Commit is being made to allow additions of GPL3+ code previously un-addable. With these changes, contributions back to cuberite are possible with the backporting exemtion, as well as adding stuff in minetest with minetest code properly being read through and implimented to upgrade it to GPL3 from GPL2. project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
457 lines
11 KiB
C++
457 lines
11 KiB
C++
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/*
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* Copyright 2011-2022 Cuberite Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Globals.h"
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#include "MainWindow.h"
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#include <QVBoxLayout>
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#include <QAction>
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#include <QMenuBar>
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#include <QApplication>
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#include <QFileDialog>
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#include <QSettings>
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#include <QDirIterator>
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#include <QStatusBar>
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#include "ChunkSource.h"
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#include "src/IniFile.h"
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#include "src/Generating/BioGen.h"
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#include "src/StringCompression.h"
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#include "src/WorldStorage/FastNBT.h"
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#include "GeneratorSetup.h"
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#include "RegionLoader.h"
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const double MainWindow::m_ViewZooms[] =
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{
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0.0625, 0.125, 0.25, 0.5, 1, 2, 4, 8, 16, 24,
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};
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MainWindow::MainWindow(QWidget * parent) :
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QMainWindow(parent),
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m_GeneratorSetup(nullptr),
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m_LineSeparator(nullptr),
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m_CurrentZoomLevel(2)
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{
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initMinecraftPath();
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m_BiomeView = new BiomeView();
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connect(m_BiomeView, SIGNAL(increaseZoom()), this, SLOT(increaseZoom()));
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connect(m_BiomeView, SIGNAL(decreaseZoom()), this, SLOT(decreaseZoom()));
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connect(m_BiomeView, SIGNAL(wheelUp()), this, SLOT(increaseZoom()));
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connect(m_BiomeView, SIGNAL(wheelDown()), this, SLOT(decreaseZoom()));
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m_BiomeView->setZoomLevel(m_ViewZooms[m_CurrentZoomLevel]);
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m_StatusBar = new QStatusBar();
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this->setStatusBar(m_StatusBar);
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m_StatusBlockX = new QLabel(tr("X"));
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m_StatusBlockZ = new QLabel(tr("Z"));
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m_StatusBiome = new QLabel(tr("B"));
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m_StatusBar->addPermanentWidget(m_StatusBlockX);
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m_StatusBar->addPermanentWidget(m_StatusBlockZ);
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m_StatusBar->addPermanentWidget(m_StatusBiome);
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m_MainLayout = new QHBoxLayout();
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m_MainLayout->addWidget(m_BiomeView, 1);
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m_MainLayout->setMenuBar(menuBar());
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m_MainLayout->setMargin(0);
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QWidget * central = new QWidget();
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central->setLayout(m_MainLayout);
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setCentralWidget(central);
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createActions();
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createMenus();
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connect(m_BiomeView, SIGNAL(hoverChanged(int, int, int)), this, SLOT(hoverChanged(int, int, int)));
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}
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MainWindow::~MainWindow()
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{
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RegionLoader::shutdown();
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}
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void MainWindow::newGenerator()
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{
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// (Re-)open the generator setup dialog with empty settings:
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openGeneratorSetup("");
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// Set the chunk source:
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cIniFilePtr iniFile = m_GeneratorSetup->getIniFile();
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m_BiomeView->setChunkSource(std::make_shared<BioGenSource>(iniFile));
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m_BiomeView->redraw();
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}
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void MainWindow::openGenerator()
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{
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// Let the user specify the world.ini file:
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QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
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if (worldIni.isEmpty())
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{
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return;
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}
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// (Re-)open the generator setup dialog:
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openGeneratorSetup(worldIni.toStdString());
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::make_shared<BioGenSource>(m_GeneratorSetup->getIniFile()));
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m_BiomeView->redraw();
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}
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void MainWindow::openWorld()
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{
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// Let the user specify the world:
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QString regionFolder = QFileDialog::getExistingDirectory(this, tr("Select the region folder"), QString());
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if (regionFolder.isEmpty())
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{
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return;
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}
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// Remove the generator setup dialog, if open:
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closeGeneratorSetup();
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::make_shared<AnvilSource>(regionFolder));
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m_BiomeView->redraw();
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}
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void MainWindow::openVanillaWorld()
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{
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// The world is stored in the sender action's data, retrieve it:
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QAction * action = qobject_cast<QAction *>(sender());
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if (action == nullptr)
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{
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return;
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}
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// Remove the generator setup dialog, if open:
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closeGeneratorSetup();
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// Set the chunk source:
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m_BiomeView->setChunkSource(std::make_shared<AnvilSource>(action->data().toString()));
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m_BiomeView->redraw();
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}
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void MainWindow::centerView()
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{
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m_BiomeView->setPosition(0, 0);
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}
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void MainWindow::setViewZoom()
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{
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// The zoom level is stored in the sender action's data, retrieve it:
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QAction * action = qobject_cast<QAction *>(sender());
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if (action == nullptr)
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{
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return;
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}
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m_CurrentZoomLevel = action->data().toInt();
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double newZoom = m_ViewZooms[m_CurrentZoomLevel];
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m_BiomeView->setZoomLevel(newZoom);
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action->setChecked(true);
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}
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void MainWindow::increaseZoom()
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{
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// If already at max zoom, bail out:
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if (m_CurrentZoomLevel >= ARRAYCOUNT(m_ViewZooms) - 1)
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{
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return;
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}
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// Increase the zoom level:
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m_CurrentZoomLevel += 1;
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m_actViewZoom[m_CurrentZoomLevel]->setChecked(true);
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m_BiomeView->setZoomLevel(m_ViewZooms[m_CurrentZoomLevel]);
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}
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void MainWindow::decreaseZoom()
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{
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// If already at min zoom, bail out:
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if (m_CurrentZoomLevel == 0)
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{
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return;
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}
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// Decrease the zoom level:
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m_CurrentZoomLevel -= 1;
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m_actViewZoom[m_CurrentZoomLevel]->setChecked(true);
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m_BiomeView->setZoomLevel(m_ViewZooms[m_CurrentZoomLevel]);
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}
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void MainWindow::hoverChanged(int a_BlockX, int a_BlockZ, int a_Biome)
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{
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m_StatusBlockX->setText(tr("X: %1").arg(a_BlockX));
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m_StatusBlockZ->setText(tr("Z: %1").arg(a_BlockZ));
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m_StatusBiome->setText (tr("B: %1 (%2)").arg(BiomeToString(a_Biome).c_str()).arg(a_Biome));
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}
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void MainWindow::initMinecraftPath()
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{
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#ifdef Q_OS_MAC
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m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft");
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#elif defined Q_OS_WIN32
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QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1");
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m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath();
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#else
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m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft");
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#endif
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}
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void MainWindow::createActions()
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{
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// Map menu:
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createWorldActions();
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m_actNewGen = new QAction(tr("&New generator"), this);
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m_actNewGen->setShortcut(tr("Ctrl+N"));
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m_actNewGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actNewGen, SIGNAL(triggered()), this, SLOT(newGenerator()));
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m_actOpenGen = new QAction(tr("&Open generator..."), this);
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m_actOpenGen->setShortcut(tr("Ctrl+G"));
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m_actOpenGen->setStatusTip(tr("Open a generator INI file and display the generated biomes"));
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connect(m_actOpenGen, SIGNAL(triggered()), this, SLOT(openGenerator()));
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m_actOpenWorld = new QAction(tr("&Open world..."), this);
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m_actOpenWorld->setShortcut(tr("Ctrl+O"));
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m_actOpenWorld->setStatusTip(tr("Open an existing world and display its biomes"));
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connect(m_actOpenWorld, SIGNAL(triggered()), this, SLOT(openWorld()));
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m_actReload = new QAction(tr("&Reload"), this);
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m_actReload->setShortcut(tr("F5"));
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m_actReload->setStatusTip(tr("Clear the view cache and force a reload of all the data"));
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connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
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m_actExit = new QAction(tr("E&xit"), this);
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m_actExit->setShortcut(tr("Alt+X"));
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m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
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connect(m_actExit, SIGNAL(triggered()), this, SLOT(close()));
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// View menu:
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m_actViewCenter = new QAction(tr("&Reset to center"), this);
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m_actViewCenter->setStatusTip(tr("Scrolls the view back to the map center"));
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connect(m_actViewCenter, SIGNAL(triggered()), this, SLOT(centerView()));
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QActionGroup * zoomGroup = new QActionGroup(this);
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for (int i = 0; i < ARRAYCOUNT(m_ViewZooms); i++)
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{
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m_actViewZoom[i] = new QAction(tr("&Zoom %1%").arg(std::floor(m_ViewZooms[i] * 100)), this);
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m_actViewZoom[i]->setCheckable(true);
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m_actViewZoom[i]->setData(QVariant(i));
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zoomGroup->addAction(m_actViewZoom[i]);
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connect(m_actViewZoom[i], SIGNAL(triggered()), this, SLOT(setViewZoom()));
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}
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m_actViewZoom[m_CurrentZoomLevel]->setChecked(true);
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}
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void MainWindow::createWorldActions()
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{
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QDir mc(m_MinecraftPath);
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if (!mc.cd("saves"))
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{
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return;
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}
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QDirIterator it(mc);
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int key = 1;
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while (it.hasNext())
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{
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it.next();
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if (!it.fileInfo().isDir())
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{
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continue;
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}
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QString name = getWorldName(it.filePath().toStdString());
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if (name.isEmpty())
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{
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continue;
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}
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QAction * w = new QAction(this);
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w->setText(name);
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w->setData(it.filePath() + "/region");
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if (key < 10)
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{
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w->setShortcut("Ctrl+" + QString::number(key));
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key++;
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}
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connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld()));
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m_WorldActions.append(w);
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}
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}
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void MainWindow::createMenus()
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{
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// Map menu:
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QMenu * file = menuBar()->addMenu(tr("&Map"));
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file->addAction(m_actNewGen);
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file->addAction(m_actOpenGen);
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file->addSeparator();
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QMenu * worlds = file->addMenu(tr("Open &existing"));
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worlds->addActions(m_WorldActions);
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if (m_WorldActions.empty())
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{
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worlds->setEnabled(false);
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}
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file->addAction(m_actOpenWorld);
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file->addSeparator();
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file->addAction(m_actReload);
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file->addSeparator();
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file->addAction(m_actExit);
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// View menu:
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QMenu * view = menuBar()->addMenu(tr("&View"));
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view->addAction(m_actViewCenter);
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view->addSeparator();
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for (size_t i = 0; i < ARRAYCOUNT(m_actViewZoom); i++)
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{
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view->addAction(m_actViewZoom[i]);
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}
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}
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QString MainWindow::getWorldName(const AString & a_Path)
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{
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AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat");
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if (levelData.empty())
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{
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// No such file / no data
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return QString();
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}
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AString uncompressed;
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if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK)
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{
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return QString();
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}
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cParsedNBT nbt(uncompressed.data(), uncompressed.size());
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if (!nbt.IsValid())
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{
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return QString();
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}
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AString name = nbt.GetName(1);
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int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName");
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if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String))
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{
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return QString();
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}
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return QString::fromStdString(nbt.GetString(levelNameTag));
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}
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void MainWindow::openGeneratorSetup(const AString & a_IniFileName)
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{
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// Close any previous editor:
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closeGeneratorSetup();
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// Open up a new editor:
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m_GeneratorSetup = new GeneratorSetup(a_IniFileName);
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m_LineSeparator = new QWidget();
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m_LineSeparator->setFixedWidth(2);
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m_LineSeparator->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Expanding);
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m_LineSeparator->setStyleSheet(QString("background-color: #c0c0c0;"));
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m_MainLayout->addWidget(m_LineSeparator);
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m_MainLayout->addWidget(m_GeneratorSetup);
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// Connect the signals from the setup pane:
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connect(m_GeneratorSetup, SIGNAL(generatorUpdated()), m_BiomeView, SLOT(reload()));
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}
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void MainWindow::closeGeneratorSetup()
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{
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delete m_MainLayout->takeAt(2);
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delete m_MainLayout->takeAt(1);
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delete m_GeneratorSetup;
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delete m_LineSeparator;
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m_GeneratorSetup = nullptr;
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m_LineSeparator = nullptr;
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}
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