Commit is being made to allow additions of GPL3+ code previously un-addable. With these changes, contributions back to cuberite are possible with the backporting exemtion, as well as adding stuff in minetest with minetest code properly being read through and implimented to upgrade it to GPL3 from GPL2. project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
344 lines
9.8 KiB
C++
344 lines
9.8 KiB
C++
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/*
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* Copyright 2011-2022 Cuberite Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Globals.h"
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#include "Generating/ChunkGenerator.h"
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#include "Generating/ChunkDesc.h"
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#include "../TestHelpers.h"
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#include "IniFile.h"
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#include "mbedTLS++/Sha1Checksum.h"
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/** Checks that the chunk's heightmap corresponds to the chunk contents. */
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static void verifyChunkDescHeightmap(const cChunkDesc & a_ChunkDesc)
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{
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for (int x = 0; x < cChunkDef::Width; x++)
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{
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for (int z = 0; z < cChunkDef::Width; z++)
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{
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for (int y = cChunkDef::Height - 1; y > 0; y--)
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{
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BLOCKTYPE BlockType = a_ChunkDesc.GetBlockType(x, y, z);
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if (BlockType != E_BLOCK_AIR)
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{
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int Height = a_ChunkDesc.GetHeight(x, z);
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TEST_EQUAL_MSG(Height, y, Printf("Chunk height at <%d, %d>: exp %d, got %d", x, z, y, Height));
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break;
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}
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} // for y
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} // for z
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} // for x
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}
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static AString chunkSHA1(const cChunkDesc & a_ChunkDesc)
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{
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cSha1Checksum cs;
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cs.Update(a_ChunkDesc.GetBlockTypes(), cChunkDef::Width * cChunkDef::Width * cChunkDef::Height);
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cSha1Checksum::Checksum digest;
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cs.Finalize(digest);
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AString res;
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cSha1Checksum::DigestToJava(digest, res);
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return res;
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}
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/** Prints out the entire column from the chunk, one block type per line. */
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static void printChunkColumn(const cChunkDesc & a_ChunkDesc, int a_X, int a_Z)
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{
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auto prevBlockType = a_ChunkDesc.GetBlockType(a_X, cChunkDef::Height - 1, a_Z);
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int count = 1;
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LOG("Column {%d, %d}:", a_X, a_Z);
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LOG("Yfrom\tYto\tcnt\ttype\ttypeStr");
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for (int y = cChunkDef::Height - 2; y >= 0; --y)
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{
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auto blockType = a_ChunkDesc.GetBlockType(a_X, y, a_Z);
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if (blockType != prevBlockType)
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{
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LOG("%d\t%d\t%d\t%d\t%s", y + 1, y + count, count, prevBlockType, ItemTypeToString(prevBlockType));
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prevBlockType = blockType;
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count = 1;
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}
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else
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{
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count += 1;
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}
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}
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LOG("%d\t%d\t%d\t%s", 0, count, prevBlockType, ItemTypeToString(prevBlockType));
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}
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/** Tests that the default Overworld generator generates a few chunks that have the Overworld look:
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- bedrock at their bottom
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- a valid overworld block at their height's top
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- air at their top, unless the height at that point is equal to full chunk height.
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- valid heightmap
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Multiple chunks are tested. */
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static void testGenerateOverworld(cChunkGenerator & aDefaultOverworldGen)
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{
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LOG("Testing Overworld generator...");
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for (int chunkX = 0; chunkX < 50; ++chunkX)
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{
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// Generate a chunk:
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cChunkDesc chd({chunkX, 0});
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aDefaultOverworldGen.Generate(chd);
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verifyChunkDescHeightmap(chd);
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// Check that it has bedrock at the bottom:
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for (int x = 0; x < cChunkDef::Width; ++x)
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{
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for (int z = 0; z < cChunkDef::Width; ++z)
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{
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TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
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}
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}
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// Check that the blocks on the top are valid Overworld blocks:
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static std::set<BLOCKTYPE> validOverworldBlockTypes =
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{
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E_BLOCK_STONE,
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E_BLOCK_GRASS,
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E_BLOCK_WATER,
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E_BLOCK_STATIONARY_WATER,
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E_BLOCK_LAVA,
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E_BLOCK_STATIONARY_LAVA,
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E_BLOCK_SAND,
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E_BLOCK_GRAVEL,
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E_BLOCK_LEAVES,
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E_BLOCK_NEW_LEAVES,
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};
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for (int x = 0; x < cChunkDef::Width; ++x)
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{
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for (int z = 0; z < cChunkDef::Width; ++z)
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{
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auto y = chd.GetHeight(x, z);
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auto blockType = chd.GetBlockType(x, y, z);
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TEST_EQUAL_MSG(validOverworldBlockTypes.count(blockType), 1,
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Printf("Block at {%d, %d, %d}: %d", x, y, z, blockType)
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);
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if (y < cChunkDef::Height - 1)
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{
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TEST_EQUAL_MSG(chd.GetBlockType(x, cChunkDef::Height - 1, z), E_BLOCK_AIR,
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Printf("Air at {%d, %d, %d}", x, cChunkDef::Height - 1, z)
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);
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}
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}
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}
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}
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}
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/** Tests that the default Nether generator generates a chunk that has the Nether look:
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- bedrock at the bottom
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- bedrock at the height's top
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- at least one Nether-native block in each column
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- valid heightmap
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Multiple chunks are tested. */
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static void testGenerateNether(cChunkGenerator & aDefaultNetherGen)
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{
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LOG("Testing Nether generator...");
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for (int chunkX = 0; chunkX < 50; ++chunkX)
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{
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// Generate a chunk:
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cChunkDesc chd({chunkX, 0});
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aDefaultNetherGen.Generate(chd);
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verifyChunkDescHeightmap(chd);
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// Check that the biome is Nether everywhere:
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for (int x = 0; x < cChunkDef::Width; ++x)
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{
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for (int z = 0; z < cChunkDef::Width; ++z)
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{
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TEST_EQUAL_MSG(chd.GetBiome(x, z), biNether, Printf("Nether biome at {%d, %d}", x, z));
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}
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}
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// Check that it has bedrock at the bottom and height:
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int prevHeight = chd.GetHeight(0, 0);
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for (int x = 0; x < cChunkDef::Width; ++x)
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{
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for (int z = 0; z < cChunkDef::Width; ++z)
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{
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TEST_EQUAL_MSG(chd.GetBlockType(x, 0, z), E_BLOCK_BEDROCK, Printf("Bedrock floor at {%d, 0, %d}", x, z));
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auto y = chd.GetHeight(x, z);
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auto topBlockType = chd.GetBlockType(x, y, z);
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// Skip the mushrooms generated on the top bedrock layer:
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if (
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(topBlockType == E_BLOCK_BROWN_MUSHROOM) ||
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(topBlockType == E_BLOCK_RED_MUSHROOM)
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)
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{
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y -= 1;
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}
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TEST_EQUAL_MSG(y, prevHeight, Printf("Failed: Same height across the entire chunk, at {%d, %d}: exp %d, got %d; top block: %d",
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x, z, prevHeight, y, chd.GetBlockType(x, y, z)
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));
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auto blockType = chd.GetBlockType(x, y, z);
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TEST_EQUAL_MSG(blockType, E_BLOCK_BEDROCK,
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Printf("Bedrock ceiling at {%d, %d, %d}: %d", x, y, z, blockType)
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);
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}
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}
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// Check that each column contains at least one Nether-native block:
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for (int x = 0; x < cChunkDef::Width; ++x)
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{
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for (int z = 0; z < cChunkDef::Width; ++z)
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{
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bool hasSuitableBlockType = false;
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for (int y = chd.GetHeight(x, z); y > 0; --y)
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{
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switch (chd.GetBlockType(x, y, z))
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{
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case E_BLOCK_NETHERRACK:
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case E_BLOCK_NETHER_QUARTZ_ORE:
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_SOULSAND:
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{
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hasSuitableBlockType = true;
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break;
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}
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}
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} // for y
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if (!hasSuitableBlockType)
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{
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printChunkColumn(chd, x, z);
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TEST_FAIL(Printf("!hasSuitableBlockType at column {%d, %d} of chunk [%d, 0]", x, z, chunkX));
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}
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}
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}
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}
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}
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/** Storage for checksums with chunk coords. */
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struct CoordsWithChecksum
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{
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cChunkCoords mCoords;
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AString mChecksum;
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CoordsWithChecksum(int aChunkX, int aChunkZ, const AString & aChecksum):
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mCoords(aChunkX, aChunkZ),
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mChecksum(aChecksum)
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{}
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};
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/** Checks that the specified generator generates chunk that match the specified checksums. */
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static void checkChunkChecksums(
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cChunkGenerator & aGenerator,
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const std::vector<CoordsWithChecksum> & aCoordsWithChecksum,
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const AString & aDimension
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)
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{
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LOG("Testing the repeatability of the %s generator", aDimension);
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for (const auto & coords: aCoordsWithChecksum)
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{
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cChunkDesc chd(coords.mCoords);
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aGenerator.Generate(chd);
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/*
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cFile f(Printf("Repeatability_%s-%02d-%02d.raw", aDimension, coords.mCoords.m_ChunkX, coords.mCoords.m_ChunkZ), cFile::fmWrite);
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f.Write(chd.GetBlockTypes(), sizeof(chd.GetBlockTypes()));
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f.Close();
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*/
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auto checksum = chunkSHA1(chd);
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TEST_EQUAL_MSG(checksum, coords.mChecksum,
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Printf("%s chunk %s SHA1: expected %s, got %s", aDimension, coords.mCoords.ToString(), coords.mChecksum, checksum)
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);
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}
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}
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/** Checks that the generated chunks look the same across all builds on all platforms.
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This is done by SHA1-ing the blocks for known chunks and comparing against known values.
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If the generator defaults change, this test will likely break, just update the SHA1s. */
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static void testRepeatability(cChunkGenerator & aDefaultOverworldGenerator, cChunkGenerator & aDefaultNetherGenerator)
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{
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// Test the default Overworld generator:
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std::vector<CoordsWithChecksum> overworldChecksums =
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{
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{0, 0, "-380dace6af9e653a2c68a51779cf5b8ff521cde1"},
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{1, 0, "-651dfec5a64b7adccf6bf2845396e27f53c6c4c0"},
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{1, 1, "-621454452edeb0ac369fea520fee3d80a5ecae49"},
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{8, 1024, "5ed38ba7ffee6b29f774ad24820ad3ca1ff058bf"},
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};
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checkChunkChecksums(aDefaultOverworldGenerator, overworldChecksums, "Overworld");
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// Test the default Nether generator:
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std::vector<CoordsWithChecksum> netherChecksums =
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{
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{ 0, 0, "-487001a1ada9cdd7c8b557d3ff7081881f57c660"},
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{ 1, 0, "a074ac7a1f2fbf4173324e5edd792197d6a29c2"},
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{ 1, 1, "5867c5121f2a259ebc2aa53ecafed93dd3d6de95"},
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{17, 0, "-300191cee5b30592f7b61cd22ea08669eba3f569"},
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{ 8, 1024, "69bbda09be981f5e3adc53d0a49995aff43f1290"},
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};
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checkChunkChecksums(aDefaultNetherGenerator, netherChecksums, "Nether");
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}
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IMPLEMENT_TEST_MAIN("BasicGeneratorTest",
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// Create a default Overworld generator:
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cIniFile iniOverworld;
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iniOverworld.AddValue("General", "Dimension", "Overworld");
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iniOverworld.AddValueI("Seed", "Seed", 1);
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iniOverworld.AddValue("Generator", "Finishers", ""); // Use no finishers, so that we don't have to check too many blocktypes
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auto defaultOverworldGen = cChunkGenerator::CreateFromIniFile(iniOverworld);
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TEST_NOTEQUAL(defaultOverworldGen, nullptr);
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// Create a default Nether generator:
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cIniFile iniNether;
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iniNether.AddValue("General", "Dimension", "Nether");
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iniNether.AddValueI("Seed", "Seed", 1);
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auto defaultNetherGen = cChunkGenerator::CreateFromIniFile(iniNether);
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TEST_NOTEQUAL(defaultNetherGen, nullptr);
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// Run the tests on the generators:
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testGenerateOverworld(*defaultOverworldGen);
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testGenerateNether(*defaultNetherGen);
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testRepeatability(*defaultOverworldGen, *defaultNetherGen);
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)
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