git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
		
			
				
	
	
		
			38 lines
		
	
	
		
			762 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			762 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPassiveAggressiveMonster.h"
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#include "cPlayer.h"
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cPassiveAggressiveMonster::cPassiveAggressiveMonster()
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{
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	m_EMPersonality = PASSIVE;
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}
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cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
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{
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}
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void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
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{
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	cMonster::TakeDamage(a_Damage, a_Instigator);
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	if(m_Target->GetEntityType() == cEntity::E_PLAYER)
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	{
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		cPlayer * Player = (cPlayer *) m_Target;
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		if(Player->GetGameMode() != 1)
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		{
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			m_EMState = CHASING;
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		}
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	}
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}
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void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
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{
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	return cMonster::EventSeePlayer(a_Entity);
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} |