git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			771 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			771 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// CraftingRecipes.cpp
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// Interfaces to the cCraftingRecipes class representing the storage of crafting recipes
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#include "Globals.h"
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#include "CraftingRecipes.h"
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#include "Root.h"
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#include "PluginManager.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCraftingGrid:
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cCraftingGrid::cCraftingGrid(int a_Width, int a_Height) :
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	m_Width(a_Width),
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	m_Height(a_Height),
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	m_Items(new cItem[a_Width * a_Height])
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{
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}
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cCraftingGrid::cCraftingGrid(const cItem * a_Items, int a_Width, int a_Height) :
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	m_Width(a_Width),
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	m_Height(a_Height),
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	m_Items(new cItem[a_Width * a_Height])
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{
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	for (int i = a_Width * a_Height - 1; i >= 0; i--)
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	{
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		m_Items[i] = a_Items[i];
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	}
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}
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cCraftingGrid::cCraftingGrid(const cCraftingGrid & a_Original) :
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	m_Width(a_Original.m_Width),
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	m_Height(a_Original.m_Height),
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	m_Items(new cItem[a_Original.m_Width * a_Original.m_Height])
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{
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	for (int i = m_Width * m_Height - 1; i >= 0; i--)
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	{
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		m_Items[i] = a_Original.m_Items[i];
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	}
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}
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cCraftingGrid::~cCraftingGrid()
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{
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	delete[] m_Items;
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}
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cItem & cCraftingGrid::GetItem(int x, int y) const
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{
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	// Accessible through scripting, must verify parameters:
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	if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
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	{
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		LOGERROR("Attempted to get an invalid item from a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
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			x, y, m_Width, m_Height
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		);
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		return m_Items[0];
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	}
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	return m_Items[x + m_Width * y];
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}
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void cCraftingGrid::SetItem(int x, int y, ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
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{
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	// Accessible through scripting, must verify parameters:
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	if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
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	{
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		LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
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			x, y, m_Width, m_Height
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		);
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		return;
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	}
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	m_Items[x + m_Width * y] = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
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}
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void cCraftingGrid::SetItem(int x, int y, const cItem & a_Item)
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{
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	// Accessible through scripting, must verify parameters:
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	if ((x < 0) || (x >= m_Width) || (y < 0) || (y >= m_Height))
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	{
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		LOGERROR("Attempted to set an invalid item in a crafting grid: (%d, %d), grid dimensions: (%d, %d).",
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			x, y, m_Width, m_Height
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		);
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		return;
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	}
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	m_Items[x + m_Width * y] = a_Item;
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}
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void cCraftingGrid::Clear(void)
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{
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	for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
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	{
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		m_Items[x + m_Width * y].Empty();
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	}
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}
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void cCraftingGrid::ConsumeGrid(const cCraftingGrid & a_Grid)
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{
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	if ((a_Grid.m_Width != m_Width) || (a_Grid.m_Height != m_Height))
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	{
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		LOGWARNING("Consuming a grid of different dimensions: (%d, %d) vs (%d, %d)", 
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			a_Grid.m_Width, a_Grid.m_Height, m_Width, m_Height
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		);
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	}
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	int MinX = std::min(a_Grid.m_Width,  m_Width);
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	int MinY = std::min(a_Grid.m_Height, m_Height);
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	for (int y = 0; y <  MinY; y++) for (int x = 0; x < MinX; x++)
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	{
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		int ThatIdx = x + a_Grid.m_Width * y;
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		if (a_Grid.m_Items[ThatIdx].IsEmpty())
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		{
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			continue;
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		}
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		int ThisIdx = x + m_Width * y;
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		if (a_Grid.m_Items[ThatIdx].m_ItemType != m_Items[ThisIdx].m_ItemType)
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		{
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			LOGWARNING("Consuming incompatible grids: item at (%d, %d) is %d in grid and %d in ingredients. Item not consumed.",
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				x, y, m_Items[ThisIdx].m_ItemType, a_Grid.m_Items[ThatIdx].m_ItemType
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			);
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			continue;
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		}
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		char NumWantedItems = a_Grid.m_Items[ThatIdx].m_ItemCount;
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		if (NumWantedItems > m_Items[ThisIdx].m_ItemCount)
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		{
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			LOGWARNING("Consuming more items than there actually are in slot (%d, %d), item %d (want %d, have %d). Item zeroed out.",
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				x, y, m_Items[ThisIdx].m_ItemType,
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				NumWantedItems, m_Items[ThisIdx].m_ItemCount
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			);
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			NumWantedItems = m_Items[ThisIdx].m_ItemCount;
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		}
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		m_Items[ThisIdx].m_ItemCount -= NumWantedItems;
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		if (m_Items[ThisIdx].m_ItemCount == 0)
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		{
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			m_Items[ThisIdx].Clear();
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		}
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	}  // for x, for y
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}
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void cCraftingGrid::CopyToItems(cItem * a_Items) const
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{
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	for (int i = m_Height * m_Width - 1; i >= 0; i--)
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	{
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		a_Items[i] = m_Items[i];
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	}  // for x, for y
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}
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void cCraftingGrid::Dump(void)
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{
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	for (int y = 0; y < m_Height; y++) for (int x = 0; x < m_Width; x++)
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	{
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		int idx = x + m_Width * y;
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		LOGD("Slot (%d, %d): Type %d, health %d, count %d", 
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			x, y, m_Items[idx].m_ItemType, m_Items[idx].m_ItemDamage, m_Items[idx].m_ItemCount
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		);
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	}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCraftingRecipe:
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cCraftingRecipe::cCraftingRecipe(const cCraftingGrid & a_CraftingGrid) :
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	m_Ingredients(a_CraftingGrid)
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{
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}
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void cCraftingRecipe::Clear(void)
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{
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	m_Ingredients.Clear();
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	m_Result.Clear();
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}
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void cCraftingRecipe::SetResult(ENUM_ITEM_ID a_ItemType, int a_ItemCount, short a_ItemHealth)
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{
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	m_Result = cItem(a_ItemType, a_ItemCount, a_ItemHealth);
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}
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void cCraftingRecipe::ConsumeIngredients(cCraftingGrid & a_CraftingGrid)
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{
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	a_CraftingGrid.ConsumeGrid(m_Ingredients);
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}
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void cCraftingRecipe::Dump(void)
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{
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	LOGD("Recipe ingredients:");
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	m_Ingredients.Dump();
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	LOGD("Result: Type %d, health %d, count %d", 
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		m_Result.m_ItemType, m_Result.m_ItemDamage, m_Result.m_ItemCount
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	);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cCraftingRecipes:
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cCraftingRecipes::cCraftingRecipes(void)
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{
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	LoadRecipes();
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}
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cCraftingRecipes::~cCraftingRecipes()
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{
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	ClearRecipes();
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}
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void cCraftingRecipes::GetRecipe(const cPlayer * a_Player, const cCraftingGrid & a_CraftingGrid, cCraftingRecipe & a_Recipe)
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{
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	// Allow plugins to intercept recipes using a pre-craft hook:
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	if (cRoot::Get()->GetPluginManager()->CallHookPreCrafting(a_Player, &a_CraftingGrid, &a_Recipe))
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	{
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		return;
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	}
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	// Built-in recipes:
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	std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
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	a_Recipe.Clear();
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	if (Recipe.get() == NULL)
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	{
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		// Allow plugins to intercept a no-recipe-found situation:
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		cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, &a_CraftingGrid, &a_Recipe);
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		return;
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	}
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	for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)
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	{
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		a_Recipe.SetIngredient(itr->x, itr->y, itr->m_Item);
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	}  // for itr
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	a_Recipe.SetResult(Recipe->m_Result);
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	// Allow plugins to intercept recipes after they are processed:
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	cRoot::Get()->GetPluginManager()->CallHookPostCrafting(a_Player, &a_CraftingGrid, &a_Recipe);
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}
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void cCraftingRecipes::LoadRecipes(void)
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{
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	LOG("-- Loading crafting recipes from crafting.txt --");
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	ClearRecipes();
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	// Load the crafting.txt file:
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	cFile f;
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	if (!f.Open("crafting.txt", cFile::fmRead))
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	{
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		LOGWARNING("Cannot open file \"crafting.txt\", no crafting recipes will be available!");
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		return;
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	}
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	AString Everything;
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	f.ReadRestOfFile(Everything);
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	f.Close();
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	// Split it into lines, then process each line as a single recipe:
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	AStringVector Split = StringSplit(Everything, "\n");
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	int LineNum = 1;
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	for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr, ++LineNum)
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	{
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		// Remove anything after a '#' sign and trim away the whitespace:
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		AString Recipe = TrimString(itr->substr(0, itr->find('#')));
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		if (Recipe.empty())
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		{
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			// Empty recipe
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			continue;
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		}
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		AddRecipeLine(LineNum, Recipe);
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	}  // for itr - Split[]
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	LOG("-- %d crafting recipes loaded from crafting.txt --", m_Recipes.size());
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}
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void cCraftingRecipes::ClearRecipes(void)
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{
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	for (cRecipes::iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
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	{
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		delete *itr;
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	}
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	m_Recipes.clear();
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}
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void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine)
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{
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	AStringVector Sides = StringSplit(a_RecipeLine, "=");
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	if (Sides.size() != 2)
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	{
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		LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1);
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		LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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		return;
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	}
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	std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
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	// Parse the result:
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	AStringVector ResultSplit = StringSplit(Sides[0], ",");
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	if (ResultSplit.empty())
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	{
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		LOGWARNING("crafting.txt: line %d: Result is empty, ignoring the recipe.", a_LineNum);
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		LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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		return;
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	}
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	if (!ParseItem(ResultSplit[0], Recipe->m_Result))
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	{
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		LOGWARNING("crafting.txt: line %d: Cannot parse result item, ignoring the recipe.", a_LineNum);
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		LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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		return;
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	}
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	if (ResultSplit.size() > 1)
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	{
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		Recipe->m_Result.m_ItemCount = atoi(ResultSplit[1].c_str());
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		if (Recipe->m_Result.m_ItemCount == 0)
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		{
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			LOGWARNING("crafting.txt: line %d: Cannot parse result count, ignoring the recipe.", a_LineNum);
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			LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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			return;
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		}
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	}
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	else
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	{
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		Recipe->m_Result.m_ItemCount = 1;
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	}
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	// Parse each ingredient:
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	AStringVector Ingredients = StringSplit(Sides[1], "|");
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	int Num = 1;
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	for (AStringVector::const_iterator itr = Ingredients.begin(); itr != Ingredients.end(); ++itr, ++Num)
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	{
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		if (!ParseIngredient(*itr, Recipe.get()))
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		{
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			LOGWARNING("crafting.txt: line %d: Cannot parse ingredient #%d, ignoring the recipe.", a_LineNum, Num);
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			LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str());
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			return;
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		}
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	}  // for itr - Ingredients[]
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	NormalizeIngredients(Recipe.get());
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	m_Recipes.push_back(Recipe.release());
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}
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bool cCraftingRecipes::ParseItem(const AString & a_String, cItem & a_Item)
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{
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	// The caller provides error logging
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	AStringVector Split = StringSplit(a_String, "^");
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	if (Split.empty())
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	{
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		return false;
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	}
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	if (!StringToItem(Split[0], a_Item))
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	{
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		return false;
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	}
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	if (Split.size() > 1)
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	{
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		AString Damage = TrimString(Split[1]);
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		a_Item.m_ItemDamage = atoi(Damage.c_str());
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		if ((a_Item.m_ItemDamage == 0) && (Damage.compare("0") != 0))
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		{
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			// Parsing the number failed
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			return false;
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		}
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	}
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	// Success
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	return true;
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}
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bool cCraftingRecipes::ParseIngredient(const AString & a_String, cRecipe * a_Recipe)
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{
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	// a_String is in this format: "ItemType^damage, X:Y, X:Y, X:Y..."
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	AStringVector Split = StringSplit(a_String, ",");
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	if (Split.size() < 2)
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	{
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		// Not enough split items
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						|
		return false;
 | 
						|
	}
 | 
						|
	cItem Item;
 | 
						|
	if (!ParseItem(Split[0], Item))
 | 
						|
	{
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
	Item.m_ItemCount = 1;
 | 
						|
	
 | 
						|
	cCraftingRecipes::cRecipeSlots TempSlots;
 | 
						|
	for (AStringVector::const_iterator itr = Split.begin() + 1; itr != Split.end(); ++itr)
 | 
						|
	{
 | 
						|
		// Parse the coords in the split item:
 | 
						|
		AStringVector Coords = StringSplit(*itr, ":");
 | 
						|
		if ((Coords.size() == 1) && (TrimString(Coords[0]) == "*"))
 | 
						|
		{
 | 
						|
			cCraftingRecipes::cRecipeSlot Slot;
 | 
						|
			Slot.m_Item = Item;
 | 
						|
			Slot.x = -1;
 | 
						|
			Slot.y = -1;
 | 
						|
			TempSlots.push_back(Slot);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		if (Coords.size() != 2)
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		Coords[0] = TrimString(Coords[0]);
 | 
						|
		Coords[1] = TrimString(Coords[1]);
 | 
						|
		if (Coords[0].empty() || Coords[1].empty())
 | 
						|
		{
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		cCraftingRecipes::cRecipeSlot Slot;
 | 
						|
		Slot.m_Item = Item;
 | 
						|
		switch (Coords[0][0])
 | 
						|
		{
 | 
						|
			case '1': Slot.x = 0;  break;
 | 
						|
			case '2': Slot.x = 1;  break;
 | 
						|
			case '3': Slot.x = 2;  break;
 | 
						|
			case '*': Slot.x = -1; break;
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		switch (Coords[1][0])
 | 
						|
		{
 | 
						|
			case '1': Slot.y = 0;  break;
 | 
						|
			case '2': Slot.y = 1;  break;
 | 
						|
			case '3': Slot.y = 2;  break;
 | 
						|
			case '*': Slot.y = -1; break;
 | 
						|
			default:
 | 
						|
			{
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		TempSlots.push_back(Slot);
 | 
						|
	}  // for itr - Split[]
 | 
						|
	
 | 
						|
	// Append the ingredients:
 | 
						|
	a_Recipe->m_Ingredients.insert(a_Recipe->m_Ingredients.end(), TempSlots.begin(), TempSlots.end());
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
void cCraftingRecipes::NormalizeIngredients(cCraftingRecipes::cRecipe * a_Recipe)
 | 
						|
{
 | 
						|
	// Calculate the minimum coords for ingredients, excluding the "anywhere" items:
 | 
						|
	int MinX = MAX_GRID_WIDTH, MaxX = 0;
 | 
						|
	int MinY = MAX_GRID_HEIGHT, MaxY = 0;
 | 
						|
	for (cRecipeSlots::const_iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (itr->x >= 0)
 | 
						|
		{
 | 
						|
			MinX = std::min(itr->x, MinX);
 | 
						|
			MaxX = std::max(itr->x, MaxX);
 | 
						|
		}
 | 
						|
		if (itr->y >= 0)
 | 
						|
		{
 | 
						|
			MinY = std::min(itr->y, MinY);
 | 
						|
			MaxY = std::max(itr->y, MaxY);
 | 
						|
		}
 | 
						|
	}  // for itr - a_Recipe->m_Ingredients[]
 | 
						|
 | 
						|
	// Move ingredients so that the minimum coords are 0:0
 | 
						|
	for (cRecipeSlots::iterator itr = a_Recipe->m_Ingredients.begin(); itr != a_Recipe->m_Ingredients.end(); ++itr)
 | 
						|
	{
 | 
						|
		if (itr->x >= 0)
 | 
						|
		{
 | 
						|
			itr->x -= MinX;
 | 
						|
		}
 | 
						|
		if (itr->y >= 0)
 | 
						|
		{
 | 
						|
			itr->y -= MinY;
 | 
						|
		}
 | 
						|
	}  // for itr - a_Recipe->m_Ingredients[]
 | 
						|
	a_Recipe->m_Width  = std::max(MaxX - MinX + 1, 1);
 | 
						|
	a_Recipe->m_Height = std::max(MaxY - MinY + 1, 1);
 | 
						|
	
 | 
						|
	// TODO: Compress two same ingredients with the same coords into a single ingredient with increased item count
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight)
 | 
						|
{
 | 
						|
	ASSERT(a_GridWidth <= MAX_GRID_WIDTH);
 | 
						|
	ASSERT(a_GridHeight <= MAX_GRID_HEIGHT);
 | 
						|
	
 | 
						|
	// Get the real bounds of the crafting grid:
 | 
						|
	int GridLeft = MAX_GRID_WIDTH, GridTop = MAX_GRID_HEIGHT;
 | 
						|
	int GridRight = 0,  GridBottom = 0;
 | 
						|
	for (int y = 0; y < a_GridHeight; y++ ) for(int x = 0; x < a_GridWidth; x++)
 | 
						|
	{
 | 
						|
		if (!a_CraftingGrid[x + y * a_GridWidth].IsEmpty())
 | 
						|
		{
 | 
						|
			GridRight  = MAX(x, GridRight);
 | 
						|
			GridBottom = MAX(y, GridBottom);
 | 
						|
			GridLeft   = MIN(x, GridLeft);
 | 
						|
			GridTop    = MIN(y, GridTop);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	int GridWidth = GridRight - GridLeft + 1;
 | 
						|
	int GridHeight = GridBottom - GridTop + 1;
 | 
						|
	
 | 
						|
	// Search in the possibly minimized grid, but keep the stride:
 | 
						|
	const cItem * Grid = a_CraftingGrid + GridLeft + (a_GridWidth * GridTop);
 | 
						|
	cRecipe * Recipe = FindRecipeCropped(Grid, GridWidth, GridHeight, a_GridWidth);
 | 
						|
	if (Recipe == NULL)
 | 
						|
	{
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
	
 | 
						|
	// A recipe has been found, move it to correspond to the original crafting grid:
 | 
						|
	for (cRecipeSlots::iterator itrS = Recipe->m_Ingredients.begin(); itrS != Recipe->m_Ingredients.end(); ++itrS)
 | 
						|
	{
 | 
						|
		itrS->x += GridLeft;
 | 
						|
		itrS->y += GridTop;
 | 
						|
	}  // for itrS - Recipe->m_Ingredients[]
 | 
						|
	
 | 
						|
	return Recipe;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cCraftingRecipes::cRecipe * cCraftingRecipes::FindRecipeCropped(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride)
 | 
						|
{
 | 
						|
	for (cRecipes::const_iterator itr = m_Recipes.begin(); itr != m_Recipes.end(); ++itr)
 | 
						|
	{
 | 
						|
		// Both the crafting grid and the recipes are normalized. The only variable possible is the "anywhere" items.
 | 
						|
		// This still means that the "anywhere" item may be the one that is offsetting the grid contents to the right or downwards, so we need to check all possible positions.
 | 
						|
		// E. g. recipe "A, * | B, 1:1 | ..." still needs to check grid for B at 2:2 (in case A was in grid's 1:1)
 | 
						|
		// Calculate the maximum offsets for this recipe relative to the grid size, and iterate through all combinations of offsets.
 | 
						|
		// Also, this calculation automatically filters out recipes that are too large for the current grid - the loop won't be entered at all.
 | 
						|
		
 | 
						|
		int MaxOfsX = a_GridWidth  - (*itr)->m_Width;
 | 
						|
		int MaxOfsY = a_GridHeight - (*itr)->m_Height;
 | 
						|
		for (int x = 0; x <= MaxOfsX; x++) for (int y = 0; y <= MaxOfsY; y++)
 | 
						|
		{
 | 
						|
			cRecipe * Recipe = MatchRecipe(a_CraftingGrid, a_GridWidth, a_GridHeight, a_GridStride, *itr, x, y);
 | 
						|
			if (Recipe != NULL)
 | 
						|
			{
 | 
						|
				return Recipe;
 | 
						|
			}
 | 
						|
		}  // for y, for x
 | 
						|
	}  // for itr - m_Recipes[]
 | 
						|
	
 | 
						|
	// No matching recipe found
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_CraftingGrid, int a_GridWidth, int a_GridHeight, int a_GridStride, const cRecipe * a_Recipe, int a_OffsetX, int a_OffsetY)
 | 
						|
{
 | 
						|
	// Check the regular items first:
 | 
						|
	bool HasMatched[MAX_GRID_WIDTH][MAX_GRID_HEIGHT];
 | 
						|
	memset(HasMatched, 0, sizeof(HasMatched));
 | 
						|
	for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
 | 
						|
	{
 | 
						|
		if ((itrS->x < 0) || (itrS->y < 0))
 | 
						|
		{
 | 
						|
			// "Anywhere" item, process later
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		ASSERT(itrS->x + a_OffsetX < a_GridWidth);
 | 
						|
		ASSERT(itrS->y + a_OffsetY < a_GridHeight);
 | 
						|
		int GridID = (itrS->x + a_OffsetX) + a_GridStride * (itrS->y + a_OffsetY);
 | 
						|
		if (
 | 
						|
			(itrS->x >= a_GridWidth) || 
 | 
						|
			(itrS->y >= a_GridHeight) ||
 | 
						|
			(itrS->m_Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) ||       // same item type?
 | 
						|
			(itrS->m_Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) ||  // not enough items
 | 
						|
			(
 | 
						|
				(itrS->m_Item.m_ItemDamage > 0) &&  // should compare damage values?
 | 
						|
				(itrS->m_Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage)
 | 
						|
			)
 | 
						|
		)
 | 
						|
		{
 | 
						|
			// Doesn't match
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
		HasMatched[itrS->x + a_OffsetX][itrS->y + a_OffsetY] = true;
 | 
						|
	}  // for itrS - Recipe->m_Ingredients[]
 | 
						|
	
 | 
						|
	// Process the "Anywhere" items now, and only in the cells that haven't matched yet
 | 
						|
	// The "anywhere" items are processed on a first-come-first-served basis.
 | 
						|
	// Do not use a recipe with one horizontal and one vertical "anywhere" ("*:1, 1:*") as it may not match properly!
 | 
						|
	cRecipeSlots MatchedSlots;  // Stores the slots of "anywhere" items that have matched, with the match coords
 | 
						|
	for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
 | 
						|
	{
 | 
						|
		if ((itrS->x >= 0) && (itrS->y >= 0))
 | 
						|
		{
 | 
						|
			// Regular item, already processed
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		int StartX = 0, EndX = a_GridWidth  - 1;
 | 
						|
		int StartY = 0, EndY = a_GridHeight - 1;
 | 
						|
		if (itrS->x >= 0)
 | 
						|
		{
 | 
						|
			StartX = itrS->x;
 | 
						|
			EndX = itrS->x;
 | 
						|
		}
 | 
						|
		else if (itrS->y >= 0)
 | 
						|
		{
 | 
						|
			StartY = itrS->y;
 | 
						|
			EndY = itrS->y;
 | 
						|
		}
 | 
						|
		bool Found = false;
 | 
						|
		for (int x = StartX; x <= EndX; x++)
 | 
						|
		{
 | 
						|
			for (int y = StartY; y <= EndY; y++)
 | 
						|
			{
 | 
						|
				if (HasMatched[x][y])
 | 
						|
				{
 | 
						|
					// Already matched some other item
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
				int GridIdx = x + a_GridStride * y;
 | 
						|
				if (
 | 
						|
					(a_CraftingGrid[GridIdx].m_ItemType == itrS->m_Item.m_ItemType) &&
 | 
						|
					(
 | 
						|
						(itrS->m_Item.m_ItemDamage < 0) ||  // doesn't want damage comparison
 | 
						|
						(itrS->m_Item.m_ItemDamage == a_CraftingGrid[GridIdx].m_ItemDamage)  // the damage matches
 | 
						|
					)
 | 
						|
				)
 | 
						|
				{
 | 
						|
					HasMatched[x][y] = true;
 | 
						|
					Found = true;
 | 
						|
					MatchedSlots.push_back(*itrS);
 | 
						|
					MatchedSlots.back().x = x;
 | 
						|
					MatchedSlots.back().y = y;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}  // for y
 | 
						|
			if (Found)
 | 
						|
			{
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}  // for x
 | 
						|
		if (!Found)
 | 
						|
		{
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
	}  // for itrS - a_Recipe->m_Ingredients[]
 | 
						|
	
 | 
						|
	// Check if the whole grid has matched:
 | 
						|
	for (int x = 0; x < a_GridWidth; x++) for (int y = 0; y < a_GridHeight; y++)
 | 
						|
	{
 | 
						|
		if (!HasMatched[x][y] && !a_CraftingGrid[x + a_GridStride * y].IsEmpty())
 | 
						|
		{
 | 
						|
			// There's an unmatched item in the grid
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
	}  // for y, for x
 | 
						|
	
 | 
						|
	// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
 | 
						|
	std::auto_ptr<cRecipe> Recipe(new cRecipe);
 | 
						|
	Recipe->m_Result = a_Recipe->m_Result;
 | 
						|
	Recipe->m_Width  = a_Recipe->m_Width;
 | 
						|
	Recipe->m_Height = a_Recipe->m_Height;
 | 
						|
	for (cRecipeSlots::const_iterator itrS = a_Recipe->m_Ingredients.begin(); itrS != a_Recipe->m_Ingredients.end(); ++itrS)
 | 
						|
	{
 | 
						|
		if ((itrS->x < 0) || (itrS->y < 0))
 | 
						|
		{
 | 
						|
			// "Anywhere" item, process later
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		Recipe->m_Ingredients.push_back(*itrS);
 | 
						|
	}
 | 
						|
	Recipe->m_Ingredients.insert(Recipe->m_Ingredients.end(), MatchedSlots.begin(), MatchedSlots.end());
 | 
						|
	return Recipe.release();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 |