Commit is being made to allow additions of GPL3+ code previously un-addable. With these changes, contributions back to cuberite are possible with the backporting exemtion, as well as adding stuff in minetest with minetest code properly being read through and implimented to upgrade it to GPL3 from GPL2. project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
77 lines
2.4 KiB
C
77 lines
2.4 KiB
C
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/*
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* Copyright 2011-2022 Cuberite Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// LinearInterpolation.h
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// Declares methods for linear interpolation over 1D, 2D and 3D arrays
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#pragma once
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// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays
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// These arrays enforce a max size of the dest array, but the limits are settable here:
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const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array
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const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array
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const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array
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/** Puts linearly interpolated values from one array into another array. 1D version */
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void LinearInterpolate1DArray(
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float * a_Src, ///< Src array
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int a_SrcSizeX, ///< Count of the src array
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float * a_Dst, ///< Src array
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int a_DstSizeX ///< Count of the dst array
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);
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/** Puts linearly interpolated values from one array into another array. 2D version */
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void LinearInterpolate2DArray(
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float * a_Src, ///< Src array, [x + a_SrcSizeX * y]
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int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction
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float * a_Dst, ///< Dst array, [x + a_DstSizeX * y]
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int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction
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);
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/** Puts linearly interpolated values from one array into another array. 3D version */
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void LinearInterpolate3DArray(
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float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z]
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int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction
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float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z]
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int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction
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);
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