git-svn-id: http://mc-server.googlecode.com/svn/trunk@892 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			176 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Protocol.h
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// Interfaces to the cProtocol class representing the generic interface that a protocol
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// parser and serializer must implement
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#pragma once
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#include "../Defines.h"
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#include "../Endianness.h"
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class cPlayer;
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class cEntity;
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class cWindow;
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class cInventory;
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class cPawn;
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class cPickup;
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class cMonster;
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class cChunkDataSerializer;
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class cWorld;
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class cProtocol
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{
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public:
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	cProtocol(cClientHandle * a_Client) :
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		m_Client(a_Client)
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	{
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	}
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	virtual ~cProtocol() {}
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	/// Called when client sends some data
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	virtual void DataReceived(const char * a_Data, int a_Size) = 0;
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	// Sending stuff to clients:
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	virtual void SendBlockAction      (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
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	virtual void SendBlockChange      (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
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	virtual void SendBlockChanges     (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
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	virtual void SendChat             (const AString & a_Message) = 0;
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	virtual void SendChunkData        (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
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	virtual void SendCollectPickup    (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
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	virtual void SendDestroyEntity    (const cEntity & a_Entity) = 0;
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	virtual void SendDisconnect       (const AString & a_Reason) = 0;
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	virtual void SendEntHeadLook      (const cEntity & a_Entity) = 0;
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	virtual void SendEntLook          (const cEntity & a_Entity) = 0;
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	virtual void SendEntityEquipment  (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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	virtual void SendEntityStatus     (const cEntity & a_Entity, char a_Status) = 0;
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	virtual void SendEntRelMove       (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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	virtual void SendEntRelMoveLook   (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
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	virtual void SendGameMode         (eGameMode a_GameMode) = 0;
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	virtual void SendHealth           (void) = 0;
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	virtual void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) = 0;
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	virtual void SendInventorySlot    (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
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	virtual void SendKeepAlive        (int a_PingID) = 0;
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	virtual void SendLogin            (const cPlayer & a_Player, const cWorld & a_World) = 0;
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	virtual void SendMetadata         (const cEntity & a_Entity) = 0;
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	virtual void SendPickupSpawn      (const cPickup & a_Pickup) = 0;
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	virtual void SendPlayerAnimation  (const cPlayer & a_Player, char a_Animation) = 0;
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	virtual void SendPlayerListItem   (const cPlayer & a_Player, bool a_IsOnline) = 0;
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	virtual void SendPlayerMoveLook   (void) = 0;
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	virtual void SendPlayerPosition   (void) = 0;
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	virtual void SendPlayerSpawn      (const cPlayer & a_Player) = 0;
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	virtual void SendRespawn          (void) = 0;
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	virtual void SendSoundEffect      (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0;  // a_Src coords are Block * 8
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	virtual void SendBlockBreakAnim   (int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) = 0;
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	virtual void SendSpawnMob         (const cMonster & a_Mob) = 0;
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	virtual void SendTeleportEntity   (const cEntity & a_Entity) = 0;
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	virtual void SendThunderbolt      (int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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	virtual void SendTimeUpdate       (Int64 a_WorldTime) = 0;
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	virtual void SendUnloadChunk      (int a_ChunkX, int a_ChunkZ) = 0;
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	virtual void SendUpdateSign       (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0;
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	virtual void SendWeather          (eWeather a_Weather) = 0;
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	virtual void SendWholeInventory   (const cInventory & a_Inventory) = 0;
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	virtual void SendWholeInventory   (const cWindow    & a_Window) = 0;
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	virtual void SendWindowClose      (char a_WindowID) = 0;
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	virtual void SendWindowOpen       (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0;
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	/// Returns the ServerID used for authentication through session.minecraft.net
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	virtual AString GetAuthServerID(void) = 0;
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protected:
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	cClientHandle * m_Client;
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	cCriticalSection m_CSPacket;  //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once
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	/// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it
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	virtual void SendData(const char * a_Data, int a_Size) = 0;
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	/// Called after writing each packet, enables descendants to flush their buffers
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	virtual void Flush(void) {};
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	// Helpers for writing partial packet data, write using SendData()
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	void WriteByte(char a_Value)
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	{
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		SendData((const char *)&a_Value, 1);
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	}
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	void WriteShort(short a_Value)
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	{
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		a_Value = htons(a_Value);
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		SendData((const char *)&a_Value, 2);
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	}
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	/*
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	void WriteShort(unsigned short a_Value)
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	{
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		a_Value = htons(a_Value);
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		SendData((const char *)&a_Value, 2);
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	}
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	*/
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	void WriteInt(int a_Value)
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	{
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		a_Value = htonl(a_Value);
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		SendData((const char *)&a_Value, 4);
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	}
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	void WriteInt(unsigned int a_Value)
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	{
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		a_Value = htonl(a_Value);
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		SendData((const char *)&a_Value, 4);
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	}
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	void WriteInt64 (Int64 a_Value)
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	{
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		a_Value = HostToNetwork8(&a_Value);
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		SendData((const char *)&a_Value, 8);
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	}
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	void WriteFloat (float a_Value)
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	{
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		unsigned int val = HostToNetwork4(&a_Value);
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		SendData((const char *)&val, 4);
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	}
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	void WriteDouble(double a_Value)
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	{
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		unsigned long long val = HostToNetwork8(&a_Value);
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		SendData((const char *)&val, 8);
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	}
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	void WriteString(const AString & a_Value)
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	{
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		AString UTF16;
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		UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16);
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		WriteShort((unsigned short)(UTF16.size() / 2));
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		SendData(UTF16.data(), UTF16.size());
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	}
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	void WriteBool(bool a_Value)
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	{
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		WriteByte(a_Value ? 1 : 0);
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	}
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	void WriteVectorI(const Vector3i & a_Vector)
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	{
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		WriteInt(a_Vector.x);
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		WriteInt(a_Vector.y);
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		WriteInt(a_Vector.z);
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	}
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} ;
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