Moved data sending from cPacket into cSocket git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			42 lines
		
	
	
		
			909 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			909 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_TeleportEntity.h"
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#include "../cEntity.h"
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cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
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{
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	m_PacketID = E_ENT_TELEPORT;
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	m_UniqueID = a_Client->GetUniqueID();
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	m_PosX = (int)(a_Client->GetPosX() * 32);
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	m_PosY = (int)(a_Client->GetPosY() * 32);
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	m_PosZ = (int)(a_Client->GetPosZ() * 32);
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	m_Rotation = (char)((a_Client->GetRotation() / 360.f) * 256);
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	m_Pitch    = (char)((a_Client->GetPitch() / 360.f) * 256);
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}
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void cPacket_TeleportEntity::Serialize(AString & a_Data) const
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{
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	AppendByte   (a_Data, m_PacketID);
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	AppendInteger(a_Data, m_UniqueID);
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	AppendInteger(a_Data, m_PosX);
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	AppendInteger(a_Data, m_PosY);
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	AppendInteger(a_Data, m_PosZ);
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	AppendByte   (a_Data, m_Rotation);
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	AppendByte   (a_Data, m_Pitch);
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}
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