Rebekah Rowe 6c4b2e9186
Implement GPL3+ and Apache2.0 Dual License.
Commit is being made to allow additions of GPL3+ code previously
un-addable. With these changes, contributions back to cuberite are
possible with the backporting exemtion, as well as adding stuff in
minetest with minetest code properly being read through and implimented
to upgrade it to GPL3 from GPL2.

project still has Apache2.0 license and credits to all its contributers, but now has the freedom of GPL3+ and all the code that can be implimented and shared with it.
2023-03-20 11:49:56 -04:00

301 lines
4.2 KiB
C++

/*
* Copyright 2011-2022 Cuberite Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Stubs.cpp
// Implements stubs of various Cuberite methods that are needed for linking but not for runtime
// This is required so that we don't bring in the entire Cuberite via dependencies
#include "Globals.h"
#include "BlockInfo.h"
#include "Bindings.h"
#include "DeadlockDetect.h"
#include "UUID.h"
#include "Bindings/DeprecatedBindings.h"
#include "Bindings/LuaJson.h"
#include "Bindings/ManualBindings.h"
#include "BlockEntities/BlockEntity.h"
#include "Blocks/BlockHandler.h"
#include "Generating/ChunkDesc.h"
// fwd:
struct lua_State;
// Prototypes, needed by clang:
extern "C" int luaopen_lsqlite3(lua_State * a_LuaState);
extern "C" int luaopen_lxp(lua_State * a_LuaState);
void cManualBindings::Bind(lua_State * a_LuaState)
{
}
void DeprecatedBindings::Bind(lua_State * a_LuaState)
{
}
void cLuaJson::Bind(cLuaState & a_LuaState)
{
}
int tolua_AllToLua_open(lua_State * a_LuaState)
{
return 0;
}
extern "C" int luaopen_lsqlite3(lua_State * a_LuaState)
{
return 0;
}
extern "C" int luaopen_lxp(lua_State * a_LuaState)
{
return 0;
}
bool cBlockInfo::IsSolid(BLOCKTYPE)
{
return false;
}
cBoundingBox::cBoundingBox(double, double, double, double, double, double)
{
}
cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const
{
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
void cBlockHandler::OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, const Vector3i a_RelPos) const
{
}
void cBlockHandler::OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const
{
}
void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor)
{
}
cItems cBlockHandler::ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const
{
return cItems();
}
bool cBlockHandler::CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const
{
return true;
}
bool cBlockHandler::IsUseable() const
{
return false;
}
bool cBlockHandler::DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, Vector3i a_Position, NIBBLETYPE a_Meta, eBlockFace a_ClickedBlockFace, bool a_ClickedDirectly) const
{
return m_BlockType == E_BLOCK_AIR;
}
void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, Vector3i a_RelPos, cChunk & a_Chunk) const
{
}
ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) const
{
return 0;
}
bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const NIBBLETYPE a_BlockMeta) const
{
return true;
}
const cBlockHandler & cBlockHandler::For(BLOCKTYPE a_BlockType)
{
// Dummy handler.
static cBlockHandler Handler(E_BLOCK_AIR);
return Handler;
}
OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World)
{
return nullptr;
}
void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name)
{
}
void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS)
{
}
void cBlockEntity::SetPos(Vector3i a_NewPos)
{
}
bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
{
return false;
}
OwnedBlockEntity cBlockEntity::Clone(Vector3i a_Pos)
{
return nullptr;
}
bool cLuaState::GetStackValue(int, cUUID *&)
{
return false;
}
bool cUUID::FromString(const AString &)
{
return true;
}
int BlockStringToType(const AString &)
{
return 0;
}