState, 1); // Pop return value
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		LOGD("ok. Stack size: %i", lua_gettop(func.LuaState) );
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		return RetVal;
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	}
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	return false;
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}
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