Fixes issue #20. The 1.6.2 client wouldn't open the sign editor UI unless it receives a special packet
		
			
				
	
	
		
			75 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Protocol16x.h
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/*
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Declares the 1.6.x protocol classes:
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	- cProtocol161
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		- release 1.6.1 protocol (#73)
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	- cProtocol162
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		- release 1.6.2 protocol (#74)
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(others may be added later in the future for the 1.6 release series)
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*/
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#pragma once
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#include "Protocol15x.h"
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class cProtocol161 :
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	public cProtocol150
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{
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	typedef cProtocol150 super;
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public:
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	cProtocol161(cClientHandle * a_Client);
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protected:
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	// cProtocol150 overrides:
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	virtual void SendAttachEntity  (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
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	virtual void SendChat          (const AString & a_Message) override;
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	virtual void SendEditSign      (int a_BlockX, int a_BlockY, int a_BlockZ) override;  ///< Request the client to open up the sign editor for the sign (1.6+)
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	virtual void SendGameMode      (eGameMode a_GameMode) override;
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	virtual void SendHealth        (void) override;
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	virtual void SendPlayerMaxSpeed(void) override;
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	virtual void SendRespawn       (void) override;
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	virtual void SendWindowOpen    (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) override;
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	virtual int ParseEntityAction   (void) override;
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	virtual int ParsePlayerAbilities(void) override;
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	// New packets:
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	virtual int ParseSteerVehicle(void);
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	// Enable new packets' handling
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	virtual int ParsePacket(unsigned char a_PacketType) override;
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} ;
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class cProtocol162 :
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	public cProtocol161
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{
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	typedef cProtocol161 super;
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public:
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	cProtocol162(cClientHandle * a_Client);
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protected:
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	// cProtocol161 overrides:
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	virtual void SendPlayerMaxSpeed(void) override;
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} ;
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