git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			345 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DispenserEntity.h"
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#include "BlockID.h"
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#include "Item.h"
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#include "UI/Window.h"
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#include "Player.h"
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#include "World.h"
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#include "ClientHandle.h"
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#include "Server.h"
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#include "Pickup.h"
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#include "Root.h"
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#include "Simulator/FluidSimulator.h"
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#include <json/json.h>
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#define AddDispenserDir(x, y, z, dir) \
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	switch (dir) \
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	{ \
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		case 2: (z) --; break; \
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		case 3: (z) ++; break; \
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		case 4: (x) --; break; \
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		case 5: (x) ++; break; \
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	}
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cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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	: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
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	, m_Items( new cItem[9] )
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	, m_CanDispense( 0 )
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{
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	SetBlockEntity(this);  // cBlockEntityWindowOwner
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}
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cDispenserEntity::~cDispenserEntity()
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{
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	// Tell window its owner is destroyed
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	if( GetWindow() )
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	{
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		GetWindow()->OwnerDestroyed();
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	}
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	// Clean up items
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	if( m_Items )
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	{
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		delete [] m_Items;
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	}
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}
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void cDispenserEntity::Destroy()
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{
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	// Drop items
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	cItems Pickups;
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	for( int i = 0; i < 9; i++)
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	{
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		if( !m_Items[i].IsEmpty() )
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		{
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			Pickups.push_back(m_Items[i]);
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			m_Items[i].Empty();
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		}
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	}
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	m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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void cDispenserEntity::Dispense()
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{
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	int Disp_X = m_PosX;
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	int Disp_Y = m_PosY;
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	int Disp_Z = m_PosZ;
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	NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
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	AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
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	char OccupiedSlots[9];
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	char SlotsCnt = 0;
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	for( int i = 0; i < 9; i++)
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	{
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		if( !m_Items[i].IsEmpty() )
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		{
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			OccupiedSlots[SlotsCnt] = i;
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			SlotsCnt++;
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		}
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	}
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	if(SlotsCnt > 0)
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	{
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		MTRand r1;
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		char RandomSlot = r1.randInt() % SlotsCnt;
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		cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
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		switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
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		{
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			case E_ITEM_BUCKET:
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			{
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				BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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				if( DispBlock == E_BLOCK_STATIONARY_WATER )
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				{
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					m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
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				}
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				else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
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				{
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					m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
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				}
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				else
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				{
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					cItems Pickups;
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					Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));	
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					m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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				}
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				break;
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			}
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			case E_ITEM_WATER_BUCKET:
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			{
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				BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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				if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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				{
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					m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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				}
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				else
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				{
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					cItems Pickups;
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					Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));	
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					m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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				}
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				break;
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			}
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			case E_ITEM_LAVA_BUCKET:
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			{
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				BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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				if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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				{
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					m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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				}
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				else
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				{
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					cItems Pickups;
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					Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));	
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					m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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				}
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				break;
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			}
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			case E_ITEM_SPAWN_EGG:
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			{
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				if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
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				{
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					m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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				}
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				break;
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			}
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			default:
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			{
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				cItems Pickups;
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				Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));	
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				m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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				m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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				break;
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			}
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		}
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		char SmokeDir;
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		switch( Meta )
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		{
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			case 2: SmokeDir = 1; break;
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			case 3: SmokeDir = 7; break;
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			case 4: SmokeDir = 3; break;
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			case 5: SmokeDir = 5; break;
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		}
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		m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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		m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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		cWindow * Window = GetWindow();
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		if ( Window != NULL )
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		{
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			Window->BroadcastWholeWindow();
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		}
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	}
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	else
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	{
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		m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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	}
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}
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void cDispenserEntity::UsedBy(cPlayer * a_Player)
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{
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	if (GetWindow() == NULL)
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	{
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		OpenWindow(new cDispenserWindow(m_PosX, m_PosY, m_PosZ, this));
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	}
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	if (GetWindow() != NULL)
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	{
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		if (a_Player->GetWindow() != GetWindow())
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		{
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			a_Player->OpenWindow(GetWindow());
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			GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
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		}
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	}
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}
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void cDispenserEntity::Activate()
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{
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	m_CanDispense = 1;
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}
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bool cDispenserEntity::Tick( float a_Dt )
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{
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	if(m_CanDispense)
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	{
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		m_CanDispense = 0;
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		Dispense();
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	}
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	return false;
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}
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void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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	if ((a_Slot < 0) || (a_Slot >= 9))
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	{
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		ASSERT(!"Dispenser: slot number out of range");
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		return;
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	}
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	m_Items[a_Slot] = a_Item;
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}
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#define READ(File, Var) \
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	if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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	{ \
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		LOGERROR("ERROR READING cDispenserEntity %s FROM FILE (line %d)", #Var, __LINE__); \
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		return false; \
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	}
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bool cDispenserEntity::LoadFromFile(cFile & f)
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{
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	READ(f, m_PosX);
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	READ(f, m_PosY);
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	READ(f, m_PosZ);
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	unsigned int NumSlots = 0;
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	READ(f, NumSlots);
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	m_Items = new cItem[ NumSlots ];
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	for(unsigned int i = 0; i < NumSlots; i++)
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	{
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		cItem & Item = m_Items[i];
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		READ(f, Item.m_ItemType);
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		READ(f, Item.m_ItemCount);
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		READ(f, Item.m_ItemDamage);
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	}
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	return true;
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}
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bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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{
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	m_PosX = a_Value.get("x", 0).asInt();
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	m_PosY = a_Value.get("y", 0).asInt();
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	m_PosZ = a_Value.get("z", 0).asInt();
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	Json::Value AllSlots = a_Value.get("Slots", 0);
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	int SlotIdx = 0;
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	for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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	{
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		m_Items[ SlotIdx ].FromJson( *itr );
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		SlotIdx++;
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	}
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	return true;
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}
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void cDispenserEntity::SaveToJson( Json::Value& a_Value )
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{
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	a_Value["x"] = m_PosX;
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	a_Value["y"] = m_PosY;
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	a_Value["z"] = m_PosZ;
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	Json::Value AllSlots;
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	for(unsigned int i = 0; i < 3; i++)
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	{
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		Json::Value Slot;
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		m_Items[ i ].GetJson( Slot );
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		AllSlots.append( Slot );
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	}
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	a_Value["Slots"] = AllSlots;
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}
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void cDispenserEntity::SendTo(cClientHandle & a_Client)
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{
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	// Nothing needs to be sent
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	UNUSED(a_Client);
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}
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