This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Protocol132.h
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// Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39)
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#pragma once
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#include "Protocol125.h"
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#include "../../CryptoPP/modes.h"
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#include "../../CryptoPP/aes.h"
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class cProtocol132 :
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	public cProtocol125
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{
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	typedef cProtocol125 super;
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public:
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	cProtocol132(cClientHandle * a_Client);
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	virtual ~cProtocol132();
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	/// Called when client sends some data:
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	virtual void DataReceived(const char * a_Data, int a_Size) override;
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	// Sending commands (alphabetically sorted):
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	virtual void SendBlockAction         (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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	virtual void SendBlockBreakAnim      (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
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	virtual void SendBlockChange         (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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	virtual void SendChunkData           (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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	virtual void SendCollectPickup       (const cPickup & a_Pickup, const cPlayer & a_Player) override;
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	virtual void SendDestroyEntity       (const cEntity & a_Entity) override;
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	virtual void SendEntityEquipment     (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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	virtual void SendLogin               (const cPlayer & a_Player, const cWorld & a_World) override;
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	virtual void SendPlayerSpawn         (const cPlayer & a_Player) override;
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	virtual void SendSoundEffect         (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override;  // a_Src coords are Block * 8
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	virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
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	virtual void SendSpawnMob            (const cMonster & a_Mob) override;
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	virtual void SendTabCompletionResults(const AStringVector & a_Results) override;
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	virtual void SendUnloadChunk         (int a_ChunkX, int a_ChunkZ) override;
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	virtual void SendWholeInventory      (const cWindow & a_Window) override;
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	virtual AString GetAuthServerID(void) override;
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	/// Handling of the additional packets:
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	virtual int ParsePacket(unsigned char a_PacketType) override;
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	// Modified packets:
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	virtual int ParseBlockPlace     (void) override;
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	virtual int ParseHandshake      (void) override;
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	virtual int ParseLogin          (void) override;
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	virtual int ParsePlayerAbilities(void) override;
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	// New packets:
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	virtual int ParseClientStatuses       (void);
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	virtual int ParseEncryptionKeyResponse(void);
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	virtual int ParseLocaleViewDistance   (void);
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	virtual int ParseTabCompletion        (void);
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protected:
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	bool m_IsEncrypted;
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	CryptoPP::CFB_Mode<CryptoPP::AES>::Decryption m_Decryptor;
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	CryptoPP::CFB_Mode<CryptoPP::AES>::Encryption m_Encryptor;
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	AString m_DataToSend;
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	/// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID()
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	AString m_AuthServerID;
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	/// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption()
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	AString m_ServerPublicKey;
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	virtual void SendData(const char * a_Data, int a_Size) override;
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	// DEBUG:
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	virtual void Flush(void) override;
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	// Items in slots are sent differently
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	virtual void WriteItem(const cItem & a_Item) override;
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	virtual int  ParseItem(cItem & a_Item) override;
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	/// Parses the metadata that may come with the item.
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	int ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
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	virtual void SendCompass(const cWorld & a_World);
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	virtual void SendEncryptionKeyRequest(void);
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	/// Decrypts the key and nonce, checks nonce, starts the symmetric encryption
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	void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce);
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	/// Starts the symmetric encryption with the specified key; also sets m_AuthServerID
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	void StartEncryption(const byte * a_Key);
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} ;
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