Commit is being made to allow additions of GPL3+ code previously un-addable. With these changes, contributions back to cuberite are possible with the backporting exemtion, as well as adding stuff in minetest with minetest code properly being read through and implimented to upgrade it to GPL3 from GPL2. project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
511 lines
11 KiB
C++
511 lines
11 KiB
C++
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/*
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* Copyright 2011-2022 Cuberite Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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template <typename T>
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// tolua_begin
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class Vector3
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{
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TOLUA_TEMPLATE_BIND((T, int, float, double))
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public:
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T x, y, z;
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constexpr Vector3(void) : x(0), y(0), z(0) {}
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constexpr Vector3(T a_x, T a_y, T a_z) : x(a_x), y(a_y), z(a_z) {}
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#ifdef TOLUA_EXPOSITION // Hardcoded copy constructors (tolua++ does not support function templates .. yet)
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Vector3(const Vector3<float> & a_Rhs);
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Vector3(const Vector3<double> & a_Rhs);
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Vector3(const Vector3<int> & a_Rhs);
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#endif
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// tolua_end
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// Conversion constructors where U is not the same as T leaving the copy-constructor implicitly generated
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template <typename U, typename = typename std::enable_if<!std::is_same<U, T>::value>::type>
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constexpr Vector3(const Vector3<U> & a_Rhs):
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x(static_cast<T>(a_Rhs.x)),
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y(static_cast<T>(a_Rhs.y)),
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z(static_cast<T>(a_Rhs.z))
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{
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}
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// tolua_begin
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inline void Set(T a_x, T a_y, T a_z)
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{
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x = a_x;
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y = a_y;
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z = a_z;
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}
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inline void Normalize(void)
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{
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double Len = 1.0 / Length();
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x = static_cast<T>(x * Len);
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y = static_cast<T>(y * Len);
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z = static_cast<T>(z * Len);
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}
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inline Vector3<T> NormalizeCopy(void) const
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{
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double Len = 1.0 / Length();
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return Vector3<T>(
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static_cast<T>(x * Len),
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static_cast<T>(y * Len),
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static_cast<T>(z * Len)
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);
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}
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// tolua_end
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/** Sets the given vector to the normalized version of this vector.
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Removed from LuaAPI, because Lua doesn't need distinguishing from the other overload. */
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inline void NormalizeCopy(Vector3<T> & a_Rhs) const
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{
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double Len = 1.0 / Length();
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a_Rhs.Set(
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static_cast<T>(x * Len),
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static_cast<T>(y * Len),
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static_cast<T>(z * Len)
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);
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}
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// tolua_begin
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inline bool HasNonZeroLength(void) const
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{
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wfloat-equal"
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#endif
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return ((x != 0) || (y != 0) || (z != 0));
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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}
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inline double Length(void) const
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{
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return sqrt(static_cast<double>(x * x + y * y + z * z));
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}
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inline double SqrLength(void) const
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{
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return x * x + y * y + z * z;
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}
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inline T Dot(const Vector3<T> & a_Rhs) const
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{
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return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z;
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}
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/** Updates each coord to its absolute value */
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inline void Abs()
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{
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x = std::abs(x);
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y = std::abs(y);
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z = std::abs(z);
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}
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/** Clamps each coord into the specified range. */
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inline void Clamp(T a_Min, T a_Max)
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{
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x = ::Clamp(x, a_Min, a_Max);
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y = ::Clamp(y, a_Min, a_Max);
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z = ::Clamp(z, a_Min, a_Max);
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}
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inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const
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{
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return Vector3<T>(
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y * a_Rhs.z - z * a_Rhs.y,
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z * a_Rhs.x - x * a_Rhs.z,
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x * a_Rhs.y - y * a_Rhs.x
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);
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}
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inline bool Equals(const Vector3<T> & a_Rhs) const
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{
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// Perform a strict comparison of the contents - we want to know whether this object is exactly equal
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// To perform EPS-based comparison, use the EqualsEps() function
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wfloat-equal"
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#endif
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return !((x != a_Rhs.x) || (y != a_Rhs.y) || (z != a_Rhs.z));
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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}
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inline bool EqualsEps(const Vector3<T> & a_Rhs, T a_Eps) const
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{
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return (std::abs(x - a_Rhs.x) < a_Eps) && (std::abs(y - a_Rhs.y) < a_Eps) && (std::abs(z - a_Rhs.z) < a_Eps);
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}
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inline void Move(T a_X, T a_Y, T a_Z)
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{
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x += a_X;
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y += a_Y;
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z += a_Z;
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}
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inline void Move(const Vector3<T> & a_Diff)
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{
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x += a_Diff.x;
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y += a_Diff.y;
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z += a_Diff.z;
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}
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/** Returns a new Vector3i with coords set to std::floor() of this vector's coords. */
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inline Vector3<int> Floor(void) const
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{
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return Vector3<int>(
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FloorC(x),
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FloorC(y),
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FloorC(z)
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);
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}
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/** Returns a new Vector3i with coords set to std::ceil() of this vector's coords. */
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inline Vector3<int> Ceil() const
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{
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return Vector3<int>(
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CeilC(x),
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CeilC(y),
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CeilC(z)
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);
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}
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// tolua_end
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inline bool operator != (const Vector3<T> & a_Rhs) const
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{
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return !Equals(a_Rhs);
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}
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inline bool operator == (const Vector3<T> & a_Rhs) const
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{
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return Equals(a_Rhs);
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}
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inline bool operator > (const Vector3<T> & a_Rhs) const
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{
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return (SqrLength() > a_Rhs.SqrLength());
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}
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inline bool operator < (const Vector3<T> & a_Rhs) const
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{
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return (SqrLength() < a_Rhs.SqrLength());
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}
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inline void operator += (const Vector3<T> & a_Rhs)
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{
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x += a_Rhs.x;
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y += a_Rhs.y;
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z += a_Rhs.z;
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}
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inline void operator -= (const Vector3<T> & a_Rhs)
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{
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x -= a_Rhs.x;
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y -= a_Rhs.y;
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z -= a_Rhs.z;
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}
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inline void operator *= (const Vector3<T> & a_Rhs)
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{
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x *= a_Rhs.x;
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y *= a_Rhs.y;
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z *= a_Rhs.z;
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}
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inline void operator *= (T a_v)
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{
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x *= a_v;
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y *= a_v;
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z *= a_v;
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}
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// tolua_begin
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inline Vector3<T> operator + (const Vector3<T>& a_Rhs) const
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{
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return Vector3<T>(
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x + a_Rhs.x,
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y + a_Rhs.y,
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z + a_Rhs.z
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);
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}
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inline Vector3<T> operator - (const Vector3<T>& a_Rhs) const
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{
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return Vector3<T>(
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x - a_Rhs.x,
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y - a_Rhs.y,
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z - a_Rhs.z
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);
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}
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inline Vector3<T> operator - (void) const
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{
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return Vector3<T>(-x, -y, -z);
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}
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inline Vector3<T> operator * (const Vector3<T>& a_Rhs) const
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{
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return Vector3<T>(
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x * a_Rhs.x,
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y * a_Rhs.y,
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z * a_Rhs.z
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);
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}
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inline Vector3<T> operator / (const Vector3<T> & a_Rhs)
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{
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return Vector3<T>(
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x / a_Rhs.x,
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y / a_Rhs.y,
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z / a_Rhs.z
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);
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}
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inline Vector3<T> operator * (T a_v) const
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{
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return Vector3<T>(
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x * a_v,
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y * a_v,
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z * a_v
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);
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}
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inline Vector3<T> operator / (T a_v) const
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{
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return Vector3<T>(
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x / a_v,
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y / a_v,
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z / a_v
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);
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}
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/** Returns a copy of this vector moved by the specified amount on the X axis. */
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inline Vector3<T> addedX(T a_AddX) const
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{
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return Vector3<T>(x + a_AddX, y, z);
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}
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/** Returns a copy of this vector moved by the specified amount on the y axis. */
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inline Vector3<T> addedY(T a_AddY) const
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{
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return Vector3<T>(x, y + a_AddY, z);
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}
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/** Returns a copy of this vector moved by the specified amount on the Z axis. */
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inline Vector3<T> addedZ(T a_AddZ) const
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{
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return Vector3<T>(x, y, z + a_AddZ);
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}
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/** Returns a copy of this vector moved by the specified amount on the X and Z axes. */
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inline Vector3<T> addedXZ(T a_AddX, T a_AddZ) const
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{
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return Vector3<T>(x + a_AddX, y, z + a_AddZ);
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}
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/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Z coord.
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The result satisfies the following equation:
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(*this + Result * (a_OtherEnd - *this)).z = a_Z
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If the line is too close to being parallel, this function returns NO_INTERSECTION
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*/
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inline double LineCoeffToXYPlane(const Vector3<T> & a_OtherEnd, T a_Z) const
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{
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if (std::abs(z - a_OtherEnd.z) < EPS)
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{
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return NO_INTERSECTION;
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}
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return (a_Z - z) / (a_OtherEnd.z - z);
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}
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/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified Y coord.
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The result satisfies the following equation:
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(*this + Result * (a_OtherEnd - *this)).y = a_Y
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If the line is too close to being parallel, this function returns NO_INTERSECTION
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*/
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inline double LineCoeffToXZPlane(const Vector3<T> & a_OtherEnd, T a_Y) const
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{
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if (std::abs(y - a_OtherEnd.y) < EPS)
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{
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return NO_INTERSECTION;
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}
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return (a_Y - y) / (a_OtherEnd.y - y);
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}
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/** Returns the coefficient for the (a_OtherEnd - this) line to reach the specified X coord.
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The result satisfies the following equation:
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(*this + Result * (a_OtherEnd - *this)).x = a_X
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If the line is too close to being parallel, this function returns NO_INTERSECTION
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*/
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inline double LineCoeffToYZPlane(const Vector3<T> & a_OtherEnd, T a_X) const
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{
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if (std::abs(x - a_OtherEnd.x) < EPS)
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{
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return NO_INTERSECTION;
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}
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return (a_X - x) / (a_OtherEnd.x - x);
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}
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/** Rotates the vector 90 degrees clockwise around the vertical axis.
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Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down. */
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inline void TurnCW(void)
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{
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std::swap(x, z);
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x = -x;
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}
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/** Rotates the vector 90 degrees counterclockwise around the vertical axis.
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Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down. */
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inline void TurnCCW(void)
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{
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std::swap(x, z);
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z = -z;
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}
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/** The max difference between two coords for which the coords are assumed equal. */
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static const double EPS;
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/** Return value of LineCoeffToPlane() if the line is parallel to the plane. */
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static const double NO_INTERSECTION;
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};
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// tolua_end
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/** Allows formatting a Vector<T> using the same format specifiers as for T
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e.g. `fmt::format("{0:0.2f}", Vector3f{0.0231f, 1.2146f, 1.0f}) == "{0.02, 1.21, 1.00}"` */
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template <typename What>
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class fmt::formatter<Vector3<What>> : public fmt::formatter<What>
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{
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using Super = fmt::formatter<What>;
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template <typename FormatContext, size_t Len>
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void Write(FormatContext & a_Ctx, const char (& a_Str)[Len])
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{
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const auto Itr = std::copy_n(&a_Str[0], Len - 1, a_Ctx.out());
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a_Ctx.advance_to(Itr);
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}
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template <typename FormatContext>
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void Write(FormatContext & a_Ctx, const What & a_Arg)
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{
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const auto Itr = Super::format(a_Arg, a_Ctx);
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a_Ctx.advance_to(Itr);
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}
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public:
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template <typename FormatContext>
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auto format(const Vector3<What> & a_Vec, FormatContext & a_Ctx)
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{
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Write(a_Ctx, "{");
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Write(a_Ctx, a_Vec.x);
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Write(a_Ctx, ", ");
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Write(a_Ctx, a_Vec.y);
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Write(a_Ctx, ", ");
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Write(a_Ctx, a_Vec.z);
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Write(a_Ctx, "}");
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return a_Ctx.out();
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}
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};
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template <> inline Vector3<int> Vector3<int>::Floor(void) const
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{
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return *this;
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}
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template <typename What>
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class VectorHasher
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{
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public:
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/** Provides a hash of a vector's contents */
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size_t operator()(const Vector3<What> & a_Vector) const
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{
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// Guaranteed to have non repeating hashes for any 128x128x128 area
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size_t Hash = static_cast<size_t>(a_Vector.y);
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Hash <<= 16;
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Hash ^= static_cast<size_t>(a_Vector.x);
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Hash ^= static_cast<size_t>(a_Vector.z) << 8;
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return Hash;
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}
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};
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template <typename T>
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const double Vector3<T>::EPS = 0.000001;
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template <typename T>
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const double Vector3<T>::NO_INTERSECTION = 1e70;
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// tolua_begin
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typedef Vector3<double> Vector3d;
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typedef Vector3<float> Vector3f;
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typedef Vector3<int> Vector3i;
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// tolua_end
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typedef std::vector<Vector3i> cVector3iArray;
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