Commit is being made to allow additions of GPL3+ code previously un-addable. With these changes, contributions back to cuberite are possible with the backporting exemtion, as well as adding stuff in minetest with minetest code properly being read through and implimented to upgrade it to GPL3 from GPL2. project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
344 lines
7.3 KiB
C++
344 lines
7.3 KiB
C++
|
|
/*
|
|
* Copyright 2011-2022 Cuberite Contributors
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
#include "Globals.h"
|
|
#include "ChunkSource.h"
|
|
#include <QThread>
|
|
#include "src/Generating/BioGen.h"
|
|
#include "src/StringCompression.h"
|
|
#include "src/WorldStorage/FastNBT.h"
|
|
#include "src/IniFile.h"
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// BioGenSource:
|
|
|
|
BioGenSource::BioGenSource(cIniFilePtr a_IniFile) :
|
|
m_IniFile(a_IniFile),
|
|
m_Mtx(QMutex::Recursive)
|
|
{
|
|
reload();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
|
|
{
|
|
cChunkDef::BiomeMap biomes;
|
|
int tag;
|
|
cBiomeGenPtr biomeGen = getBiomeGen(tag);
|
|
biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
|
|
releaseBiomeGen(std::move(biomeGen), tag);
|
|
a_DestChunk.setBiomes(biomes);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BioGenSource::reload()
|
|
{
|
|
QMutexLocker lock(&m_Mtx);
|
|
m_CurrentTag += 1;
|
|
m_BiomeGens.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cBiomeGenPtr BioGenSource::getBiomeGen(int & a_Tag)
|
|
{
|
|
QMutexLocker lock(&m_Mtx);
|
|
a_Tag = m_CurrentTag;
|
|
if (m_BiomeGens.empty())
|
|
{
|
|
// Create a new biogen:
|
|
lock.unlock();
|
|
int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0);
|
|
bool unused;
|
|
cBiomeGenPtr res = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused);
|
|
return res;
|
|
}
|
|
else
|
|
{
|
|
// Return an existing biogen:
|
|
cBiomeGenPtr res = m_BiomeGens.back();
|
|
m_BiomeGens.pop_back();
|
|
return res;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void BioGenSource::releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag)
|
|
{
|
|
QMutexLocker lock(&m_Mtx);
|
|
|
|
// If the tag differs, the source has been reloaded and this biogen is old, dispose:
|
|
if (a_Tag != m_CurrentTag)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// The tag is the same, put the biogen back to list:
|
|
m_BiomeGens.push_back(std::move(a_BiomeGen));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// AnvilSource::AnvilFile
|
|
|
|
class AnvilSource::AnvilFile
|
|
{
|
|
public:
|
|
/** Coordinates of the region file. */
|
|
int m_RegionX, m_RegionZ;
|
|
|
|
/** True iff the file contains proper data. */
|
|
bool m_IsValid;
|
|
|
|
|
|
|
|
/** Creates a new instance with the specified region coords. Reads the file header. */
|
|
AnvilFile(int a_RegionX, int a_RegionZ, const AString & a_WorldPath) :
|
|
m_RegionX(a_RegionX),
|
|
m_RegionZ(a_RegionZ),
|
|
m_IsValid(false)
|
|
{
|
|
readFile(Printf("%s/r.%d.%d.mca", a_WorldPath.c_str(), a_RegionX, a_RegionZ));
|
|
}
|
|
|
|
|
|
|
|
/** Returns the compressed data of the specified chunk.
|
|
Returns an empty string when chunk not present. */
|
|
AString getChunkData(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
if (!m_IsValid)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
// Translate to local coords:
|
|
int RelChunkX = a_ChunkX - m_RegionX * 32;
|
|
int RelChunkZ = a_ChunkZ - m_RegionZ * 32;
|
|
ASSERT((RelChunkX >= 0) && (RelChunkX < 32));
|
|
ASSERT((RelChunkZ >= 0) && (RelChunkZ < 32));
|
|
|
|
// Get the chunk data location:
|
|
UInt32 chunkOffset = m_Header[RelChunkX + 32 * RelChunkZ] >> 8;
|
|
UInt32 numChunkSectors = m_Header[RelChunkX + 32 * RelChunkZ] & 0xff;
|
|
if ((chunkOffset < 2) || (numChunkSectors == 0))
|
|
{
|
|
return "";
|
|
}
|
|
|
|
// Get the real data size:
|
|
const char * chunkData = m_FileData.data() + chunkOffset * 4096;
|
|
UInt32 chunkSize = GetBEInt(chunkData);
|
|
if ((chunkSize < 2) || (chunkSize / 4096 > numChunkSectors))
|
|
{
|
|
// Bad data, bail out
|
|
return "";
|
|
}
|
|
|
|
// Check the compression method:
|
|
if (chunkData[4] != 2)
|
|
{
|
|
// Chunk is in an unknown compression
|
|
return "";
|
|
}
|
|
chunkSize--;
|
|
|
|
// Read the chunk data:
|
|
return m_FileData.substr(chunkOffset * 4096 + 5, chunkSize);
|
|
}
|
|
|
|
protected:
|
|
AString m_FileData;
|
|
UInt32 m_Header[2048];
|
|
|
|
|
|
/** Reads the whole specified file contents and parses the header. */
|
|
void readFile(const AString & a_FileName)
|
|
{
|
|
// Read the entire file:
|
|
m_FileData = cFile::ReadWholeFile(a_FileName);
|
|
if (m_FileData.size() < sizeof(m_Header))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Parse the header - change endianness:
|
|
const char * hdr = m_FileData.data();
|
|
for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)
|
|
{
|
|
m_Header[i] = GetBEInt(hdr + 4 * i);
|
|
}
|
|
m_IsValid = true;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// AnvilSource:
|
|
|
|
AnvilSource::AnvilSource(QString a_WorldRegionFolder) :
|
|
m_WorldRegionFolder(a_WorldRegionFolder)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk)
|
|
{
|
|
// Load the compressed data:
|
|
AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ);
|
|
if (compressedChunkData.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Uncompress the chunk data:
|
|
AString uncompressed;
|
|
int res = InflateString(compressedChunkData.data(), compressedChunkData.size(), uncompressed);
|
|
if (res != Z_OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Parse the NBT data:
|
|
cParsedNBT nbt(uncompressed.data(), uncompressed.size());
|
|
if (!nbt.IsValid())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get the biomes out of the NBT:
|
|
int Level = nbt.FindChildByName(0, "Level");
|
|
if (Level < 0)
|
|
{
|
|
return;
|
|
}
|
|
cChunkDef::BiomeMap biomeMap;
|
|
int mcsBiomes = nbt.FindChildByName(Level, "MCSBiomes");
|
|
if ((mcsBiomes >= 0) && (nbt.GetDataLength(mcsBiomes) == sizeof(biomeMap)))
|
|
{
|
|
// Convert the biomes from BigEndian to platform native numbers:
|
|
const char * beBiomes = nbt.GetData(mcsBiomes);
|
|
for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
|
|
{
|
|
biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i);
|
|
}
|
|
a_DestChunk.setBiomes(biomeMap);
|
|
return;
|
|
}
|
|
|
|
// MCS biomes not found, load Vanilla biomes instead:
|
|
int biomes = nbt.FindChildByName(Level, "Biomes");
|
|
if ((biomes < 0) || (nbt.GetDataLength(biomes) != ARRAYCOUNT(biomeMap)))
|
|
{
|
|
return;
|
|
}
|
|
// Convert the biomes from Vanilla to EMCSBiome:
|
|
const char * vanillaBiomes = nbt.GetData(biomes);
|
|
for (size_t i = 0; i < ARRAYCOUNT(biomeMap); i++)
|
|
{
|
|
biomeMap[i] = EMCSBiome(vanillaBiomes[i]);
|
|
}
|
|
a_DestChunk.setBiomes(biomeMap);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AnvilSource::reload()
|
|
{
|
|
// Remove all files from the cache:
|
|
QMutexLocker lock(&m_Mtx);
|
|
m_Files.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void AnvilSource::chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ)
|
|
{
|
|
a_RegionX = a_ChunkX >> 5;
|
|
a_RegionZ = a_ChunkZ >> 5;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AString AnvilSource::getCompressedChunkData(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
return getAnvilFile(a_ChunkX, a_ChunkZ)->getChunkData(a_ChunkX, a_ChunkZ);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ)
|
|
{
|
|
int RegionX, RegionZ;
|
|
chunkToRegion(a_ChunkX, a_ChunkZ, RegionX, RegionZ);
|
|
|
|
// Search the cache for the file:
|
|
QMutexLocker lock(&m_Mtx);
|
|
for (auto itr = m_Files.begin(), end = m_Files.end(); itr != end; ++itr)
|
|
{
|
|
if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ))
|
|
{
|
|
// Found the file in the cache, move it to front and return it:
|
|
AnvilFilePtr file(*itr);
|
|
m_Files.erase(itr);
|
|
m_Files.push_front(file);
|
|
return file;
|
|
}
|
|
}
|
|
|
|
// File not in cache, create it:
|
|
AnvilFilePtr file(new AnvilFile(RegionX, RegionZ, m_WorldRegionFolder.toStdString()));
|
|
m_Files.push_front(file);
|
|
return file;
|
|
}
|
|
|
|
|
|
|
|
|
|
|