LucidCube/Tools/AnvilStats/Processor.h
Rebekah Rowe 6c4b2e9186
Implement GPL3+ and Apache2.0 Dual License.
Commit is being made to allow additions of GPL3+ code previously
un-addable. With these changes, contributions back to cuberite are
possible with the backporting exemtion, as well as adding stuff in
minetest with minetest code properly being read through and implimented
to upgrade it to GPL3 from GPL2.

project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
2023-03-20 11:49:56 -04:00

96 lines
2.8 KiB
C++

/*
* Copyright 2011-2022 Cuberite Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Processor.h
// Interfaces to the cProcessor class representing the overall processor engine that manages threads, calls callbacks etc.
#pragma once
// fwd:
class cCallback;
class cCallbackFactory;
class cParsedNBT;
class cProcessor
{
class cThread :
public cIsThread
{
typedef cIsThread super;
cCallback & m_Callback;
cProcessor & m_ParentProcessor;
cEvent m_HasStarted;
// cIsThread override:
virtual void Execute(void) override;
void ProcessFile(const AString & a_FileName);
void ProcessFileData(const char * a_FileData, size_t a_Size, int a_ChunkBaseX, int a_ChunkBaseZ);
void ProcessChunk(const char * a_FileData, int a_ChunkX, int a_ChunkZ, unsigned a_SectorStart, unsigned a_SectorSize, unsigned a_TimeStamp);
void ProcessCompressedChunkData(int a_ChunkX, int a_ChunkZ, const char * a_CompressedData, int a_CompressedSize);
void ProcessParsedChunkData(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT);
// The following processing parts return true if they were interrupted by the callback, causing the processing of current chunk to abort
bool ProcessChunkSections(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
bool ProcessChunkEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
bool ProcessChunkTileEntities(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
bool ProcessChunkTileTicks(int a_ChunkX, int a_ChunkZ, cParsedNBT & a_NBT, int a_LevelTag);
public:
cThread(cCallback & a_Callback, cProcessor & a_ParentProcessor);
/** Waits until the thread starts processing the callback code. */
void WaitForStart(void);
} ;
typedef std::vector<cThread *> cThreads;
public:
cProcessor(void);
~cProcessor();
void ProcessWorld(const AString & a_WorldFolder, cCallbackFactory & a_CallbackFactory);
protected:
bool m_IsShuttingDown; // If true, the threads should stop ASAP
cCriticalSection m_CS;
AStringList m_FileQueue;
cThreads m_Threads;
/** Populates m_FileQueue with Anvil files from the specified folder. */
void PopulateFileQueue(const AString & a_WorldFolder);
/** Returns one filename from m_FileQueue, and removes the name from the queue. */
AString GetOneFileName(void);
} ;