LucidCube/Tools/AnvilStats/HeightMap.cpp
Rebekah Rowe 6c4b2e9186
Implement GPL3+ and Apache2.0 Dual License.
Commit is being made to allow additions of GPL3+ code previously
un-addable. With these changes, contributions back to cuberite are
possible with the backporting exemtion, as well as adding stuff in
minetest with minetest code properly being read through and implimented
to upgrade it to GPL3 from GPL2.

project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
2023-03-20 11:49:56 -04:00

284 lines
6.7 KiB
C++

/*
* Copyright 2011-2022 Cuberite Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// HeightMap.cpp
// Implements the cHeightMap class representing a cCallback descendant that draws a B & W map of heights for the world
#include "Globals.h"
#include "HeightMap.h"
static const unsigned char g_BMPHeader[] =
{
0x42, 0x4D, 0x36, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xfe, 0xff, 0xff, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x13, 0x0B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00
} ;
cHeightMap::cHeightMap(void) :
m_CurrentRegionX(0),
m_CurrentRegionZ(0),
m_IsCurrentRegionValid(false)
{
}
void cHeightMap::Finish(void)
{
if (m_IsCurrentRegionValid)
{
StartNewRegion(0, 0);
}
}
bool cHeightMap::OnNewChunk(int a_ChunkX, int a_ChunkZ)
{
int RegionX = (a_ChunkX < 0) ? (a_ChunkX - 31) / 32 : a_ChunkX / 32;
int RegionZ = (a_ChunkZ < 0) ? (a_ChunkZ - 31) / 32 : a_ChunkZ / 32;
if ((RegionX != m_CurrentRegionX) || (RegionZ != m_CurrentRegionZ))
{
if (m_IsCurrentRegionValid)
{
StartNewRegion(RegionX, RegionZ);
}
m_CurrentRegionX = RegionX;
m_CurrentRegionZ = RegionZ;
}
m_IsCurrentRegionValid = true;
m_CurrentChunkX = a_ChunkX;
m_CurrentChunkZ = a_ChunkZ;
m_CurrentChunkOffX = m_CurrentChunkX - m_CurrentRegionX * 32;
m_CurrentChunkOffZ = m_CurrentChunkZ - m_CurrentRegionZ * 32;
memset(m_BlockTypes, 0, sizeof(m_BlockTypes));
return false;
}
bool cHeightMap::OnHeightMap(const int * a_HeightMapBE)
{
ASSERT(m_CurrentChunkOffX >= 0);
ASSERT(m_CurrentChunkOffX < 32);
ASSERT(m_CurrentChunkOffZ >= 0);
ASSERT(m_CurrentChunkOffZ < 32);
int * BaseHeight = m_Height + m_CurrentChunkOffZ * 16 * 512 + m_CurrentChunkOffX * 16;
for (int z = 0; z < 16; z++)
{
int * Row = BaseHeight + z * 512;
for (int x = 0; x < 16; x++)
{
Row[x] = ntohl(a_HeightMapBE[z * 16 + x]);
}
} // for z
return false; // Still want blockdata to remove trees from the heightmap
}
bool cHeightMap::OnSection(
unsigned char a_Y,
const BLOCKTYPE * a_BlockTypes,
const NIBBLETYPE * a_BlockAdditional,
const NIBBLETYPE * a_BlockMeta,
const NIBBLETYPE * a_BlockLight,
const NIBBLETYPE * a_BlockSkyLight
)
{
// Copy the section data into the appropriate place in the internal buffer
memcpy(m_BlockTypes + a_Y * 16 * 16 * 16, a_BlockTypes, 16 * 16 * 16);
return false;
}
bool cHeightMap::OnSectionsFinished(void)
{
// Remove trees from the heightmap:
for (int z = 0; z < 16; z++)
{
for (int x = 0; x < 16; x++)
{
for (int y = m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x]; y >= 0; y--)
{
if (IsGround(m_BlockTypes[256 * y + 16 * z + x]))
{
m_Height[512 * (16 * m_CurrentChunkOffZ + z) + 16 * m_CurrentChunkOffX + x] = y;
break; // for y
}
} // for y
} // for x
} // for z
return true;
}
void cHeightMap::StartNewRegion(int a_RegionX, int a_RegionZ)
{
AString FileName;
Printf(FileName, "Height.%d.%d.bmp", m_CurrentRegionX, m_CurrentRegionZ);
cFile f;
if (!f.Open(FileName, cFile::fmWrite))
{
LOG("Cannot open file \"%s\" for writing the height map. Data for this region lost.", FileName.c_str());
}
else
{
f.Write(g_BMPHeader, sizeof(g_BMPHeader));
for (int z = 0; z < 512; z++)
{
int RowData[512];
int * HeightRow = m_Height + z * 512;
for (int x = 0; x < 512; x++)
{
RowData[x] = std::max(std::min(HeightRow[x], 255), 0) * 0x010101;
}
f.Write(RowData, sizeof(RowData));
} // for z
}
memset(m_Height, 0, sizeof(m_Height));
m_CurrentRegionX = a_RegionX;
m_CurrentRegionZ = a_RegionZ;
}
bool cHeightMap::IsGround(BLOCKTYPE a_BlockType)
{
// Name all blocks that are NOT ground, return false for them:
switch (a_BlockType)
{
case E_BLOCK_AIR:
case E_BLOCK_BED:
case E_BLOCK_BEETROOTS:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_BROWN_MUSHROOM:
case E_BLOCK_CACTUS:
case E_BLOCK_CAKE:
case E_BLOCK_CARROTS:
case E_BLOCK_CAULDRON:
case E_BLOCK_CHEST:
case E_BLOCK_CHORUS_FLOWER:
case E_BLOCK_CHORUS_PLANT:
case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_COBWEB:
case E_BLOCK_COCOA_POD:
case E_BLOCK_CROPS:
case E_BLOCK_DEAD_BUSH:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_DIRT:
case E_BLOCK_DRAGON_EGG:
case E_BLOCK_END_GATEWAY:
case E_BLOCK_END_PORTAL:
case E_BLOCK_END_ROD:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_FENCE:
case E_BLOCK_FENCE_GATE:
case E_BLOCK_FIRE:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_HEAD:
case E_BLOCK_IRON_BARS:
case E_BLOCK_LADDER:
case E_BLOCK_LAVA:
case E_BLOCK_LEAVES:
case E_BLOCK_LEVER:
case E_BLOCK_LILY_PAD:
case E_BLOCK_LOG: // NOTE: This block is actually solid, but we don't want it because it's the thing that trees are made of, and we're getting rid of trees
case E_BLOCK_MELON:
case E_BLOCK_MELON_STEM:
case E_BLOCK_NETHER_BRICK_FENCE:
case E_BLOCK_NETHER_PORTAL:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_PUMPKIN:
case E_BLOCK_PUMPKIN_STEM:
case E_BLOCK_RAIL:
case E_BLOCK_RED_ROSE:
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_TORCH_OFF:
case E_BLOCK_REDSTONE_TORCH_ON:
case E_BLOCK_REDSTONE_WIRE:
case E_BLOCK_REEDS:
case E_BLOCK_SAPLING:
case E_BLOCK_SIGN_POST:
case E_BLOCK_SNOW:
case E_BLOCK_STATIONARY_LAVA:
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_STRUCTURE_VOID:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_TORCH:
case E_BLOCK_TRIPWIRE:
case E_BLOCK_TRIPWIRE_HOOK:
case E_BLOCK_VINES:
case E_BLOCK_WALLSIGN:
case E_BLOCK_WATER:
case E_BLOCK_WOODEN_BUTTON:
case E_BLOCK_WOODEN_PRESSURE_PLATE:
case E_BLOCK_YELLOW_FLOWER:
{
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
// cHeightMapFactory:
cHeightMapFactory::~cHeightMapFactory()
{
// Force all threads to save their last regions:
for (cCallbacks::iterator itr = m_Callbacks.begin(), end = m_Callbacks.end(); itr != end; ++itr)
{
((cHeightMap *)(*itr))->Finish();
}
// TODO: Join all the files into one giant image file
}